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Topic: 8-Bit Hero! A Wacky 8-Bit 3D Action-Adventure Title Is Trumpeting Onto The Wii U eShop!

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WiiWareWave

Righteous Weasel Games is releasing the wonderfully retro looking 3D action-adventure title 8-Bit Hero on the Wii U eShop in North America, this Thursday! The game looks like a true Zelda-inspired adventure game with a little Minecraft thrown into the mix the ladder of which is mostly on a visual standpoint! The game also features 5-player co-op which sounds really radical! Here's the official trailer for the game:

The game will be priced at $4.99. What do you think of this game based on the trailer? I'm really interested in this game because it looks like it might be a rather unique title in the sense that there really aren't that many indie adventure genre titles currently available on the Wii U eShop! Anyways let the discussion begin!

Edited on by WiiWareWave

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jump

I looked at the title of 8-Bit Hero and I figured it was yet another 2D NES style game so I was actually pleasantly surprised it's something in 3D. I will keep an eye out for reviews now.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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SKTTR

I love this Paper Mario Final Fantasy style graphics and NES-sy soundtrack. Hope it comes to EU.

Edited on by SKTTR

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edgedino

more interested right now on seeing a review before i decide to get this, tht and seeing how much space it will consume.

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edgedino

@Neko_Ichigofan: oh thats perfect i might end up getting it if its decent enough.

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ACK

High hopes for some simple, fun co-op adventuring and dungeon crawling from this one. Looks like it certainly has the potential to offer that, but it will really depend on the type/variety of attacks, equipment, and pickups available to ensure a compelling overall experience. Also would be cool if there was some type of scoring system in place for replayability if the game isn't particularly long.

ACK

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edgedino

if anyone gets it let me know what you think of it. (its hard waiting for a review)

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WiiWareWave

@edgedino The game is good, but feels too segmented. I'd prefer the game not be separated into levels, but it's still a solid to good game.

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Indy83

Judging by the video the decision to use a flat polygon board to stick an 8 bit sprite texture on is making attack contact unnecessarily finicky, as the enemy polygon board must be on the precise z plane as the swords attack animation, and they are both literally paper thin.

But the dealbreaker for me is the level based design. No overworld no deal.

Indy83

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