Forums

Topic: What were Skyward Swords biggest flaws? How should Nintendo address them in the next game?

Posts 1 to 20 of 67

Mytoemytoe

Want to hear what you guys think but I thought it was just too simple. The world was barren, and once you got over how relaxing it is to fly around with the bird, you realized that there wasn't much of anything to see in the sky. Worse, the best part of Zelda games, the discovery of new weapons, was made almost an after-thought. You actually fill up your weapon wheel far before the end of the game. That was just a huge disappointment to me.

Edited on by Mytoemytoe

Mytoemytoe

Nintendo Network ID: mytoemytoe | Twitter:

Warruz

I have to agree that the sky was generally boring, there was little to nothing out there when there could of been tons of things. There was also the boss fight with Ghirahim towards the end with the whole position your sword attack quick enough to hit him which was obnoxious. There was also the whole upgrading and 3 different types of shields which was annoying especially as you needed to catch tumbleweeds. MY final gripe was the running around as a spirit collecting those little orbs was OBNOXIOUS! Everything else was great though

Game Industry News; Discussed and Debated - Pauseyourgame.com

Twitter:

Mytoemytoe

MrWalkieTalkie wrote:

I like Skyward Sword...

Don't get me wrong, I didn't hate it. It was just disappointing. It wasn't an epic adventure on the same level as WW or TP.

Mytoemytoe

Nintendo Network ID: mytoemytoe | Twitter:

TsunamiSensei

On the contrary, I think that Skyward Sword captured the essence of Zelda in ways that Twilight Princess failed.

"Books are the real treasures of the world!"
-Skeletor

3DS Friend Code: 5155-2977-9232 | Nintendo Network ID: Popo_man

GuSolarFlare

I liked it, it wasn't epic but the few characters that where in the game(compared to most of the other zelda games) felt somewhat real, you know they weren't deep but they weren't shallow, there's not too much exageration it had some sort of SliceOfLife-like charisma.
but there's too much backtracking, old wii remotes make nunchuck bug in battles and that "SliceOfLife-like charisma" took all the tension from the story....
but none of these made the game bad or not so good, it was great! but different a good kind of different!

Edited on by GuSolarFlare

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

DylanMcGrann

The Legend of Zelda: Skyward Sword is by far my least favorite 3D Zelda game. My problems were:

  • poor over-world structure
  • overly repetitive (forcing the player to repeat dungeons was a horrible idea)
  • too easy (I only died once in my whole play-through; though Twilight Princess is just as easy)
  • little to no thinking required to solve puzzles and defeat bosses (felt like I was just going through motions—not once did the game stump me)
  • Hero's Mode has to be unlocked by playing through the the whole game on default difficulty
  • uninteresting and relatively insubstantial character design and style (with just a couple standout exceptions)
  • sometimes poor use of color
  • very boring, unoriginal, and largely unexpressive soundtrack (suffers from "epic because it's orchestral" sort of thinking)
  • poorly reworked and far less effective Zelda themes
  • constantly having to recalibrate the controller

A generally bland tone coats the game. It was consistently uninteresting and highly derivative of other works. I also didn't like the especially strong modern anime influences. All the other 3D Zelda games offered a generally far more dynamic experience than Skyward Sword.

DylanMcGrann

3DS Friend Code: 0860-3388-5483 | Nintendo Network ID: Tainy_Tonner | Twitter:

Kewlan

None.
It was perfect in my eyes. I loved EVERY SINGLE PIXEL (everything) of it.

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

GuSolarFlare

@Kewlan then your wii remote was new or in a good state because that was my only REAL problem as the other things I complained aren't really bad if you're playing on your wii without hurry(I still want to try it with a new wii remote on a videogame of my own, as I had to play on my cousin's wii and complete as fast as I could to give his wii back, just to see how good it really is)

Edited on by GuSolarFlare

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

SCRAPPER392

I liked the game. There's more that could have been done, I suppose, but it was good for what it was.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

kkslider5552000

1. Don't add sidequests if they're all just far more annoying versions of the gameboy fetch quests.
2. Don't put in a constantly annoying tutorial bot and treat your audience like morons if the game is too difficult for a moron anyway.
3. Have the first 3 hours be fun.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Intrepid

Tainy wrote:

constantly having to recalibrate the controller

This, this, and this. It was so annoying how many times it came uncentered. Other than that, I didn't like how anjoying it was to transition between areas (you land in the wrong spot, so you have to return to the sky so you can fly over the same hole again and then land in the right place). I didn't like how shields had life bars, and it effectively killed my wanting to use it at all (I don't want all of that collection and upgrading to go to waste). The sky was uninteresting, collecting orbs as a spirit was annoying, too much backtracking, and Girahim fights where you have a hard time striking in particular places fast enough also were annoying.

Despite that, I liked the story and characters a lot. The characters, especially Link, showed a lot of expression in their faces and actions, and the new setting and its place in the timeline were nice to discover.

Edited on by Intrepid

Joeynator3000

I guess it could've used more areas/environments, I didn't mind the flying that much. (honestly I enjoyed the flying and sailing from both this and Wind Waker anyways). But yeah, was hoping more than 3 main areas (not including Skyloft, lol).

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

kkslider5552000

Erica_Hartmann wrote:

I guess it could've used more areas/environments, I didn't mind the flying that much. (honestly I enjoyed the flying and sailing from both this and Wind Waker anyways). But yeah, was hoping more than 3 main areas (not including Skyloft, lol).

yeah, I think after Twilight Princess and Wind Waker focused on being bigger but had less stuff on the overworld (which is borderline a lie in TP's case, but whatever) they wanted the main areas to have lots of stuff and reasons to go back to it but they kinda went too far in the opposite direction.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

SCRAPPER392

@Intrepid
When ever you land in an area, it let you choose where you wanted to land, as long as you had the bird statue activated.

I was annoyed by the shield life-bars at first, but it makes more sense once you realize you have to focus on blocking alot more effectively than any of the other Zelda games.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Electricmastro

This guy says everything i've ever wanted to say. Spoilers ahoy. [youtube:7qAjK7wd5QE]

Edited on by Electricmastro

Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.

3DS Friend Code: 0216-1196-2417 | Nintendo Network ID: Electricmastro

shingi_70

Pinkie_Pikpik wrote:

On the contrary, I think that Skyward Sword captured the essence of Zelda in ways that Twilight Princess failed.

isn't that impossible when Twilight Princess is Ocrina of Time 2.0.

Honestly the only way to fix is to Skyrim/Xenoblade the world up and have item's being able to be get through dungeons as well as stores and many differnt types of items. Say you buy a Rod form the store and than to get magic spells for it you have to go through many dungeons/areas.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

kkslider5552000

Sony_70 wrote:

Honestly the only way to fix is to Skyrim/Xenoblade the world up

amusingly, that's apparently exactly what they're doing.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

SCRAPPER392

kkslider5552000 wrote:

Sony_70 wrote:

Honestly the only way to fix is to Skyrim/Xenoblade the world up

amusingly, that's apparently exactly what they're doing.

I agree. They just need to not make it as complicated.
I understand Skyrim/Xenoblade type overworlds just fine, but it's just more appealing to both returning and new players alike to make things simpler.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Sorry, this topic has been locked.