@Chandlero: Nintendo deleted them without giving any reason. They've previously said that they may delete some of the less popular levels from their servers, so that's probably what happened to me.
What items, features or enemies do you guys want in Super Mario Maker? I want Cheep Chomp which can make a challenge for the player in Underwater levels, more power ups such as the Penguin suit, Ice flower and the acorn power up and more level themes like Snow theme, desert theme or night theme if the devs can add it and slopes.
I'm happy with most of the stuff in the game right now. I do see how slopes would be a much needed addition, but I personally don't have a problem with it not being included.
I think the biggest things I'd want are place-able water, the alternate koopa bros. (hammer is my least favorite), and the one I'd want the most, which is just a small tweak, is more vertical in levels. You should be able to select a horizontal level or a vertical one (both would be too big).
Here's a nice list of all most of the things that aren't in the game, minus checkpoints that got added recently: https://i.imgur.com/eDoFVeM.jpg
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
Oh wait, silly me. The thing this game really needs is Star Coins (or Dragon Coins, etc.). That, or Nintendo could do something really simple and give you a count of how many 1-ups you got in the stage. What's the point of a secret if you don't have anything to show for it?
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
@MasterWario: Yeah, I agree, I really want Star Coins to be added.
I also don't understand why they put Propeller Suit in NSMBU theme instead of Squirrel Suit, that's the peculiar one of the game.
I'm happy with most of the stuff in the game right now. I do see how slopes would be a much needed addition, but I personally don't have a problem with it not being included.
I think the biggest things I'd want are place-able water, the alternate koopa bros. (hammer is my least favorite), and the one I'd want the most, which is just a small tweak, is more vertical in levels. You should be able to select a horizontal level or a vertical one (both would be too big).
Here's a nice list of all most of the things that aren't in the game, minus checkpoints that got added recently: https://i.imgur.com/eDoFVeM.jpg
I'm actually surprised at how few of the things on that list I feel I'm really missing out on (especially vegetables)! Some things are technically not in the game, but have alternatives. For example. Snake Blocks can be constructed fairly accurately (https://www.youtube.com/watch?v=OVLKfoUM92c); Pokeys can be mimicked by certain enemy stacks; placing Munchers on rails gives pretty much the same effect as Fuzzies (although although Fuzzies are admittedly cuter); attaching extended Bullet Bill Launchers to rails can give you makeshift Skewers/Crushers, and so on.
I think I'd also like to see manipulatable water (with the restriction that any water block has to be surrounded on all sides but the top with a ground block, another water block, or the edge of the level); Fire Bros (obtained simply from dragging a Fire Flower into a Hammer Bro), and a few more themes. The latter request would be unlikely to have any mechanical implications, and be little more than a 'skin', but it would provide a bit more variety to the environments, without tipping the game on its head. I think my two choices would be Beach (if we also got moveable water), Rocky/Mountains, and maybe Ice if I'm being greedy (although I think we'd need a few more icy enemies in this case). I don't think Volcano and Lava Cave would feel very different from Bowser's Castle.
Assuming that they continue add more stuff by giving existing items a "shaking" function; I say Star Coins have a shot of appearing in future updates.
Give Coins a shake function so we can put down Star Coins, Red Coins and P-Coins (which was not on that list posted earlier).
Shake Mushrooms for Mega Mushrooms.
Shake Brick Blocks for Blocks you can pick up.
Shake P-Switches for Red Coin Rings and ! Block Switches.
The potential list goes on but you get the idea. I wanted Star Coins since day 1 so I hope those are put in eventually.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
I wanted Star Coins since day 1 so I hope those are put in eventually.
This. As the people that have played my stages have already inferred, I like to create stages where you explore and scratch that "What's there?" itch. Star Coins provide incentive to branch out and explore the environment. In fact, I wish Star Coins were already in the game at the time I was creating my Escort the Block! course as I have some cool ideas for them.
I'd like to see Star Coins (or some sort of proper secret area reward) too, but I'm not sure how they should be implemented. One option would be to to include a permanent 'Star Coin Medallion' next to the basic 'Clear Flag', but I feel that would somewhat take away from the simplicity of the game and leave normal players who simply want to get to the end feeling like they were insufficient. Another option would be something like the ability to use a special stamp/gold trimmed message box after finishing the level, so you could show off to the creator/other players that you'd got all the star coins on a particular run. Alternatively, getting all the Star Coins could increase your maximum 1-Up supply in 100-Man Mario to 4 or 5, instead of the usual 3.
I'd like to see Star Coins (or some sort of proper secret area reward) too, but I'm not sure how they should be implemented. One option would be to to include a permanent 'Star Coin Medallion' next to the basic 'Clear Flag', but I feel that would somewhat take away from the simplicity of the game and leave normal players who simply want to get to the end feeling like they were insufficient. Another option would be something like the ability to use a special stamp/gold trimmed message box after finishing the level, so you could show off to the creator/other players that you'd got all the star coins on a particular run. Alternatively, getting all the Star Coins could increase your maximum 1-Up supply in 100-Man Mario to 4 or 5, instead of the usual 3.
Does anyone have any thoughts?
Considering the fact that it's now very difficult to get stars anymore, it could be partially rectified by allowing players to 'earn' stars by collecting all 3 coins in a level. But you can only do this once per level, so there wouldn't be any "farming" levels. Obviously, there'll still be levels that make this easy, but the fact is, people can give (or not give) you a star for any reason, so I don't think this would break the system. Also, this would reward players who take the time (or have the skill) to do so.
Of course, levels that had the coins would be identified as so, and you wouldn't be able to upload it without having to clear the level, and get all 3 coins at the same time.
Amiibo have to have some purpose... unfortunately.
@FattyWhale_42: The idea behind the stars is that better creators will be able to add more levels than people who don't make very enjoyable levels thus improving the whole experience. Of course it's already a very broken system and I have near zero respect for it but still, letting people earn them by playing would actually be a very radical change and would completely alter the purpose of the stars in the first place.
For reasons I'll divulge later, I've finished a hard level I'd been tinkering with before my Mario Maker hiatus. Because of said reasons I shall divulge later, I had decided to finish it and upload it for all of you to try your hand at. And thus I present to you the first hard level I've ever made.
Just played through it. I reckon that qualifies as 'Insane' on the Nintendo Life Mario Maker scale. Okay, so not Kaizo-level Instanity, but I reckon it's a damn sight harder than most of the levels marked as 'Hard'.
I generally liked the design and the route it took you on, but I had a lot of trouble with the first set of single block jumps. It seems that to have enough height to get from the final block to the wall jumps, you need to do a triple-jump off it, but there are four jumps in total, so the triple-jump naturally falls on the penultimate block. I spent a while dying before I realised I could cancel the sequence by twirling during the first jump, which then reset it, meaning I could get the triple-jump on the final block. Maybe I was doing something silly, but I had a lot of trouble with that.
Anyway, I was having fun enough to stick through it!
@FattyWhale_42: The idea behind the stars is that better creators will be able to add more levels than people who don't make very enjoyable levels thus improving the whole experience. Of course it's already a very broken system and I have near zero respect for it but still, letting people earn them by playing would actually be a very radical change and would completely alter the purpose of the stars in the first place.
True, but I don't think there's a large gap between the people who are good at creating, and those good at playing. Which, that's the thing, creating and playing are two sides of the same 'coin' (see what I did there?), so it would make (at least a little) sense to be able to earn them both ways — especially since the system is already so broken.
Also, I saw you played/starred/commented on "Enemy Training Rooms" but I was just about to (and now have) upload a new (and better... I think) version of it! So thanks for the star, and sorry you no longer have the best time.
Finally finished and uploaded the next in my shell jumping serious. If you enjoyed the first one, or like the kaizo/panga style levels but want to try something a bit easier check this one out! This series is hard and requires some perfect kick/jump skills but is way more forgiving than a panga level, this one is even more so because I added 2 checkpoints and most of the jumps let you keep trying if you miss rather than start completly over. I would love some feedback since I put a lot of time into it. It also has 3 one ups in it to try to find and get.
Hey guys, I'm new here. Just joined up recently. I've been discouraged at how few people have played my courses. Any of you willing to take a look at them? There's two that I'm particularly fond of. Both are made in a traditional Mario style.
I named one "Boo Village". The ID for that one is C741-0000-015F-742D
The other I named "Journey to the Great Tree". ID 2419-0000-0160-CE2C
If any of you play them, I'll return the favour and play some of your levels. I might even give some of them stars
Any feedback would be appreciated.
Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095
Hey guys, I'm new here. Just joined up recently. I've been discouraged at how few people have played my courses. Any of you willing to take a look at them? There's two that I'm particularly fond of. Both are made in a traditional Mario style.
I named one "Boo Village". The ID for that one is C741-0000-015F-742D
The other I named "Journey to the Great Tree". ID 2419-0000-0160-CE2C
If any of you play them, I'll return the favour and play some of your levels. I might even give some of them stars
Any feedback would be appreciated.
I'm looking for levels to play tonight with my cousin, I will check them out.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@99mushrooms I have other levels, but they suck, so don't bother with those haha. Thanks to everyone who's played so far. I've already started playing some of your levels and will continue to do so tomorrow!
Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095
I will go through and play some recently posted levles tonight, anyone have any bookmark links to levels they are looking for feedback on, or maybe just want to show off?
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
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