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Topic: Bridge Constructor Playground

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Atariboy

Anyone have any opinions on this? I'm worried that not having a budget to work with will take all the fun out of it when you can just overbuild everything.

Atariboy

caheaton

I picked it up the other day. Gameplay is very simplistic*, had hoped for something that offered a little more depth engineering wise. Haven't put a lot of time yet into it, however.

*As an example, after you build your bridge, you can send a pair of cars over it, followed by a pair of trucks. The bridge will show percent of loading, but nothing beyond that. If the bridge deforms but doesn't collapse, you still "win" that level. The game does track how much the bridge costs to build (overbuilding will cost more), but so far haven't hit any financial limits after a few bridges. You do have to watch not to make the bridge so overbuilt that it's too heavy...that will work against you in terms of capacity. Camera angle seems to be limited to just a side view, though. I'd hoped for something that would allow me to view from various angles and to have more choices in how much load I could put onto the bridge. Game has potential, but feel it's just a beginning to what could be a much more comprehensive game.

caheaton

Atariboy

That's all how the Bridge Constructor franchise works, minus having an unlimited budget.

With normal Bridge Constructor, you have a set number of funds on each level to play with and have to design your bridge within those constraints. They've removed that challenge here and simply just track the cost, with no set cap that you can't exceed.

Edited on by Atariboy

Atariboy

shani

WHAT, there's Bridge Builder for Wii U? How could I have missed this?

Back in the days, like early 2000's, me and my friends played Bridge Builder extensively on PC.
A few years ago I discovered it evolved into Bridge Contructor on Steam and I almost bought it. It was then when I thought what a great fit this would be for the Wii U Gamepad.
I'm definitely getting this!

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

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Switch Friend Code: SW-3298-8343-1900 | Nintendo Network ID: shani_ace | Twitter:

caheaton

Just an update for this thread. Returned to BC last night and noticed that to advance to the next island, I had to have earned 40 "badges". On way to earn a badge is by getting a bridge built under budget and within the allowed payload capacity. Other badges can be earned for sticking with a single material (such as wood). I went back and rebuilt a few of my bridges to get the required badges. So, there is a limit to expense (sort of). After realizing this the game took on a bit more depth which made it more fun. Some bridges I rebuilt multiple times just to see how cheap I could go but still work .

caheaton

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