Pilotwings 64 was a brilliant launch title for the system which showcased its features and provided players with a lovely flight sim adventure — something worthy of playing alongside the mighty Super Mario 64. It proved to be a diverting companion piece for early adopters which built on the Super NES original with gameplay equal parts tense and relaxing. Cracking game.
The N64 was notoriously underserved in a handful of genres — RPGs and fighters among them — but Ogre Battle 64 was a stellar strategy game. Following on from the series' previous appearance on SNES, it doesn't reinvent the wheel, but it's an fantastic example of the genre. It also features possibly the finest post-colon subtitle in gaming.
38. ISS 98 (N64)
Konami's Major A studio took the solid foundation of ISS 64 and built upon it with some wonderful additions including an optional top-to-bottom view and the appearance of the referee on the pitch. That might sound like a tiny and almost insignificant detail, but having the ref onscreen blew our minds back in 1998. A beautiful game, indeed.
In August 2002, this became the final game released for the Nintendo 64 in North America. Tony Hawk's Pro Skater 3 also received a port on GameCube, and although the version on the older console was never going to fair brilliantly in a direct comparison, it's still a fine game. Largely overshadowed by its flashier disc-based brethren, Edge of Reality sent the console out on a high with this final entry in the N64's Birdman trilogy.
The original Pokémon Stadium was fine, but Pokémon Stadium 2 expanded the concept of a 3D companion cartridge to play alongside the mainline Game Boy games. It included Pokémon from both the Johto and Kanto regions and offered some juicy extras if you owned the Game Boy entries (we pity whoever had a Pokémon Stadium game without owning Blue, Red, Yellow, Gold or Silver!). Only in the soundtrack department did it arguably not live up to its predecessor, but otherwise this felt like the 'proper' execution of the concept.
The whole concept of catching Pokémon and making them battle each other doesn't bear thinking too deeply about, but the idea of going out on a safari and shooting the critters was never going to wash. Switch a gun for a camera, though, and you've got yourself a fun little 'mon-filled rail-shooter. Pokémon Snap is soon set to return on Switch (hopefully with more than the 63 Pocket Monsters available in the original), and the outpouring of love at that announcement is testament to this game's charm. The act of hunting down Pokémon arguably would be bettered until years later when Niantic caught the world's attention with Pokémon GO.
The first game released following THQ's takeover of licence holder duties from Acclaim, WCW's loss was very much WWF's gain. WWF Wrestlemania 2000 expanded on AKI's WCW/nWo Revenge from the previous year while bringing in the signature stable of World Wrestling Federation stars and setting the stage for the brilliant No Mercy.
The game which started began the most almighty of parties that continues to this day, the series got off to a raucous start with Mario Party. Conspiracy theories that Nintendo created this game solely to force the purchase of additional controllers after Aunt Susan and Uncle Stan destroyed your analogue sticks are spurious.
This sequel to Mystical Ninja Starring Goemon took the character and colour of the original and threw in a bonus co-op mode for another wonderfully entertaining platform adventure with an off-the-wall Japanese flavour. There's an argument to be had over which is best, and we tend to lean towards the original, but they're both fine games.
A strong 3D platformer on a system that's hardly lacking in that department, Rayman 2: The Great Escape say Ubisoft's gangly protagonist make the jump from 2D in a colourful adventure that delivers practically everything you could want from the genre. It's not quite on the level of Rare or Nintendo's efforts, but it's still a fine, fine platformer.