@j-BL00D: I really liked your Single Screen level. I though it was very nicely connected, and relatively intuitive. The only bit I found slightly awkward was the Yoshi/Treadmill/Chain-Chomp/P-Switch contraption, which seemed to involve a bit of luck as you could only safely jump when the CC had launched in a certain direction, and Yoshi wouldn't necessarily be at the right place to jump even then due to him bouncing off the wall.
ya it was a odd combination of items. Me and 4 friends came up with the idea to each make a level using the same enemies/elements. We each came up with 2 items, giving us a total of 10 items we had to use in a specific order (but can put any other item in between). The items were.....
1. Goomba
2. Yoshi/boot
3. Bumper
4. Lava Ball
5. Boo
6. spikes
7. conveyer belt
8. p switch
9. bullet bill
10. coin/brick
I put the conveyor belt like that so when you fail at the chain chomp he won't run off screen and have to restart the level. And the other one makes it harder to jump which puts pressure on the player since there's a time limit you can eat the chomp too
We all named out levels "The Last Order" mine is IV. Once they are all done I'll give a link for each
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
@DreamyViridi: Yeah, I'm kind of torn with that section... I want things to FEEL tight, but also want to leave some room for error... It's not meant to be a 'gauntlet type level', and I don't want to frustrate the player. Was that the only point at which you died in the final section? I'm sort of alright with killing the player ONCE, if they feel that they've learnt something and weren't cheated in the process, but I don't want them to feel that they HAD to die in order to find out. I'll definitely think about shortening the path by a block or so.
Anyway, I've bookmarked the reworked Car Park and I should be able to play soonish.
This thread is so alive again! I can't wait to go back and play as many levels as I can from you guys.
@Chandlero@SuperWiiU That's a tough level to speedrun, mostly because of the falling note blocks section. You can still save some more time though! Good luck! And thank you again!
@AdamLikesNintend: Ah, you just wanted to use the Fire Clown Car. That's fair. I mean my Car Park level started from just messing around with the new stuff we got in the most recent update! And to be honest, I was under the mindset of Mega Man shooting until I got hit. XD
@Maxz: I understand what you mean. I've learned that apparently, the average Mario player isn't as skilled as I once thought. What you put down seems simple but then you see someone die to it and it just makes you think. Yes, I just died once and it was in the zig-zag bit but I don't think it was a blindside or anything. I think I was just a little too slow.
@DreamyViridi: That was a pretty great level! The boss at the end is actually quite a bit harder if you go in with your Yoshi, even moreso if you try to keep it, than if you go in with just the Fire Flower and helmet. That was my experience with it on two runs, at least. Although since Yoshi eats the Bo-bombs he's probably there more as an extra shield and to get that walled off Fire Flower than something to actually help you in the fight.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Oh, you beat it already! Wow, thanks!
Yeah, I wanted to put Yoshi in there somewhere since I know many people enjoy playing with Yoshi and I was actually thinking about ways of rewarding the player for "rescuing" Yoshi and bringing him with you. Like having a walled-off Star at the boss so you can cheat part of it but it didn't work out and anything else I thought of felt forced and unnecessary. I left him in anyway though, just because he's Yoshi. ^^
@DreamyViridi: Yeah, I've always loved trying to keep Yoshi through all the levels I can get him. It kinda sucks that, in Mario Maker, Yoshi grabbing a power up with his tongue doesn't transfer it to Mario, though. That threw me off a couple of times, since it was a thing back in Super Mario World, and I nearly lost both Fire Flowers at the boss fight because of it. There are a lot of differences between Mario Maker and the original games that keep confusing me.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Right? Remember when you could spin jump off Grinders and Boos? Not in Mario Maker. That caught me off guard the most. There are nice additions/changes though. Like the Spin Jump being useful in NSMB and Yoshi eating Dry Bones. While Yoshi grabbing a Power-Up doesn't transfer to Mario like in World, he does keep it in his mouth and could help serve like World's item inventory slot.
@DreamyViridi: Yeah, I remember that. I was trying to make a level with that as a theme but when I get to the Boos, instead of bouncing off them I get hurt and fall through. It really threw me off. I guess it makes sense, though. Ghosts and steel saws aren't known for being friendly to either people or leather shoes. Does Yoshi still swallow whatever he has in his mouth after a while has passed? I've been making him spit things out out of habit, but if that's not an issue anymore then that's kind of nice, I guess. And does Yoshi really eat Dry Bones now? I hadn't even thought to try.
Mario Maker is pretty great, but I do wish things hadn't changed between the original and the Maker so much. But that's probably just nostalgia talking. Nostalgia doesn't like it when things change.
@AdamLikesNintend: I played one of your levels, as well! The Metroidvania alternate 1/2. I may have accidentally found a way to skip most of it, though. I'll need to give it another whirl soon so that I can actually experience the entire level.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Oh, it sounds like you found an unintentional short cut! What did you do? If it's not easy to find, I'll probably just leave it. I have many versions of that course. The two 1/2 versions are each literally about half of the course. If you want to try the full version I have it with hints and without. Turn comments on and pay attention to the arrows, coins, and colored spots in the floor and this version will basically guide you through the whole thing: https://supermariomakerbookmark.nintendo.net/courses/8500-000...
@DreamViridi: btw, how many green mushrooms did you find in robots in the machine? Also, I forgot to mention there's actually a hidden star right next to the fire car if you jump directly up from the skulls.
Here's a level I just finished which took me about a week to build. It's called The Chase: P-Switch Panic. The entire level is made of coins and you guessed it, you will have to hit P-switch after P-switch to make your great escape. Oh did I mention you have a giant flying bowser chasing your @s$, smashing everything in sight to get to you? insert devilish grin here. This is a tough one but fair. As usual there is no trolling but requires some skill and patience.
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
Right, I've updated Rectangular Entanglement with everyone's feedback in mind. They're not huge changes by any means, by I think they were worth making. If you played the level before, you won't find anything that will blow your mind, but if you fancy finding a few secrets you might have missed, or if you haven't played it before, then here is the updated version!
Here's a level I always wanted to see come to life since Super Mario Maker's launch. It's not exactly what I had in mind since I had to do so many workarounds (took me about about an hour to finish the foundation of the stage but another 4 hours or so to tweak some things. Wheeeew). Anyways, give it a go and, as always, give feedback!
Oh, and a tip for you lucky NLifers: There's a checkpoint, but don't expect it where you need it to be. Patience is key!
One more thing: I'm planning an extended version of this stage as well as a sequel to properly overcome the limitations I had making this level. I don't really understand why flying blocks move left and only left. Kinda broke my spirit when I realized that as the block was originally supposed to be a flying block that you try not to hit. Maybe in the sequel.
God first.
My Switch FC: SW824410196326
3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames
@Freeon-Leon: Might have gotten a youtuber to play/star one of them. A youtuber starred my Thwomp a' Whomp Castle a long time ago, and it got a ton of plays for the next several weeks.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
@Freeon-Leon Thank you! Once things settle down here, I plan to make more. But my past few attempts haven't gone super well. It's annoying when you can't get things quite right... it's like, do I drop the level, or re-work it, or am I just overthinking it?
And yeah, people are really finicky with starring levels.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
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