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Topic: What hardware innovation do you want to see in Nintendo's next home console?

Posts 21 to 40 of 87

bluemage1989

[quote=skywake]

Bolt_Strike wrote:

The next handheld being able to function as a controller would be good.

Yeah, this is one thing they need to implement ASAP, especially if they intend on keeping the Gamepad for future generations. It's not going to be very fun playing multiplayer games that use the Gamepad (most notably, Splatoon) if you can only use one.

bluemage1989 wrote:

but most of all I'd like to see a console that monitors your body like pulse etc and adapts gameplay based on it experience with QoL might make this possible.

I'm still not understanding how the QoL is a big gaming innovation. How does monitoring heart rate or sleep patterns lead to new game ideas?

bluemage1989 wrote:

I think the reverse is true. Once you go digital and especially if the prices reflect that fact it's much, much easier to get a collection of games. You don't have to hunt down a copy of the game and games tend to not go out of print. I mean in the last month or so on Steam I've grabbed GTA:Vice City, Darksiders 2, Just Cause 2, Deus Ex:HR and Burnout Paradise all for under $5. If digital wasn't a thing not only would I have to hunt these games down but odds are I'd pay more because they'd be hard to find, I'd also not be paying the developer because it'd be used and I wouldn't be buying as many because as much as I'm happy I got those games they're not games I would have bothered to "hunt down". With just a click? Why not!

Too bad that the console developers love nickel and diming the consumer that this never happens. And honestly, I'm not sure it ever will.

skywake wrote:

I personally hate the used market. If I'm going to pay for content I'd much rather be actually paying the people who made it rather than some chain who churns through this stuff. I love the fact that Nintendo has a digital store front for this very reason. If it's a year down the road and I can't get the game new I'll wait for a digital sale before I'll even consider used.

The reason why the used market is still a thing is for two reasons:

1. Digital games are still more expensive than used games
2. Digital games can't be returned or resold. Once you buy them, you're stuck with them.

Until they address these things the digital market isn't going to catch on.[/quote

Spot on about the handheld for a control. As for the QoL I don't see it being a big gaming innovation but something that would be nice to have survival horror that alters intensity bases on your heart rate for example.

bluemage1989

Jacob717

DefHalan wrote:

I think Steam is a great example of what can happen with a digital only market.

Why do you want to discriminate against people, and countries with poor internet connection? If you want to buy games digitally, that's fine, but there are many people who can't do that.

Edited on by Jacob717

Jacob717

bluemage1989

Don't quite know what happened there but anyway yes I think QoL might not be the biggest game innovation but it can certainly contribute as part of a strategy. I'm thinking... a survival horror that adapts its intensity based on your heart rate starting to go down throw in some jump scares working this in with VR could lead to some real immersion or maybe unlocking bonuses in game for healthy behavior?? You slept 8 hours here you here's an ingame reward

bluemage1989

bluemage1989

Don't quite know what happened there but anyway yes I think QoL might not be the biggest game innovation but it can certainly contribute as part of a strategy. I'm thinking... a survival horror that adapts its intensity based on your heart rate starting to go down throw in some jump scares working this in with VR could lead to some real immersion or maybe unlocking bonuses in game for healthy behavior?? You slept 8 hours here you here's an ingame reward

bluemage1989

iKhan

skywake wrote:

If the used market went away prices for new games would go down it's as simple as that. Put it this way, if you buy a game new for lets say $60? The developer maybe gets $30 of that. Then you play it and a few months later trade it in so someone else can buy it for $30. The developer gets $0 from that second sale. If the used market didn't exist? You want the game anyway so you still pay that $60 and for arguments sake lets say the developer gets the same $30. Then a few months down the road the price is cut to $35 in a sale, they move less than used would but instead of $0 the dev getting another $20 for every unit sold. Even years down the road they could still be getting a couple of dollars per sale.

And it's actually even better than that for developers and publishers because the margins are smaller. The sooner physical sales are a thing of the past the sooner game prices will come down. Because they have come down on PC, even at launch PC versions of the same game are regularly a good $10 cheaper. Despite all the posturing I doubt that anyone would complain that loudly about the fact that they can't "trade in" their games for pennies if they're actually paying less overall. It's just a better system all round.

As for the sharing stuff? That's already happening. Valve and Apple already have family sharing options and Sony has that feature where your friends can drop in on your game even if they don't own it. Digital can be much, much more flexible than physical ever could be. There's no reason why someone couldn't build a digital store that would let you revoke your licence for a bit of store credit. Infact I wouldn't be at all surprised if it's not already a thing. Don't think it won't happen, it's very much in everyone's interest to cut the retail side of the business out of the equation.

But why does the original developer and publisher deserve money for a product someone already paid them for? A used game is just like any other used product. The original owner gets paid when they sell their product, but then the product is transferred to a new owner, who has the right to sell it as they please. In your scenario, if someone buys a game they end up not liking, they are stuck with a product they don't want, while someone else is be restricted from getting it from one source.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Bolt_Strike

bluemage1989 wrote:

Don't quite know what happened there but anyway yes I think QoL might not be the biggest game innovation but it can certainly contribute as part of a strategy. I'm thinking... a survival horror that adapts its intensity based on your heart rate starting to go down throw in some jump scares working this in with VR could lead to some real immersion or maybe unlocking bonuses in game for healthy behavior?? You slept 8 hours here you here's an ingame reward

That sounds like a humongous waste of money, they probably wouldn't sell it just for that.

Bolt_Strike

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shaneoh

skywake wrote:

If the used market went away prices for new games would go down it's as simple as that.

If anything I'd imagine it would go up, there is no competition, either buy new or don't have access to it. There is also the problem that once they discontinue the download service for a console, you're stuck, you can't redownload stuff you own. Going digital is not an innovation, it's going backwards.

Edited on by shaneoh

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skywake

iKhan wrote:

But why does the original developer and publisher deserve money for a product someone already paid them for? A used game is just like any other used product. The original owner gets paid when they sell their product, but then the product is transferred to a new owner, who has the right to sell it as they please. In your scenario, if someone buys a game they end up not liking, they are stuck with a product they don't want, while someone else is be restricted from getting it from one source.

Lets not pretend that the used market is user friendly because it isn't. The reality of it is that the end user more often than not gets screwed over by some middle man. As for the idea that it makes more sense to pay that middle man than it does the person who created the content? Well for a purely physical good you have no other option, for a digital good? It can be done the other way. And given that the price of the original source of the content is dependent on how much money they can make in total and how much the content cost to produce? Them getting more sales will result in less need to raise the price. Maybe even a push for the price to drop.

Look at Amiibo as an extreme example. Is it a good thing that scalpers and controlling the market? Is it good the way that they can make money out of it? Would it not be better if instead you could walk into a shop, ask for the exact one you wanted, have them always have it and pay the store price?

shaneoh wrote:

skywake wrote:

If the used market went away prices for new games would go down it's as simple as that.

If anything I'd imagine it would go up, there is no competition, either buy new or don't have access to it. There is also the problem that once they discontinue the download service for a console, you're stuck, you can't redownload stuff you own. Going digital is not an innovation, it's going backwards.

Well just look at how buying games on PC works. It's almost 100% digital only and there is still competition. You can walk into shops and buy what is effectively a code in a box or you can go to one of four or five competing digital stores. Even within the Steam there are other stores, online and otherwise, that sell Steam codes. It's really no different to what happens when you buy a disk for your Wii U. The used market does put upward pressures on prices, the digital market does not. Again, just look at PC game prices compared to console equivalents.

Edited on by skywake

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Octane

Dipper723 wrote:

DefHalan wrote:

I think Steam is a great example of what can happen with a digital only market.

Why do you want to discriminate against people, and countries with poor internet connection? If you want to buy games digitally, that's fine, but there are many people who can't do that.

I'm all for physical games, and I think they won't go away either. But, honestly, poor internet connection? I don't think that's a valid argument, perhaps 10 years ago, but a stable internet connection is available inmost of not all countries that Nintendo supports.

Octane

Moms-Meowth

Innovation for the most part don't work. Look what happened when Wii U came out. Awesome Screen on the pad for someone who don't have a HD TV but It's scared off Devs and ceratin players. The only reason the original Wii was a success was because It was essentially the ultimate family party machine. People don't want Innovation. They want a powerful games console, A standard controller and plenty of rehashed games. Human nature.

Edited on by Moms-Meowth

"Quote Samwise7
@Moms-Meowth Lol, so classy and sarcastic. Love it."

bluemage1989

Bolt_Strike wrote:

bluemage1989 wrote:

Don't quite know what happened there but anyway yes I think QoL might not be the biggest game innovation but it can certainly contribute as part of a strategy. I'm thinking... a survival horror that adapts its intensity based on your heart rate starting to go down throw in some jump scares working this in with VR could lead to some real immersion or maybe unlocking bonuses in game for healthy behavior?? You slept 8 hours here you here's an ingame reward

That sounds like a humongous waste of money, they probably wouldn't sell it just for that.

I'm not saying its going to be used just for that what I mean is it'll do all its health stuff for the non gaming market but integration into some games not all and it won't be primarily a gaming device but just a little extra for gamers who buy into the QoL.

bluemage1989

iKhan

skywake wrote:

iKhan wrote:

But why does the original developer and publisher deserve money for a product someone already paid them for? A used game is just like any other used product. The original owner gets paid when they sell their product, but then the product is transferred to a new owner, who has the right to sell it as they please. In your scenario, if someone buys a game they end up not liking, they are stuck with a product they don't want, while someone else is be restricted from getting it from one source.

Lets not pretend that the used market is user friendly because it isn't. The reality of it is that the end user more often than not gets screwed over by some middle man. As for the idea that it makes more sense to pay that middle man than it does the person who created the content? Well for a purely physical good you have no other option, for a digital good? It can be done the other way. And given that the price of the original source of the content is dependent on how much money they can make in total and how much the content cost to produce? Them getting more sales will result in less need to raise the price. Maybe even a push for the price to drop.

Look at Amiibo as an extreme example. Is it a good thing that scalpers and controlling the market? Is it good the way that they can make money out of it? Would it not be better if instead you could walk into a shop, ask for the exact one you wanted, have them always have it and pay the store price?

I've been buying used for a very long time, and have been very satisfied. I don't know what you mean by "it's not user friendly". Why should a digital good be done the other way though? Shouldn't the end user have the ability to resell a product that they purchase? I know I'd be pretty damn upset if I couldn't sell my computer or my phone.

I don't see a problem with Amiibo at all. In fact, I was going to buy some Shulk Amiibo just to resell and make some money. People like to demonize scalpers, but in reality they just sell a product at market price.

Now don't get me wrong, I'm not totally opposed to a digital-only games market. I'm even willing to give up the ability to resell and buy used (I don't think it's a good thing to have to give it up, but I'm okay with it in some cases). But they have to prove that it's worth it. Like I said in an earlier post, right now buying digital means having to wait longer to get the game, having less portability, and technically less additional options (a wide array of rental options are available for physical games). On top of that it's more expensive. I see what you are saying in that the price may drop if used games died, but games have been sold physically longer than used games have been a big thing, and as far as far as I'm aware, games weren't substantially cheaper back in the day. Now Steam is definitely a counterexample, but I would have to see some sort of assurance that the new digital market place would be taking a page from Steam's playbook.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Jacob717

Octane wrote:

I'm all for physical games, and I think they won't go away either. But, honestly, poor internet connection? I don't think that's a valid argument, perhaps 10 years ago, but a stable internet connection is available inmost of not all countries that Nintendo supports.

You may have a stable internet connection, but not everyone does. Why do you think playing Smash online gets laggy at times? That's because you're playing with someone who doesn't have a good connection. So stop acting like if something works for you, it works for everyone.

Jacob717

Randomname19

They can do whatever innovation the want.I just want the next console to still have off-tv play, full retrocompatibilty with Wii U,amiibo functionality and the abilty to use an unified account where I can simply log in that allows to re-download games and save data.

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iKhan

Randomname19 wrote:

They can do whatever innovation the want.I just want the next console to still have off-tv play, full retrocompatibilty with Wii U,amiibo functionality and the abilty to use an unified account where I can simply log in that allows to re-download games and save data.

I'd be okay with this as long as it's an optional feature. Including the gamepad in the next system would be completely ridiculous, as it would artificially boost the costs of the system for no good reason.

Nintendo should focus on new ideas. I really want to seem them bring in some new concept that is more applicable to new gameplay than the Gamepad was.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

veeflames

I'm all for physical games, and I think they won't go away either. But, honestly, poor internet connection? I don't think that's a valid argument, perhaps 10 years ago, but a stable internet connection is available inmost of not all countries that Nintendo supports.

Well, that maybe true, but I hope you also know that Nintendo consoles are sold in developing countries as well(lived in one). Besides, not everyone has super stable internet, and some people have to pay for their internet services based on usage.
Nintendo yearns to make their games accessible to a lot of people. Going digital only will be a bad idea.

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Bolt_Strike

AOLCraig wrote:

The only reason the original Wii was a success was because It was essentially the ultimate family party machine. People don't want Innovation. They want a powerful games console, A standard controller and plenty of rehashed games. Human nature.

That's not human nature at all. In fact, it's human nature to get bored of having the same thing over and over again.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Moms-Meowth

Bolt_Strike wrote:

AOLCraig wrote:

The only reason the original Wii was a success was because It was essentially the ultimate family party machine. People don't want Innovation. They want a powerful games console, A standard controller and plenty of rehashed games. Human nature.

That's not human nature at all. In fact, it's human nature to get bored of having the same thing over and over again.

Then explain COD, GTA, Fifa, Mario (Kart, Party) Many franchises use this method. High scores along the board. People lap It up. Why do you think most companies stick to one formula and not create new IP's because people are familiar with the games, characters, story lines, plots.

"Quote Samwise7
@Moms-Meowth Lol, so classy and sarcastic. Love it."

shaneoh

skywake wrote:

shaneoh wrote:

skywake wrote:

If the used market went away prices for new games would go down it's as simple as that.

If anything I'd imagine it would go up, there is no competition, either buy new or don't have access to it. There is also the problem that once they discontinue the download service for a console, you're stuck, you can't redownload stuff you own. Going digital is not an innovation, it's going backwards.

Well just look at how buying games on PC works. It's almost 100% digital only and there is still competition. You can walk into shops and buy what is effectively a code in a box or you can go to one of four or five competing digital stores. Even within the Steam there are other stores, online and otherwise, that sell Steam codes. It's really no different to what happens when you buy a disk for your Wii U. The used market does put upward pressures on prices, the digital market does not. Again, just look at PC game prices compared to console equivalents.

Yes, however the difference is that PCs aren't a single platform, they're countless configurations based on hardware, OS and peripherals. I can play anything from the early dos days to a game released last month on my PC. That is 3 decades worth of material at my fingertips, 3 decades of competition. When we get a new console, our digital purchases aren't so easily carried over, if they can be carried over at all. And it doesn't solve the issue of discontinuation of services, if your HD fails after the service has been discontinued, you're buggered. There is no discontinuation of PCs, that makes a world of difference.

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

iKhan

AOLCraig wrote:

Bolt_Strike wrote:

AOLCraig wrote:

The only reason the original Wii was a success was because It was essentially the ultimate family party machine. People don't want Innovation. They want a powerful games console, A standard controller and plenty of rehashed games. Human nature.

That's not human nature at all. In fact, it's human nature to get bored of having the same thing over and over again.

Then explain COD, GTA, Fifa, Mario (Kart, Party) Many franchises use this method. High scores along the board. People lap It up. Why do you think most companies stick to one formula and not create new IP's because people are familiar with the games, characters, story lines, plots.

It's a mix. We ARE comfortable with the familiar, but it can also wear thin.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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