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Topic: FreezeME - A 3D platformer in the style of the N64-era

Posts 21 to 40 of 61

misscelan

Thanks for the nice comments mamp! Just released a video with some updates for your enjoyment

This week I’ve been working on improving the dialogue system, populating the first level, adding some new NPCs and last but not least, I have modified the post processing filters, now the game looks more colorful and vibrant!

Also, I’m going to release an alpha demo for free on March 17th

Finally, did I tell you that we are on greenlight and we would really appreciate you upvote ? Here:

http://steamcommunity.com/sharedfiles/filedetails/?id=231340170

Thank you very much in advance!

Edited on by misscelan

misscelan

MrWalkieTalkie

Really nice stuff you got goin here. I hope it comes to Wii U seeing as that's pretty much the only home console I own/play. I for one have no problem with it being based on the N64 era of platformers. I wish we had more of them these days and thanks to games like this or A Hat In Time or Lobodestroyo, we do.

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GuSolarFlare

going to download it right now!
and I'll try to not give any irrelevant feedback! gotta help the developers!

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shingi_70

Going to have to give this a try. I wish more developers would do 32-bit homages.

WAT!

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supermario182

sorry if i missed the details, but is this coming out for wii u or 3ds? i really really really want some good 3d platformers for the 3ds, i think its ridiculous that there aren't many. this looks pretty awesome, cant wait to try the demo tonight when i get home

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GuSolarFlare

supermario182 wrote:

sorry if i missed the details, but is this coming out for wii u or 3ds? i really really really want some good 3d platformers for the 3ds, i think its ridiculous that there aren't many. this looks pretty awesome, cant wait to try the demo tonight when i get home

it's for PC......


BTW, my Graphics card is too weak, the screen gets all pink when I try to play

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
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misscelan

@GuSilverFlame Damn, I wanted you to try this game . Do you get that immediately after booting the game?

@supermario182 the game is for the moment for PC only, but Nintendo is, at this moment, very open to indie products, and I'm using Unity which is the game development tool they provide when you buy a Wii-U kit as far as I know, and I would love to see this game there, so I guess the only reason that separates this game now from being targeted to the Wii-U eshop is that I can prove Nintendo people are genuinely interested on this, so I can get a Nintendo Dev License. And the best way I can prove at the moment is to get greenlighted on Steam

misscelan

GuSolarFlare

@misscelan it starts from the main menu and keeps like this, the GUI appears just fine but all else is just a pink screen(don't worry I'm not planning to keep this old PC too long so as soon as I upgrade I'll try it! )

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

DiscoDriver43

just wondering: have you tried anything with Sony. I heard they are indie friendly.

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misscelan

I would like to explore that too , but I guess I should proceed similarly to Wii-U, I need some means to prove people are interested, and grenlight would be the perfect showcase.

misscelan

misscelan

Hello everybody!

I'd like to show some pictures with some of the updates I've been working on recently.
I'm in the process of changing most of the textures and shaders, I've added lots of stuff to the level.
Fixed numerous bugs (mainly character's movement related).
Also, focused a bit more on the menus and finally, now the main character is wearing glasses and sneakers! (please don't tell me still looks like Dora )

Untitled
Untitled
Untitled

I have to implement some changes on the shadowing procedure, add different options for the camera (auto/semi/manual) and fix some bugs on the navigation and path finding for the enemies to wrap up Alpha v0.31, but before that you can watch a video with some of that here:

Hope you like it so far!

Edited on by misscelan

misscelan

Rumorlife

I was wondering where this went

Rumorlife

Danksparce

@Neko_Ichigofan

Can do, thanks for noticing it was in the wrong area

Edited on by Danksparce

Former Mod.

Dank.

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TowaHerschel7

@Santa: No problem!

On-Topic: I'm really excited that an N64 style 3D platformer is finally hitting the Wii U eShop! The closest thing we've gotten up till now was Armillo, and it's an absolutely fantastic game, don't get me wrong, but it was no Super Mario 64 / Banjo Kazooie style platformer.

Edited on by TowaHerschel7

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TowaHerschel7

FreezeMe releases on the Wii U eShop in North America on February 4th for $9.99 for a limited time, but then increases to $13.99 thereafter.

Edited on by TowaHerschel7

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Kevlar44

I'll be picking this up for sure. It's nice to see a developer suggest an idea and come through on all counts.

Kevlar44

Epona14

Um...the content that FreezeMe is gonna have has been revealed at WiiWareWave.

"How much content in-terms of stages/worlds and collectibles does FreezeMe possess?

[RNC]:

There are 4 main worlds + 6 challenge levels + the HUB.

You have to collect 40 Golden Cubes and 80 Green Coins.

There are also 14 Salamanders that are not required to finish the game but will unlock some cool stuff after completion."

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