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Topic: Commodore 64, Turbo grafx, Neo geo and N64. Where's the love?

Posts 21 to 31 of 31

ItsFuzzyPickles

To be honest, there's only a few TurboGrafx-16 and a few non-fighting Neo Geo game that I want on the Virtual Console, so I'll live without them. Althought we could use some Neo Geo support, but I have no worries that it'll return. Commondore 64 is also receiving decent support.

Nintendo 64 however have receive so little support that it's patehic. Where is third-party titles? Where is the remaining N64 titles? And for North Americans, why haven't we receive Super Smash Bros. yet?

Nintendo, you know I'm not waiting for the next milestone update for the game.

Edited on by ItsFuzzyPickles

ItsFuzzyPickles

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Supermarioman

Ummm... I think that they have released just about all of TG16 games that aren't Imports so that explains that. For Neo-Geo it seems that SNK put everything aside for King of Fighters XII! C64, blame Commodore. N64, Nintendo is just being a stubborn Ass with some of their games and it seems that no 3rd party wants to support N64 on VC even though Crusin USA uses the conrtoller pack save function and does work!

Supermarioman

longtimegamer

@Vio- Ooooh... ok. I was thinkin of just the SNK collection. Thanks.

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Omega

I could imagine that there is inusufficient processing power available on the Wii to emulate every N64 game equally well. And Nintendo only gives us the games that "don't need much".

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marktheshark

Omega wrote:

I could imagine that there is inusufficient processing power available on the Wii to emulate every N64 game equally well. And Nintendo only gives us the games that "don't need much".

Can you please explain what you're talking about? Most N64 games I know of are around 128 mb in average. Of course, in the later N64 days, there would be larger carts, but nothing the VC can't handle

Omega

marktheshark wrote:

Can you please explain what you're talking about?

Yes, I try. I don't mean insufficient memory but insufficient CPU performance. I'm sure that some games on the N64 have higher CPU usage than others. If you have a fast system there's no problem and you can emulate almost everything. But the Wii isn't very fast. It's CPU only runs at 729MHz and some games with high CPU usage may run slow. I think Nintendo only releases the games that the Wii can handle without noticeable slowdowns because they want the games as near to the original as possible.

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DjPhatskillz

im trying to get into this c64 virtual console scene. i got the last ninja but i just end up sinking into rivers so bummed. is their a trick or something to it (river crossing, that is)? any help would be appreciated cause as i understand its supposed to be a great game right?

KILLDOZER!!!!!!!!!!!!!!!

vio

Omega wrote:

marktheshark wrote:

Can you please explain what you're talking about?

Yes, I try. I don't mean insufficient memory but insufficient CPU performance. I'm sure that some games on the N64 have higher CPU usage than others. If you have a fast system there's no problem and you can emulate almost everything. But the Wii isn't very fast. It's CPU only runs at 729MHz and some games with high CPU usage may run slow. I think Nintendo only releases the games that the Wii can handle without noticeable slowdowns because they want the games as near to the original as possible.

Sure, the Wii is kind of a lightweight compared to power houses like the 360 and PS3, but remember the N64 CPU only ran at 93.75 MHz. Fast for it's time, but a far cry from the Wii's 729Mhz. As for slowdown on some games, look no further than Sin and Punishment. That game pushed the N64 to it's limits and the Wii emulates it flawlessly. And lest not forget about Majora's Mask, another game that took the N64 to it's limits and is emulated to perfection on the Wii. So I'd wager the Wii can emulate virtually any game in the N64 library with ease. Now why there's been such a drought of games, especially 3rd party games, is a mystery that has yet to be solved.

That was an interesting theory though.

Edited on by vio

"Tingle is the very reincarnation of a fairy!"

Adamant

DjPhatskillz wrote:

im trying to get into this c64 virtual console scene. i got the last ninja but i just end up sinking into rivers so bummed. is their a trick or something to it (river crossing, that is)? any help would be appreciated cause as i understand its supposed to be a great game right?

To cross the rivers, you need to find the exact combination of jumps that will take you across. Be familiar with how far in each dirction the different jumps take you, study the rock layout, and do a lot of trial and error. Yes, it's very hard at times - luckily only the three first levels have rivers.
(and if you're talking about the river on level 1, you don't have to cross that. It's just the level wrapping around. You need to cross the swamp, though)
And yep, excellent game.

Edited on by Adamant

Adamant

DjPhatskillz

@adamant i knew i had to cross that damn swap. thanks for the all the help (with this and that time you helped me with art of fighting). you're truly a legend.

KILLDOZER!!!!!!!!!!!!!!!

Omega

vio wrote:

...but remember the N64 CPU only ran at 93.75 MHz. Fast for it's time, but a far cry from the Wii's 729Mhz.

Yes, at first glance the Wii should be able to handle these N64 games with great ease. But emulation needs much more CPU power than the ported system has because the whole hardware has to be rebuild in software. For example the minimum system requirements for a N64-PC emulator like Project64 are ~700-800MHz.

Though Nintendo managed to somehow adapt Sin & Punishment flawlessly to the Wii (perhaps with a lot of work), I don't believe that this can be easily done with every single N64 game. I still think the reason (apart from licensing problems) we see so few N64 games, is that the N64-system is the most difficult to emulate reliably.

Edited on by Omega

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