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Topic: Games that are more fun with save states?

Posts 1 to 20 of 47

Bass_X0

Maybe they were cruel originally and was very hard to make progress through the game.

For me its Zelda II and Castlevania. Zelda II annoyed me originally because your experience reset back to zero if you turned the game off after saving. Save states make it a fun game you can dip into for a bit of grinding, usually ending up to be an hour or so sessions as you try to beat the dungeon and get to the next one.

castlevania is more fun because it had some very unfair deaths. And monsters take off more damage than they should.

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8BitSamurai

I think they're all more fun with save states. It just makes games a bit more convenient to me, especially those with spaced out checkpoints and save points.

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SparkOfSpirit

Ninja Gaiden.

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Oragami

The Mega Man games

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JCnator

Super Mario Bros. The Lost Levels got even more fun with the save states, yet still rage-inducing. Most of its difficulty stems from employing cheap tricks, such as doing very precise jumps. I do wish that Wii U Restore Point feature could be mapped to a few of the available buttons for a faster and more seamless load/save like most of the other emulators do.

Heck, you can even propose a NES Remix-esque challenge with that feature and have your buddies trying to complete it, all of that without having yourself to manually painfully get back to the exact starting point every time someone finishes the challenge.

JCnator

Sean_Aaron

I don't know if it's more fun, but Earthbound - especially the end - was certainly less torture with save points. I would have just given up on the game otherwise!

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unrandomsam

The first runthrough of Castlevania was ok for me. The second one about half way through I started doing a savestate at the beginning of each stage. I am almost at the end of it now.

Anything where the original didn't have any ability to save. (Most of the time I don't use the savestates other than the one created by default with the last state). Stuff like Gunstar Heroes I would never play start to finish in one go.

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Tasuki

Philip_J_Reed wrote:

Literally none of them.

I agree. I like the added challenge and I think save states ruin that. But to each their own.

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unrandomsam

Philip_J_Reed wrote:

Literally none of them.

What so you always play from the beginning every game that originally had no save functionality at all ? Or mess around with passwords ?

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Philip_J_Reed

unrandomsam wrote:

Philip_J_Reed wrote:

Literally none of them.

What so you always play from the beginning every game that originally had no save functionality at all ? Or mess around with passwords ?

Suspend points are not save states.

EDIT: Also...have we really reached the point that playing games as they were originally designed is considered an absurd prospect? I hope not.

Edited on by Philip_J_Reed

Philip_J_Reed

Twitter:

unrandomsam

All a suspend point is as far as I am concerned is a temporary save state.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Philip_J_Reed

unrandomsam wrote:

All a suspend point is as far as I am concerned is a temporary save state.

Isn't the whole point of a save state the fact that you're able to reload it? A suspend point is no different from leaving the Nintendo on while you went to school. Which unquestionably we did all the time.

Philip_J_Reed

Twitter:

unrandomsam

I suppose so.

I just remembered about RECCA I wonder if that was finished without savestates before it was reviewed.

I have not used savestates but I cannot even get past the 3rd level. (On Normal) and there is hard mode and a full playthrough is 45 mins by the looks of it.

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

GuSolarFlare

save states are lifesavers, I hate when the save point/place you wind up after saving and quitting is right before a cluster of text or a dialog that moves slower....

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Sean_Aaron

Even for games where a suspend point would be sufficient it's worth doing these things because a system crash during a game will wipe your suspend point, but the in-game save will survive. Found out the hard way with Earthbound, which seemed to want to crash if I played longer than an hour in one sitting.

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Bass_X0

Philip_J_Reed wrote:

unrandomsam wrote:

Philip_J_Reed wrote:

Literally none of them.

What so you always play from the beginning every game that originally had no save functionality at all ? Or mess around with passwords ?

Suspend points are not save states.

EDIT: Also...have we really reached the point that playing games as they were originally designed is considered an absurd prospect? I hope not.

I think we've all played the games we enjoy as they originally were designed. Save states add something new to the games and allow players to be able to see more of the harder games.

I just downloaded Super Ghouls and Ghosts because of the save states but I wouldn't do so without them because its too hard for me.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

ogo79

Retro_on_theGo wrote:

Definitely Earthbound. I would not play Earthbound without save states.

the thing with that game is it helps to read the guide and all of this: http://walkthrough.starmen.net/earthbound
reading those is a surefire way to beat the game with no problems.

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bezerker99

Sean_Aaron wrote:

Even for games where a suspend point would be sufficient it's worth doing these things because a system crash during a game will wipe your suspend point, but the in-game save will survive. Found out the hard way with Earthbound, which seemed to want to crash if I played longer than an hour in one sitting.

You make a good point!

I didn't actually see it crash on me, but one day I loaded Donkey Kong (VC on my Wii) and my Suspend State wasn't there. The game just started up....and my high score was forever gone. A "save state" would have probably kept that score in tact.

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