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[13:12] LordJumpMad stick his thong out at eme
[17:24] LordJumpMad: I will never male you happy >:[
[21:11] LordJumpMad: You insluted my words >:[
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For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday. [url=http://www.backloggery.com/jumpmad]Unive...
the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)
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now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
Yeah its a lot for console release , but il back this game in a heartbeat . Considering that i have never kickstarted anything, this caught my attention instantly.
Game Industry News; Discussed and Debated - Pauseyourgame.com
well I hope with this capcom strikes back with a new Megaman game(this way this kickstarter will make two megaman games and maybe even start a megaman revival chain reaction!!!!! imagine how great it would be to get LOTS. OF. MEGAMAN. STYLED. GAMES!. * ¬ *)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
I'll definitely pick it up when it comes out but I won't be backing. I've set myself a kickstarter limit of two ongoing projects and until they finish I won't be backing anything else.
[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u
Yeah, $2.5 Million for a console release seems a bit high, especially when you're considering that a console release would dramatically increase the audience for a Mega Man-styled game. Admittedly it doesn't seem an impossible stretch goal to achieve (especially since Keiji Inafune + the large team of great talent), but a development documentary before console porting seems a bit un-prioritized.
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