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Topic: Where should Nintendo go next in regards to control scheme (Just controls NOT OTHER HARDWARE FEATURES)?

Posts 41 to 60 of 62

iKhan

Joshua179 wrote:

Retro_on_theGo wrote:

I just want a normal damn controller next. No more gimmicks please.

Dito, just an easy to pick up controller will probably appeal more to the casual market as well

Nope. There is a reason casual games exploded in the Wii, DS, and iPhone, and not on the SNES or PS1. Standard controllers appear incredibly daunting to people who have have limited experience with games. And that's a broad group of people. Kids under 10, seniors, mid-aged women, even former gamers who haven't played in several generations (people like my dad, who has over 50 Atari 2600 games but has trouble playing CoD.) Consider this, let's say one day a controller with a third set of triggers and 6 face buttons becomes standard, would you not find that to be a bit too much in today's day and age?

@Dave24, aside from Kinect, which really has a long way to go before it actually works, most of the features you mentioned had incredibly limited negative impact on the games. The PS4's touchpad and motion controls (sixaxis never really went away) weren't used much in the long run, but their cost was minimal, and they allowed the occasional game like Tearaway that was genuinely impossible without it. Additionally, it allows the platform to more easily support ports of phone games (you may not like them, but more games is better than less). The benefit of those things being there far outweigh the costs.

That's Sony's strategy. They aim to make a system that functions as something of a Swiss Army knife of games, able to support as much as possible. This is why systems with the largest libraries are mostly Sony platforms.

Not to say I think that system is the best, but your issue with it doesn't make much sense.

In regards to waving arms, the Wii's motion in non casual games was fairly subtle, and IMO, it was actually more relaxing. That's part of why Star Wars TFU is such a great destressing game, even if the controls are a bit wonky. I have the ability to physically express my frustration, whatever it is.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Battista

I can't even begin to think about the next gen right now lol. Nintendo's basically given me their definitive console with the Wii U because it has the best of everything I want. HD graphics, motion controls, an innovative approach with the Gamepad, and the strongest showing of the Nintendo brand I've seen in a long time. Tbh, I still don't see the point of the PS4 and the Xbox One other than added graphical power. I think they had their definitive consoles last generation, while Nintendo still needed to get into the HD arena. I suppose once TV evolves even further then we'll see a need but right now it's not there.

That being said, since Nintendo is making the new console, I'd prob like to see an expansion of what made the older systems so great in the first place. The Wii U's big innovation was the gamepad so maybe everyone gets their own screen this time. Wii's big innovation was motion controls, and I wonder how they could make those better. N64 and Gamecube were big on local multiplayer, and with 8 player Smash Bros. I could see them wanting to integrate more than just 4 controllers this time around.

Therefore, whether you eat or drink, or whatever you do, do all to the glory of God. - 1 Corinthians 10:31 (NKJV)

Bolt_Strike

TheItalianBaptist wrote:

That being said, since Nintendo is making the new console, I'd prob like to see an expansion of what made the older systems so great in the first place. The Wii U's big innovation was the gamepad so maybe everyone gets their own screen this time. Wii's big innovation was motion controls, and I wonder how they could make those better. N64 and Gamecube were big on local multiplayer, and with 8 player Smash Bros. I could see them wanting to integrate more than just 4 controllers this time around.

I definitely think that they should give everyone their own screen. Asymmetric multiplayer is a good idea, but it's not something they should be forcing through hardware design, they should leave that up to game developers. Anyway, I think if they simply add other Gamepads that would be too expensive, maybe instead they could standardize the ability to use your handheld as a controller.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

iKhan

Bolt_Strike wrote:

TheItalianBaptist wrote:

That being said, since Nintendo is making the new console, I'd prob like to see an expansion of what made the older systems so great in the first place. The Wii U's big innovation was the gamepad so maybe everyone gets their own screen this time. Wii's big innovation was motion controls, and I wonder how they could make those better. N64 and Gamecube were big on local multiplayer, and with 8 player Smash Bros. I could see them wanting to integrate more than just 4 controllers this time around.

I definitely think that they should give everyone their own screen. Asymmetric multiplayer is a good idea, but it's not something they should be forcing through hardware design, they should leave that up to game developers. Anyway, I think if they simply add other Gamepads that would be too expensive, maybe instead they could standardize the ability to use your handheld as a controller.

Finally someone gets it!

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

kereke12

Holograph....You heard it here folk. — Holograph

LONG LIVE NINTENDO

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iKhan

foobarbaz wrote:

iKhan wrote:

foobarbaz wrote:

I just want a normal controller. I'm not saying this because I don't like the gamepad nor do I think it's a gimmick. I'm saying this because the gamepad is an expensive peripheral and I don't feel it's worth its cost. I'd much rather Nintendo go with a normal controller and instead put more money into performance/graphics to help get the 3rd parties back. I'd happily give up the 2nd screen, off TV play, etc if it meant that a Nintendo console can once again be considered the only console you need and not something people generally buy just to play Nintendo 1st party games.

But how should Nintendo improve the standard controller? An extra button maybe? Or a different trigger design? No controller is perfect.

I don't think they really need to. The Pro controller is good enough for me although I wouldn't object to a GCN inspired design as long as it had enough buttons/triggers/etc to match the competitors. When it comes to being different and unique in the industry, I'd rather Nintendo just did that with their games and not hardware.

I've never picked a console because of its hardware features or what controller it had. All I care about are the games.

Doesn't that kind of bother you when you think about it though? If you don't care about the hardware, the main reason you are buying systems is for exclusive games, which are, for the most part, a pretty artificial form of differentiation that just helps Nintendo/Sony/Microsoft's bottom line. It's very similar to the Smartphone market in the iPhone's first few years, where many people chose a carrier mostly because of a phone artificially held exclusive.

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

DefHalan

iKhan wrote:

foobarbaz wrote:

iKhan wrote:

foobarbaz wrote:

I just want a normal controller. I'm not saying this because I don't like the gamepad nor do I think it's a gimmick. I'm saying this because the gamepad is an expensive peripheral and I don't feel it's worth its cost. I'd much rather Nintendo go with a normal controller and instead put more money into performance/graphics to help get the 3rd parties back. I'd happily give up the 2nd screen, off TV play, etc if it meant that a Nintendo console can once again be considered the only console you need and not something people generally buy just to play Nintendo 1st party games.

But how should Nintendo improve the standard controller? An extra button maybe? Or a different trigger design? No controller is perfect.

I don't think they really need to. The Pro controller is good enough for me although I wouldn't object to a GCN inspired design as long as it had enough buttons/triggers/etc to match the competitors. When it comes to being different and unique in the industry, I'd rather Nintendo just did that with their games and not hardware.

I've never picked a console because of its hardware features or what controller it had. All I care about are the games.

Doesn't that kind of bother you when you think about it though? If you don't care about the hardware, the main reason you are buying systems is for exclusive games, which are, for the most part, a pretty artificial form of differentiation that just helps Nintendo/Sony/Microsoft's bottom line. It's very similar to the Smartphone market in the iPhone's first few years, where many people chose a carrier mostly because of a phone artificially held exclusive.

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Actually buying a co sole just because of new hardware seems pretty artificial to me. Software is what matters and new hardware should be used in conjunction with software to create unique experiences (something the Wii did great with) Also if new controllers were the reason to buy a new console then why would you buy anything other than a Wii U? Xbox One and PS4 have the same controllers as before just updated, Wii U actually has something new. Software is what makes or breaks a console not the controller.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

CaviarMeths

iKhan wrote:

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Then you're not a console gamer. You're a PC gamer that doesn't know it yet.

The PS4 and XB1 will have a software library that is 95+% identical by the end of the generation, and both are just underpowered PCs. If you're not buying them for exclusive games, you're buying them for no reason whatsoever.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

jump

SpookyMeths wrote:

iKhan wrote:

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Then you're not a console gamer. You're a PC gamer that doesn't know it yet.

The PS4 and XB1 will have a software library that is 95+% identical by the end of the generation, and both are just underpowered PCs. If you're not buying them for exclusive games, you're buying them for no reason whatsoever.

Tbh I don't why Xbox & Playstation gamers don't play on their PC for that very reason plus with Steam the games end up being cheaper. The typical gamer probably can't be bothered updating their computer.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Dave24

arronishere wrote:

SpookyMeths wrote:

iKhan wrote:

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Then you're not a console gamer. You're a PC gamer that doesn't know it yet.

The PS4 and XB1 will have a software library that is 95+% identical by the end of the generation, and both are just underpowered PCs. If you're not buying them for exclusive games, you're buying them for no reason whatsoever.

Tbh I don't why Xbox & Playstation gamers don't play on their PC for that very reason plus with Steam the games end up being cheaper. The typical gamer probably can't be bothered updating their computer.

No reason? Maybe because, I don't know, it's cheaper? And there are promotion/price cuts etc, too? Steam argument is lulzy nowadays. Also, cheaper steam depends on the country, if I would go for steam, I would go bankrupt, because the prices are so high, I can get console and PC version retail and still have some money left.
Also, it's more comfortable option with TV, couch etc. And it's smaller too. I don't care for graphics, so that's why I'm mostly playing on PS4/3 or U. On PC I only play games like Civ or Diablo.

Edited on by Dave24

Dave24

Bolt_Strike

DefHalan wrote:

iKhan wrote:

foobarbaz wrote:

iKhan wrote:

foobarbaz wrote:

I just want a normal controller. I'm not saying this because I don't like the gamepad nor do I think it's a gimmick. I'm saying this because the gamepad is an expensive peripheral and I don't feel it's worth its cost. I'd much rather Nintendo go with a normal controller and instead put more money into performance/graphics to help get the 3rd parties back. I'd happily give up the 2nd screen, off TV play, etc if it meant that a Nintendo console can once again be considered the only console you need and not something people generally buy just to play Nintendo 1st party games.

But how should Nintendo improve the standard controller? An extra button maybe? Or a different trigger design? No controller is perfect.

I don't think they really need to. The Pro controller is good enough for me although I wouldn't object to a GCN inspired design as long as it had enough buttons/triggers/etc to match the competitors. When it comes to being different and unique in the industry, I'd rather Nintendo just did that with their games and not hardware.

I've never picked a console because of its hardware features or what controller it had. All I care about are the games.

Doesn't that kind of bother you when you think about it though? If you don't care about the hardware, the main reason you are buying systems is for exclusive games, which are, for the most part, a pretty artificial form of differentiation that just helps Nintendo/Sony/Microsoft's bottom line. It's very similar to the Smartphone market in the iPhone's first few years, where many people chose a carrier mostly because of a phone artificially held exclusive.

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Actually buying a co sole just because of new hardware seems pretty artificial to me. Software is what matters and new hardware should be used in conjunction with software to create unique experiences (something the Wii did great with) Also if new controllers were the reason to buy a new console then why would you buy anything other than a Wii U? Xbox One and PS4 have the same controllers as before just updated, Wii U actually has something new. Software is what makes or breaks a console not the controller.

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

Bolt_Strike wrote:

DefHalan wrote:

iKhan wrote:

foobarbaz wrote:

iKhan wrote:

foobarbaz wrote:

I just want a normal controller. I'm not saying this because I don't like the gamepad nor do I think it's a gimmick. I'm saying this because the gamepad is an expensive peripheral and I don't feel it's worth its cost. I'd much rather Nintendo go with a normal controller and instead put more money into performance/graphics to help get the 3rd parties back. I'd happily give up the 2nd screen, off TV play, etc if it meant that a Nintendo console can once again be considered the only console you need and not something people generally buy just to play Nintendo 1st party games.

But how should Nintendo improve the standard controller? An extra button maybe? Or a different trigger design? No controller is perfect.

I don't think they really need to. The Pro controller is good enough for me although I wouldn't object to a GCN inspired design as long as it had enough buttons/triggers/etc to match the competitors. When it comes to being different and unique in the industry, I'd rather Nintendo just did that with their games and not hardware.

I've never picked a console because of its hardware features or what controller it had. All I care about are the games.

Doesn't that kind of bother you when you think about it though? If you don't care about the hardware, the main reason you are buying systems is for exclusive games, which are, for the most part, a pretty artificial form of differentiation that just helps Nintendo/Sony/Microsoft's bottom line. It's very similar to the Smartphone market in the iPhone's first few years, where many people chose a carrier mostly because of a phone artificially held exclusive.

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Actually buying a co sole just because of new hardware seems pretty artificial to me. Software is what matters and new hardware should be used in conjunction with software to create unique experiences (something the Wii did great with) Also if new controllers were the reason to buy a new console then why would you buy anything other than a Wii U? Xbox One and PS4 have the same controllers as before just updated, Wii U actually has something new. Software is what makes or breaks a console not the controller.

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

CaviarMeths

Dave24 wrote:

No reason? Maybe because, I don't know, it's cheaper? And there are promotion/price cuts etc, too? Steam argument is lulzy nowadays. Also, cheaper steam depends on the country, if I would go for steam, I would go bankrupt, because the prices are so high, I can get console and PC version retail and still have some money left.
Also, it's more comfortable option with TV, couch etc. And it's smaller too. I don't care for graphics, so that's why I'm mostly playing on PS4/3 or U. On PC I only play games like Civ or Diablo.

1) It's not necessarily cheaper.
2) Literally every option you have for consoles also exists for PCs, but PCs have many options that consoles don't.
3) If you don't care about graphics, it's definitely cheaper.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Bolt_Strike

DefHalan wrote:

Bolt_Strike wrote:

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

I know that. I was saying that the controller is the most significant way in which the software uses the hardware. What would games like Metroid Prime 3 and Mario Galaxy be without the motion controls of the Wii Remote? How about DS games without the touch screen? A lot of the gameplay innovation you see nowadays comes from how a new console controls differently from an older one, and how games use the new control scheme.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

I know that. I was saying that the controller is the most significant way in which the software uses the hardware. What would games like Metroid Prime 3 and Mario Galaxy be without the motion controls of the Wii Remote? How about DS games without the touch screen? A lot of the gameplay innovation you see nowadays comes from how a new console controls differently from an older one.

Yes, but the hardware being why you buy a console doesn't make any sense. Just because a console has a new controller or new hardware doesn't make it worth buying. It is the Software that makes a console worth purchasing, not hardware.

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Bolt_Strike

DefHalan wrote:

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

I know that. I was saying that the controller is the most significant way in which the software uses the hardware. What would games like Metroid Prime 3 and Mario Galaxy be without the motion controls of the Wii Remote? How about DS games without the touch screen? A lot of the gameplay innovation you see nowadays comes from how a new console controls differently from an older one.

Yes, but the hardware being why you buy a console doesn't make any sense. Just because a console has a new controller or new hardware doesn't make it worth buying. It is the Software that makes a console worth purchasing, not hardware.

I don't disagree with that, but what I'm saying is that the controller is a pretty big part of that, because without an innovative controller, it's harder to come up with new software that's worth buying.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Drawdler

Assuming the next handheld has a stylus and touchscreen like the DS line and GamePad, they should move the stylus slot back to the right side of the console

Sorry, everyone left-handed.

I don't know if that counts, but it would really, really help with touchscreen controls (for righties, anyway). I was so annoyed by the stylus being at the back on the original 3DS, I just kept it in my hand whenever I played something with notable touchscreen usage (most notably, OoT3D). Not comfortable.

Edited on by Drawdler

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DefHalan

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

I know that. I was saying that the controller is the most significant way in which the software uses the hardware. What would games like Metroid Prime 3 and Mario Galaxy be without the motion controls of the Wii Remote? How about DS games without the touch screen? A lot of the gameplay innovation you see nowadays comes from how a new console controls differently from an older one.

Yes, but the hardware being why you buy a console doesn't make any sense. Just because a console has a new controller or new hardware doesn't make it worth buying. It is the Software that makes a console worth purchasing, not hardware.

I don't disagree with that, but what I'm saying is that the controller is a pretty big part of that, because without an innovative controller, it's harder to come up with new software that's worth buying.

Sony and Microsoft don't seem to have a problem with that, and their controllers aren't changed too much for a few generations now.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

iKhan

DefHalan wrote:

iKhan wrote:

foobarbaz wrote:

iKhan wrote:

foobarbaz wrote:

I just want a normal controller. I'm not saying this because I don't like the gamepad nor do I think it's a gimmick. I'm saying this because the gamepad is an expensive peripheral and I don't feel it's worth its cost. I'd much rather Nintendo go with a normal controller and instead put more money into performance/graphics to help get the 3rd parties back. I'd happily give up the 2nd screen, off TV play, etc if it meant that a Nintendo console can once again be considered the only console you need and not something people generally buy just to play Nintendo 1st party games.

But how should Nintendo improve the standard controller? An extra button maybe? Or a different trigger design? No controller is perfect.

I don't think they really need to. The Pro controller is good enough for me although I wouldn't object to a GCN inspired design as long as it had enough buttons/triggers/etc to match the competitors. When it comes to being different and unique in the industry, I'd rather Nintendo just did that with their games and not hardware.

I've never picked a console because of its hardware features or what controller it had. All I care about are the games.

Doesn't that kind of bother you when you think about it though? If you don't care about the hardware, the main reason you are buying systems is for exclusive games, which are, for the most part, a pretty artificial form of differentiation that just helps Nintendo/Sony/Microsoft's bottom line. It's very similar to the Smartphone market in the iPhone's first few years, where many people chose a carrier mostly because of a phone artificially held exclusive.

Personally, I try to be a bit more conscious of the hardware product I'm buying and what I'm getting from those features.

Actually buying a co sole just because of new hardware seems pretty artificial to me. Software is what matters and new hardware should be used in conjunction with software to create unique experiences (something the Wii did great with) Also if new controllers were the reason to buy a new console then why would you buy anything other than a Wii U? Xbox One and PS4 have the same controllers as before just updated, Wii U actually has something new. Software is what makes or breaks a console not the controller.

Yes. When I said I like to be conscious of the hardware I'm buying, I meant hardware that is utilized in software. What is artificial is holding games to one platform despite the fact that it could work on any platform. That's not to say I don't fall for it. I fall for it in other industries too. I want a Sony Xperia Z3 Compact, and I'm really thinking of switching to T-Mobile. While I love the 3D effect on the 3DS, I bought it first and foremost for the games.

I'm just saying that when I really think about it, it does bother me that I'm being pushed around by a company.

As for your last point, I never said new hardware has to be a controller. Back in the day, each console was actually capable of creating distinct games due to varying specs alone. Nowadays, consoles can still vary by how powerful they are and their specs. So I think the PS4 is fine hardware wise. The XB1 on the other hand, is what I consider to be the least necessary console ever. It's the same price as the PS4 but with weaker specs and fewer features.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Bolt_Strike

DefHalan wrote:

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

Controllers matter because that's the only real way we get gameplay innovation nowadays, it's a huge part of how the hardware creates unique experiences with the software. And no, PS4 and One don't really innovate controllers, they don't particularly care about innovation or uniqueness that much.

It isn't hardware that gets us the "gameplay innovation" it is the way the software uses the hardware. Without good Software your Hardware would be a waste.

I know that. I was saying that the controller is the most significant way in which the software uses the hardware. What would games like Metroid Prime 3 and Mario Galaxy be without the motion controls of the Wii Remote? How about DS games without the touch screen? A lot of the gameplay innovation you see nowadays comes from how a new console controls differently from an older one.

Yes, but the hardware being why you buy a console doesn't make any sense. Just because a console has a new controller or new hardware doesn't make it worth buying. It is the Software that makes a console worth purchasing, not hardware.

I don't disagree with that, but what I'm saying is that the controller is a pretty big part of that, because without an innovative controller, it's harder to come up with new software that's worth buying.

Sony and Microsoft don't seem to have a problem with that, and their controllers aren't changed too much for a few generations now.

Well again, they don't really care much about innovation and unique experiences.

Bolt_Strike

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