@99mushrooms: ikr? It's annoying because I want to give constructive criticism, but I have to star their level to do that? You know what though, they probably do that to try and prevent people from trolling you with rude comments...it's smart and so Nintendo, but I don't like it.
@Morpheel Can you help? I cant upload any level since yesterday and I still can't today. It just says 'uploading' for 15 seconds then comes up with an error (Error Code 115-3007)! I've tried replaying, changing name, restarting console taking out CD, still won't work! I can connect to the internet and everything.
Maybe contact Nintendo about that... normaly you just go the Robot Icon an he guides you through.
Yeah I'm with Rexcalibr on this one. The error code is not even on the Wii U support site, and it's pretty rare. The only other thing bringing up that error code is people being unable to create tourneys in Smash. It's definitely a Wii U upload thing though.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
@99mushrooms: ikr? It's annoying because I want to give constructive criticism, but I have to star their level to do that? You know what though, they probably do that to try and prevent people from trolling you with rude comments...it's smart and so Nintendo, but I don't like it.
@Morpheel Can you help? I cant upload any level since yesterday and I still can't today. It just says 'uploading' for 15 seconds then comes up with an error (Error Code 115-3007)! I've tried replaying, changing name, restarting console taking out CD, still won't work! I can connect to the internet and everything.
Maybe contact Nintendo about that... normaly you just go the Robot Icon an he guides you through.
Yeah I'm with Rexcalibr on this one. The error code is not even on the Wii U support site, and it's pretty rare. The only other thing bringing up that error code is people being unable to create tourneys in Smash. It's definitely a Wii U upload thing though.
Yes, I've told them, I'm waiting for a reply. I do the robot icon and complete the course, do the name and it says uploading for 15 secs. Then error code. This really sucks because I have an amazing level I want to submit to a competition.
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
Ugh, I've finally fixed it. Turned off the WiFi for 30 seconds then turned it back on. Thanks so much guys
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
@spizzamarozzi: You unlock the NWC levels by completing all the sample courses in 10x Mario Mode. I haven't seen the others yet. I guess they will appear eventually.
What happens after you get the NWC levels? Does the 10x Mario Mode just repeat all the sample courses or start using online levels?
You can acces the NWC levels from the coursebot. The 10x Mario Mode just start to repeat sample courses.
@OorWullie: I have played most of your levels. The 2 Way Dungeon so far is my favourite - it really feels like you have alternative paths and it's not confusing. I also like that the top layer seemingly repeats twice - it reminds me of that Bowser's Castle level that keeps repeating. It's really well done. Also, I like the fact that your levels don't have crazy unexpected things that kill you from above. Stars & Clouds is also fun - I really like dungeon levels!!
anyway my two levels went largely unplayed (and unbeated!). I promise they are not of the "unless you know" kind and there's no invisible block that makes the magic happen. It's just good old fashioned platforming.
School Days (D715-0000-0016-961F)
Multiple Layers (1D08-0000-001A-8CA3)
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
@spizzamarozzi: Thanks,that's really satisfying to hear.I started with the intention of making the twin path but wasn't too sure if I could pull it off without it being too confusing.So I was surprised to see how easy it all came together.I've just made another 'The Bridge to Monty's Maze' which I'm very happy with.
@spizzamarozzi:I played and beat all your levels.I enjoyed them all,especially Bedoni Facce Entra.Loved the effect running through all the piranha plants with the star on Multiple Layers and was thankful for the Lakitu Cloud just before it.It took some real precision platforming to get through them but none of them were ever frustrating.Good work!I've followed you so I'll be sure to check out your future levels.
@OorWullie: cheers mate, feedback is highly appreciated! Just played your Monty's Maze and your levels keep getting more and more sophisticated. I had to play it a few times and each time it seemed I had a different option as to how to tackle the maze. I also loved that you went into the trouble of actually making the exit look like a part of the maze - it's a small detail but it's refreshing to the eye! I started following you aswell (didn't know the option way available!) so I look forward to see what else is in the pipeline.
One of the problems I have with my levels (beside having unlocked only one third of the items) is that while you make them you really lose perception of what's easy and what's not, because you test them for so long you can eventually do them with your eyes closed. So you end up including some ridiculous jump or unnecessary challenge just because...I don't know.
Last night I spent a hour trying to beat an absurdly difficult level made by some japanese pest. Off to make a soul-destroying stage, just for him.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
@spizzamarozzi: I'm starting to feel the same about difficultly on my courses, I can run them easily but my highest clear rate is 33% and people haven't left feedback.
@spizzamarozzi: I'm starting to feel the same about difficultly on my courses, I can run them easily but my highest clear rate is 33% and people haven't left feedback.
Yeah same here. I make a difficult part in a level and I feel like it might be too hard so I tone it down. I breeze through my level and apparently it only gets 15% completion. I guess people are quicker to give up when you have unlimited retries.
@spizzamarozzi: I'm starting to feel the same about difficultly on my courses, I can run them easily but my highest clear rate is 33% and people haven't left feedback.
as far as I have seen, many people just try a few times and then give up if they see they aren't going anywhere - which is fair because they don't have a gun pointed to their head. In my first level I was stupid enough to put the hardest jump as the first obstacle, and as a result most of the people gave up at the first screen.
the game could use TAGS so the players can rate the difficulty of the level once they beat it...
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
Guys, 33% win rate is insanely good. I tried to make a specifically easy level, and 85% of the people who played it have beaten it. But it only has a 15% completion rate! Some guy who played it must have died a lot!
@Eshonbel: Awesome! I look forward to playing your level!
@Rob_mc_1 Yeah, probably. Although now that you bring that one up, I would like to mention that the huge firebar at the beginning was a bit annoying, and having everything connected by note blocks kinda defeats the purpose of the red wiggler you're supposed to bounce off of.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
The 2 things DLC desperately needs to add to this game are checkpoints and vertical maps. There's really no reason for their absence. Checkpoints especially. I've given up on a few maps just because of getting bored of redoing the start.
@MasterWario:
The music blocks stopped the thwamp from killing the Wiggler. Also it was ment to be a challange to get off him and back on. I will look at it again and restructure it. What Im thinking of doing is leading off with that one and then possibly change the zones to a shortened version of the treadmill and back to the Last stage with the firebars.
I will look into adjusting the first firebar by the wiggler as well
This afternoon I had the idea to make a stage based on Angry Birds, and it turned out pretty well! Throw bombs to blow up bricks to progress The sound effects make it even more fun (unlocked those halfway trough building the stage).
You can find it via this ID:
Angry Mario! (Angry Birds) (3319-0000-002F-A4BA)
Guys, 33% win rate is insanely good. I tried to make a specifically easy level, and 85% of the people who played it have beaten it. But it only has a 15% completion rate! Some guy who played it must have died a lot!
Or it was hard but fair and people didn't give up on it. The best received level I have done so far has about a 45% completion rate and something like 90% of the people who played it have beaten it. And it got the vast majority of the stars I've received thus far. On the other end of the spectrum the worst received level has about an 11% completion rate and about half the people who played it didn't beat it. And no stars.
What I've been doing with my more recent set of levels is trying to avoid putting the player in too much danger. Make it seem like it's really tough and still put in things that could kill them but otherwise keep them out of harms way. I'm surprised at how much fun is in the creation part of the game TBH. And not just creating but trying to work out what sort of levels will get a better reaction. It very much forces people to make better levels.
So what's the deal with the option updates? I have one bar and a half of objects etc. available and i've been using it for 3 days now; creating and playing levels. How do i unlock the rest of the toolbars???
Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code
Hey guys, couldn't find the thread for posting level codes, so figured I'd do it here (seems like more than a few already have). Sorry for the inconvenience! I design my levels to be relatively easy, longer levels that I hope are just pleasant experiences. Hope some of you try them out and enjoy! I know i had fun making them!
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