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Topic: Super Mario Maker - OT

Posts 2,121 to 2,140 of 4,835

Linkus

[quote=Tamara]

Linkus wrote:

Ok, thanks! But it feels like I'm missing stuff, like autoscrolling levels, sub-worlds etc.

If you have them, here's how you use them:
Sub worlds, drag Mario onto a pipe.
Autoscroll, press the 500 button next to the coursebot logo.

Great, it was unlocked already! Thanks!

Edited on by Linkus

Linkus

Mk_II

@Tamara: like this?

Edited on by Mk_II

Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code

Maxoxpower

My NEW level, need feedback, there are 2 paths.

Edited on by Maxoxpower

Maxoxpower

Rexcalibr

I made a new stage...

the theme is, the Koopalings and Bowser Jr have had it and kidnapped Yoshi. Bowser Jr. is keeping him hostage at the end of the stage. He's locked in a cage and it's up to you to save him.

Untitled

Edited on by Rexcalibr

Rexcalibr

Rexcalibr

@Tamara:

Boos Can't Jump

I couldn't get past the Boos in the very beginning. I got past the first two circles of them but having to start over is kind of frustrating.

Rexcalibr

Boo-Thang

Mk_II wrote:

@Tamara: like this?

You got it

Rexcalibr wrote:

I couldn't get past the Boos in the very beginning. I got past the first two circles of them but having to start over is kind of frustrating.

Aw, I know it can be frustrating, hehehe~

Boo-Thang

sjmartin

Here is an easy yet fun Mario Kart course!

Enjoy a fast drive around the Mushroom Kingdoom. You barely have to do anything. The course has been engineered to do most of it for you. You'll see as you play.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

LzWinky

I beat all the NWC stages. That was fun

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

skywake

TARDIS-Blue_Blur wrote:

@I had to skip like 10 courses in a row because I don't even try "perfect timed jump" courses.
I read somewhere in the comments of a 100 Mario Challenge video, from a guy who doesn't own the game, that it looks boring and tedious... And I only replied to it that this is the 100 Mario Challenge he's watching, he can't expect good levels there.

Personally I quite like the "raw stream" of the 100 Mario Challenge. You're far more likely to be a fair judge of a level if you don't go into it knowing who made it, how many stars they've got and so on. And I think that over time the system does reward people who make better levels. I think I've already seen a slow improvement in the quality of levels being produced.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

ricklongo

After FINALLY getting my physical copy this weekend (Nintendo leaving your country does that, sadly), I spent 10 hours today thinking this one up and making it work. If you're a Megaman fan, please give it a go and tell me what you think.

Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com

Listen to my music: https://themoonexpresso.bandcamp.com/

Switch Friend Code: SW-3317-3992-7696 | 3DS Friend Code: 1418-8121-5054 | My Nintendo: ricklongo | Nintendo Network ID: ricardolongo | Twitter:

Rexcalibr

skywake wrote:

TARDIS-Blue_Blur wrote:

@I had to skip like 10 courses in a row because I don't even try "perfect timed jump" courses.
I read somewhere in the comments of a 100 Mario Challenge video, from a guy who doesn't own the game, that it looks boring and tedious... And I only replied to it that this is the 100 Mario Challenge he's watching, he can't expect good levels there.

Personally I quite like the "raw stream" of the 100 Mario Challenge. You're far more likely to be a fair judge of a level if you don't go into it knowing who made it, how many stars they've got and so on. And I think that over time the system does reward people who make better levels. I think I've already seen a slow improvement in the quality of levels being produced.

The only thing I kind of don't like about the 100 Mario Challenge is you can't see the map of the course before the level starts and that's part of the appeal on most of my stages because I make a picture (Larry's face a few posts above). I know not seeing the map might be a good thing and some people prefer it that way though.

I've yet to finish the 100 Mario Challenge on the expert setting. I got about 7 out of 16 courses and had to quit. It stopped being fun when you have to die over twenty times to beat a level.

Rexcalibr

skywake

@Rexcalibr: I haven't beaten the expert mode yet either but most of the fun is in playing through random levels anyways. Getting to the end is a nice challenge but it's not everything. Plus with the expert levels you do get quite a few levels that are just poorly designed. Far more than you do with normal levels. Just like if you go to the easy levels you tend to get a few very, very empty levels.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Rexcalibr

skywake wrote:

@Rexcalibr: I haven't beaten the expert mode yet either but most of the fun is in playing through random levels anyways. Getting to the end is a nice challenge but it's not everything. Plus with the expert levels you do get quite a few levels that are just poorly designed. Far more than you do with normal levels. Just like if you go to the easy levels you tend to get a few very, very empty levels.

I played through the Easy mode and all the levels were poor. Most of them had the goal almost right near the start of the level.

When I play the Expert mode, I'll see maybe 1-3 good levels while the rest are bad, and not difficult because of how you play, but just trial and error and cheap deaths.

Most of the good levels I've seen have been on the Medium mode.

The biggest thing I see is a lot of the levels are poorly designed but are spammed with items, amiibo costumes, and sound/screen effects to try and make it seem more appealing. I can tell who really spent time creating their level and who didn't.

As far as getting stars, I find that if your course is easy, the better your chances at getting more stars. I got 17 stars on one of my courses (I've made five so far) and it happens to be the easiest one I've made and the most liked.

Edited on by Rexcalibr

Rexcalibr

ChelsAngel

@Wonteen I tried yours but so much was going on and I dislike courses where you can't really see what you are doing at all :/

@Dpishere Played Diddy Kongs rescue, I found this really fun. I'm curious though.. was there a Diddy Kong costume at the end? If so I missed it. If not though it would of been kool to see =P deff got a star for nostalgia alone.

@eXtremeHippo played Yoshi's Island. I found this really fun and pretty to look at, at points I thought there were too many koopa's but I get that you were trying to recreate the level and it was necessary. Good job! I starred it

@dings Played Donkey Kong level. I enjoyed it a lot, starred ^^

@Rexcalibr Played Larry's Lockdown. Given the time of night I didn't get too far, I got to the chain chomp door before dying lol, it was a really fun course though from what I saw. Awesome art too on the pic Starred

@SuperWiiU The Unspookable Mansion played. I did not complete this one either, I found it fun and creative though! I got a bit confused and lost, no idea if I just went off the wrong ledge or not in the chain chomp room.

I played these levels viewing codes from my phone so I apologize if I mixed up anyones course or anything. I tried to remember it all and I have goldfish memory xD

Anywayyy I had a lot of fun with your guys courses, hope you will play mine in return courses in signature and I will edit to add the codes here if it's easier.

Link and Friends Adventure! :]
4D5E-0000-004C-68BE

Mario's Costume Party
A31C-0000-004E-1642

Only touch for pipes
95B4-0000-0032-0AF2

Random Play
8A72-0000-0029-4711

Jungle Fever
5C3C-0000-0027-B3FB

Playing With Fire
ECD3-0000-0026-F784

Dark Caves
7B32-0000-0025-8F5E

Fire&Ice
7C7F-0000-0023-2F11

Boo Surprise
4E1B-0000-001B-83FA

Rosalina's Journey
A98B-0000-001A-89C1

Fire Fun
9235-0000-0017-5393

Don't touch anything! (Auto)
AEC7-0000-0044-C157

Edited on by ChelsAngel

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

ChelsAngel

I got to the 9th course on expert mode before losing all my lives. I question if I will ever complete expert mode. lool
I end up wasting so many lives on troll levels :l

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

BurningSonic

ChelsAngel wrote:

I got to the 9th course on expert mode before losing all my lives. I question if I will ever complete expert mode. lool
I end up wasting so many lives on troll levels :l

What I did on expert mode was skip the levels that looked impossible/troll levels.

Friend Code: 3995-6828-7489
Fire Emblem Fates Castle 16401-82620-88445-74773
My Mario Maker Levels
The Burnloggery

3DS Friend Code: 3995-6828-7489

skywake

Rexcalibr wrote:

As far as getting stars, I find that if your course is easy, the better your chances at getting more stars. I got 17 stars on one of my courses (I've made five so far) and it happens to be the easiest one I've made and the most liked.

Well being the stat obsessed person I am I actually put all of the stats of my levels into a spreadsheet. I don't have that many data points yet but from what I can tell there doesn't seem to be much of a pattern. I thought there was because of one of the first levels I made which got a lot of stars and happened to be fairly easy. But since then I've made levels with ~20% clear rates that have gotten a higher rate of stars.

With that said, looking at the numbers there are a few levels I've made with a high number of stars that are similar. It's a pattern of four but still. All of them are easy enough that more than 70% of the people who played the level got to the end. But even with that being the case the clear rate is still around 20%. The levels that didn't get stars? Even if the clear rate was above 20% most people didn't actually finish the level.

Which is a really long winded way of saying that levels should be hard enough that people die but interesting enough that they don't give up. That's the trick. And the quickest way to have people give up is to put in a cheap death.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

ChelsAngel

BurningSonic wrote:

ChelsAngel wrote:

I got to the 9th course on expert mode before losing all my lives. I question if I will ever complete expert mode. lool
I end up wasting so many lives on troll levels :l

What I did on expert mode was skip the levels that looked impossible/troll levels.

I do most of the time but sometimes you can't tell till you die and then you just lose a life. or 5.. lolol I've come across stages where there is like 50 fire bars in a row or completely random timing of enemies. There was this stage today in expert I wasted over 20 lives on all because Bowser is random in his attacks/movements. I can't predict if he will jump or not and it was a speed run course filled with multiple jumps in new super Mario theme. the ending too...omg x.x they lined up a bunch of spikes and a small as hell gap for mario to fit through with a thwomp coming right down. So much satisfaction when I beat it though.... XD I feel Nintendo needs to find a way to fix expert mode to get rid of troll levels and levels you just flat out get stuck in.

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

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