Thanks everyone for playing my levels. I'm having a blast playing through your levels. What a great community! I'll let you guys know when I upload my next levels. I currently have one almost done, but I'd like to work on another one before sharing. Well I'm off to play your levels!
Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095
@Pikaintheheart: which is the part you get stuck at? Are you referring to the P Doors? Because there are 2 paths you can take. When you reach the second P switch you can go both up or down. If you go up and can spin jump of the thwomp to get to the door. If you go down (the hidden path) which is tougher you are rewarded with 3 1ups and a fire flower. Both doors will take you to the next segment
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
@j-BL00D: I tried your level like 20 times and I'm stuck at the first segment; there's only one way to clear it out and it's too hard, definitely not my kind of level. I starred it anyway because it seems well built.
Same here, I don't see how to get past bowser at the beginning. I died about 30ish times right of the bat, he falls right on me as soon as he enters the game, right after I do the first couple wall jumps past the thwamps. Its an auto scrolling level so I can't go forward any faster.
@99mushrooms: ok so I played and cleared your Labyrinth of the goomba. Unfortunately I really didn't like this course. First it's EXTREMELY unclear which way you have to go. Also I didn't like how there is zero room for error. For example in certain areas you NEED a power up to continue, but if you loose your power up you have to start all over again because you can't go back and get another power up. Also where the p switches are hidden the player doesn't know it's p switches in there. So if you hit both, you have to start all over again. Or if you hit the box with the vine first you have to start all over again. And since there is no checkpoint and it's really long it's makes it extremely annoying. Like you have to do a trial and error and redo the whole level so many times. Personally it wasn't my cup of tea. Sorry if the review sounds harsh. I know you probably worked on it for very long and proud of it but it's just my honest opinion
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
Bookmarked it, I am looking for a couple more and then I will check it out.
Alright, the bottom part was fun and I gave it a star. My cousin played it and all went through the top part and then tried skipping it not knowing I left 100 Mario Challenge, I would still change the top even though you can skip it. Other than that we both liked it.
@j-BL00D: I tried your level like 20 times and I'm stuck at the first segment; there's only one way to clear it out and it's too hard, definitely not my kind of level. I starred it anyway because it seems well built.
Same here, I don't see how to get past bowser at the beginning. I died about 30ish times right of the bat, he falls right on me as soon as he enters the game, right after I do the first couple wall jumps past the thwamps. Its an auto scrolling level so I can't go forward any faster.
If you can get to the Thwomps spin jump as he goes down and the door is right there
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
@99mushrooms: ok so I played and cleared your Labyrinth of the goomba. Unfortunately I really didn't like this course. First it's EXTREMELY unclear which way you have to go. Also I didn't like how there is zero room for error. For example in certain areas you NEED a power up to continue, but if you loose your power up you have to start all over again because you can't go back and get another power up. Also where the p switches are hidden the player doesn't know it's p switches in there. So if you hit both, you have to start all over again. Or if you hit the box with the vine first you have to start all over again. And since there is no checkpoint and it's really long it's makes it extremely annoying. Like you have to do a trial and error and redo the whole level so many times. Personally it wasn't my cup of tea. Sorry if the review sounds harsh. I know you probably worked on it for very long and proud of it but it's just my honest opinion
Yea, your not telling me anything I don't know. And I make sure to avoid those things in courses now, this was one of my first. It is the one course I spent the most time on trying to make and put a lot of thought into the back and forth and which power up to get in which order. I'm still playing yours and I got past bowser on that spot by just running of that edge and falling back to the wall to wall jump.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
Bookmarked it, I am looking for a couple more and then I will check it out.
Alright, the bottom part was fun and I gave it a star. My cousin played it and all went through the top part and then tried skipping it not knowing I left 100 Mario Challenge, I would still change the top even though you can skip it. Other than that we both liked it.
I'm working on a version where I cut down the first part about 40-45%; would that be enough to make it playable?
Bookmarked it, I am looking for a couple more and then I will check it out.
Alright, the bottom part was fun and I gave it a star. My cousin played it and all went through the top part and then tried skipping it not knowing I left 100 Mario Challenge, I would still change the top even though you can skip it. Other than that we both liked it.
I'm working on a version where I cut down the first part about 40-45%; would that be enough to make it playable?
Thanks again for your feedback (and the star).
I'm not sure, I just quite playing it now after a few hours. I got a lot further but not even close to the end. I downloaded it so I could look ahead and in a long way from completion
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
Bookmarked it, I am looking for a couple more and then I will check it out.
Alright, the bottom part was fun and I gave it a star. My cousin played it and all went through the top part and then tried skipping it not knowing I left 100 Mario Challenge, I would still change the top even though you can skip it. Other than that we both liked it.
I'm working on a version where I cut down the first part about 40-45%; would that be enough to make it playable?
Thanks again for your feedback (and the star).
I'm not sure, I just quite playing it now after a few hours. I got a lot further but not even close to the end. I downloaded it so I could look ahead and in a long way from completion
After I cut out a large section at the beginning, I had a big chunk of empty space, which got me thinking about what to do with it. I decided to try something a little bit different — an alternate world where all the hidden blocks are revealed, and the secrets are on display. Obviously it's going to take some time to re-create the level, so I'll post back later when it's finished.
A short single jump challenge. Just get over the spikes to the flag post, no secrets or hidden blocks or anything like that. I used a jump like this in "the dangers of shell jumping 2" but wanted to give it a level of its own.
Here's the sequel to my Escort the Block! course. This time, you'll have to move with some flying blocks and use them to clear the course. However, you must not hit the block or you'll stop it dead in its tracks, forcing you to start from the last available checkpoint.
I'll give you some tips for playing this course:
You'll struggle with this course if you stick to the moving platform. Make good use of the flying block as a platform to help you avoid traps and enemies. But don't get too comfortable; along with spikes to force you off the flying block, the block itself can be your worst enemy. Make sure you don't get pushed off the platform or downright get crushed by it.
Some of the traps aren't necessarily there to hurt you, but to serve as an alarm of some sorts.
I still play this game from time to time but I've kind of retired from creating levels. So much work goes into it and I get lost on what to do. It's hard work creating a really good level, but I do have some that I made months ago that I'm kind of proud of. I can appreciate what goes into creating a Mario game now though.
I've been enjoying some other people's levels and I'm still hoping they will release some kind of DLC for this game but I don't think that will happen (they may make some updates).
Hey all, I'm totally new to this, but I've got the game recently but noticed none of my levels are even getting noticed, so I came to show em off here. I went for the levels I wanted to play when I started the game up- just traditional levels.
But I went a wee bit bigger.
There listed in "parts" but there is no real continuity, so here's the ol' list:
DD91-0000-016B-1A88
50CD-0000-0162-A589
AA8C-0162-824F
766C-0000-0153-00ED
9F23-0000-0152-D80C
Much appreciated for those who play!
EDIT: They are long, and generally challenging. I made the levels prior to even knowing there were checkpoints, let alone unlocking them. Sorry about that-
Thank you for going to all that trouble of making, filming, and uploading it. I actually have an almost identical contraption at the very end of the level, just before the goal. It uses blocks instead of cannons, but I think in every other respect it's the same.
It was no trouble. I think I might have a go at working with goombas too. Have more options using them rather than Yoshi and I have few more ideas that didn't make it into the Yoshi Processing Plant level.
Hey all, I'm totally new to this, but I've got the game recently but noticed none of my levels are even getting noticed, so I came to show em off here. I went for the levels I wanted to play when I started the game up- just traditional levels.
But I went a wee bit bigger.
There listed in "parts" but there is no real continuity, so here's the ol' list:
DD91-0000-016B-1A88
50CD-0000-0162-A589
AA8C-0162-824F
766C-0000-0153-00ED
9F23-0000-0152-D80C
Much appreciated for those who play!
EDIT: They are long, and generally challenging. I made the levels prior to even knowing there were checkpoints, let alone unlocking them. Sorry about that-
I played the first code and it was a nice level, great for speed runs. My daughter stole the control pad from me but I will check the rest out also
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
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