@Pokefraker i own the fountain of youth. i will never die, therefore any thread i make will never die. @bezerker99 trill threadz dont die @the_shpydar i found us a bigger bank. maybe youve heard of it. its called the grand canyon
the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)
If Nintendo was smart, they wouldn't charge anything less than a hundred bucks for this.
Way to revive a dead thread lol
I think Xenoblade downloads should be Gamestop exclusive. That way they can sell them used and somehow get around a non-existent rule that new games have to be a certain price.
Current games: Pokemon Shield
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EarthBound the same price as rare demo version of Wii Punchout.
(I believe that was effectively a demo version of PO, and that it was only released as a Club Nintendo reward prize one year. I think it was an option the year I chose the Mario hat.)
I did get Grill Off With Ultra Hand, with I think is the only COMPLETELY CN-exclusive game.
I do wonder if there will at some point be a market for rare digital only games.
Also, why does a Wii code for Super Metroid cost more than a Wii U code for the same game?!
Pfft funniest thing I have read in the forum page, $100 for rare digital games just because your ridiculously sad and are willing to hand over a stupid amount of money for a game that really isn't worth that much does not mean the digital version of the same game should be more. Ha ha ha ha ha ha ha ha
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There was a lot of debate about whether to charge more for Super Mario Bros. 3 as opposed to Ice Climbers, and we ultimately decided on a fixed price per platform for a couple reasons. First, it’s simpler to manage from an internal processing perspective. If each game had a separate price, there would be lots of opinions about each game, and consolidating all of that feedback would be very time consuming. Second, there was a little feeling of holding people’s childhood hostage if we priced certain games higher than others. To take an absurd example, let’s say we charged $50 for Super Mario Bros. There would be some people who really have strong nostalgia for that game who would begrudgingly pay it. But they’d probably feel cheated and exploited.
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I'm throwing my money at the screen but nothing happens!
There was a lot of debate about whether to charge more for Super Mario Bros. 3 as opposed to Ice Climbers, and we ultimately decided on a fixed price per platform for a couple reasons. First, it’s simpler to manage from an internal processing perspective. If each game had a separate price, there would be lots of opinions about each game, and consolidating all of that feedback would be very time consuming. Second, there was a little feeling of holding people’s childhood hostage if we priced certain games higher than others. To take an absurd example, let’s say we charged $50 for Super Mario Bros. There would be some people who really have strong nostalgia for that game who would begrudgingly pay it. But they’d probably feel cheated and exploited.
I can relate to that - rarity doesn't make the price on a download platform anyway, since it's available to everyone in virtually unlimited number. CHarging extra because it's a rare game for its original release is hardly justifiable.
I just texted Reggie and told him the prices for these Rare downloads are too cheap. Him and Iwata-san really should be thinking more of their shareholding investors when they drop bombs like this on us.
Just for the curious, Mexico uses the $ sign for peso, and 98.99 pesos is about $6.61US. (as I found out a few years when someone posted a Super Mario Sunshine priced with a tag of like $82, and they said it was actually 82 pesos)
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Topic: nintendo should charge more for vc games that are rare ("rare downloads")
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