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Topic: Super Mario Maker - OT

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AdamLikesNintend

FattyWhale_42 wrote:

And I get that the first part is a little "boring" (when I was testing it, I played it hundreds of times), but that's why when you finally reach the checkpoint, it feels like a nice reward — if it was fun at the beginning, it would lessen the joy of knowing you didn't have to do it again! xD

Also, like I mentioned earlier, there are 2 paths you can take if you miss the helmet — one is an alternate ending, and the other gives you another way past the thwomps.

That's going to be a tough concept for a lot of people... a course that is intentionally not fun in the beginning. It feels a little more like you're being punished for playing the course rather than rewarded for sticking with it. First impressions are everything and fun is what Mario is all about.

I'll try to find the alternate routes and let you know how it goes.

Why only one upload btw?

Edited on by AdamLikesNintend

My Super Mario Maker Courses

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FattyWhale_42

Chandlero wrote:

@FattyWhale_42: Don't forget: This is just my opinion. Overall it is your level! Just because I found the beginning boring, doesn't mean everybody does. I just want to help you since you was unhappy that nobody cleared your course. I don't think you have to alter the entire course. Often small changes make a big impact on the entire feeling of the level.

By the way: I didn't find the alternative routes since I was so focused on getting the helmet that I didn't look for alternatives.

I'll try to see if I can come up with a way to make the start more "fun", but I've already almost used all my available items.

AdamLikesNintend wrote:

Why only one upload btw?

It's my first attempt at making a course so far.

Update: Well, I've taken the great feedback I got, and came up with something better. It's about as much as I can do with what I still had available to use, so hopefully I've changed it enough that people will be encouraged to try to make it to the end.

ID: F677-0000-010F-52CF

Edited on by FattyWhale_42

FattyWhale_42

Switch Friend Code: SW-4410-3079-4430

Mythics

They should add a new ladder-style play-mode. Rank players by their skill. Start at 2500 or something and work up to rank 1.
Only use levels with a certain age to them or similar (say 10 days old and X attempts).
Have those at rank 2500 playing levels with super high clear percentages.
Rank 1's can play panga levels or equivalent. =)

Maybe get 100 lives per month. Reset lives/ranks every month. Extra lives earned each month could be added to your starting lives the next month.

Mythics

AdamLikesNintend

@FattyWhale_42: Cool! Even though the stars don't seem like much, they do help make the experience a little more exciting and of course the reduced time makes me more inclined to retry the course. Only 4 people had played it but 1 had already cleared it so it's definitely doing better than the original. I got to the checkpoint but I couldn't make it past the spike traps after that. Is the key just to use the invincibility from losing your helmet and go as quickly as possible? I kept trying but definitely not making it so I'm wondering if there is another way.

@Mythics: That sounds pretty complicated for Nintendo. I could see something on PS or Xbox doing that but not so much the big N.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

FattyWhale_42

AdamLikesNintend wrote:

@FattyWhale_42: Cool! Even though the stars don't seem like much, they do help make the experience a little more exciting and of course the reduced time makes me more inclined to retry the course. Only 4 people had played it but 1 had already cleared it so it's definitely doing better than the original. I got to the checkpoint but I couldn't make it past the spike traps after that. Is the key just to use the invincibility from losing your helmet and go as quickly as possible? I kept trying but definitely not making it so I'm wondering if there is another way.

You have to jump on the shell (and ride it) without getting hit. I know it's a pretty tough jump, but it's immediately after the checkpoint, so it's not completely evil (although you have to make sure to time that last part, and not get hit).

You can always take the alternate exit if you'd like. There's also 2 hidden stars (one can get you past the thwomps if you no longer have the helmet), and another hidden Mystery Mushroom. So it's a much more forgiving level.

FattyWhale_42

Switch Friend Code: SW-4410-3079-4430

AdamLikesNintend

@FattyWhale_42: Oh! I don't know why that didn't occur to me but it's a clever idea and I should've been able to figure it out. I'll attempt it again later today. I did find a hidden mario kart mushroom in the beginning but you can't have that and the helemet so I had to start over because I couldn't get past the thwomps anymore. I thought it was cool because it was kind of like a poison mushroom... you should know not to take it.

One trick I use when people aren't figuring out my courses, which happens to me so much that it's frustrating, is post comments on the course with hints. People will only see them if they have the comments turned on but I've noticed it give a small boost to the completion rates on some of my courses.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

FattyWhale_42

AdamLikesNintend wrote:

@FattyWhale_42: Oh! I don't know why that didn't occur to me but it's a clever idea and I should've been able to figure it out. I'll attempt it again later today. I did find a hidden mario kart mushroom in the beginning but you can't have that and the helemet so I had to start over because I couldn't get past the thwomps anymore. I thought it was cool because it was kind of like a poison mushroom... you should know not to take it.

The mushroom is actually there in case you get hit by either the first shell, or lose the shell on the thwomps. Because you'll need it to get past either the alternate exit, or to get to the hidden star, so you can finish getting past the thwomps. Hence the "Lose it!" part of the title.

Edited on by FattyWhale_42

FattyWhale_42

Switch Friend Code: SW-4410-3079-4430

AdamLikesNintend

@FattyWhale_42: I like your use of strategy!
@DarthNocturnal: Like Chandlero pointed out, that problem is already very real. The solution of course is better curating by Nintendo but so far they seem to pretty much do no curating at all which is a huge shame. I can get close to the end in Expert 100-Mario Challenge but I cannot for the life of me find the experience enjoyable. Playing Expert just simply isn't fun in my opinion. Tagging would be really, really helpful. Then we could filter out courses that get a certain tag enough, like auto or troll. I know they want everyone's courses to get played but they are not taking into consideration the fact that most people don't want to play most courses and lots of skipping really takes away from the fun.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

FattyWhale_42

AdamLikesNintend wrote:

@FattyWhale_42: One trick I use when people aren't figuring out my courses, which happens to me so much that it's frustrating, is post comments on the course with hints. People will only see them if they have the comments turned on but I've noticed it give a small boost to the completion rates on some of my courses.

I might need to see if I can come up with something that adds to the experience, without feeling like it's taking the "discovery" out.

Thanks for the tip!

FattyWhale_42

Switch Friend Code: SW-4410-3079-4430

DreamyViridi

This level I uploaded a while back got taken off the servers since it was the only one with no Stars... I made minor changes to it so it's a bit more fair to the player and re-uploaded it. I've seen the conversation here stating how the creator's the worst player tester (which I agree with but didn't really realise until now), so I'd appreciate any feedback for the level. It's not easy though!

Edited on by DreamyViridi

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788 | 3DS Friend Code: 0688-5405-0932 | Nintendo Network ID: LuigiMan200

shani

Hi everyone,
Nintendo said on its own website that "Players can choose to edit and re-upload their own levels, or create new levels from scratch using this feature."
http://www.nintendo.com/whatsnew/detail/y4CXKkMg2o_eC5_U 0mA2vxeb05Q8Gyc0
Since I couldn't find an option to do that, I assumed the game would recognize my level and replace the older version. But instead, upon uploading it just created a second level. How can I update my already uploaded level? Google didn't help, it only shows me info about the MM update.
Thanks in advance and best regards

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | Nintendo Network ID: shani_ace | Twitter:

AdamLikesNintend

@shani: that's definitely a feature that we would all really love but unfortunately it does not actually exist. I'm afraid you misunderstand what you read. What it's telling you is that you can do exactly what you did, edit the course and upload it again. There is no way to make changes to a course and have it stay on the server. I have had to delete and re-upload many of my courses many times. They would show considerably more stars if I had not done that but it was necessary to add checkpoints and other improvements. However, all of the stars still count for you even though you cannot see them on your courses anymore.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

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shani

@AdamLikesNintend: Ah okay, that's sad, because it was one of the features I looked forward the most. Thanks for clearing it up!
Yeah I knew that about the stars, already had to reupload several of my levels because of the lack of an update feature. Strange enough, if you try to upload the same course twice, the game is able to recognize this and tells you can't upload the same course twice lol. ^^

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | Nintendo Network ID: shani_ace | Twitter:

Chandlero

shani wrote:

Yeah I knew that about the stars, already had to reupload several of my levels because of the lack of an update feature.

An update feature as you imagine would not be very good. On the one hand, the comments, the clear rate and stars that were given for a level, would after an upload operate for a different level. That is not very fair and even unpractical since comments are fixed in a position that could change after an update.
And on the other hand, the most important thing: A level upload is a publication. Every developer, writer or researcher has to check her work before making it public. The option to change small or big errors without the knowing of the public is simply cheating. When you have made mistakes or found better solutions, you have to communicate this with an new publication. Your update feature would mask this process.

My level "Ghosts in the machine" got several version since I worked over quite a time on it. Most versions are still online and I find it is a good thing that players can see the development.

Edited on by Chandlero

shani

@Chandlero: I don't see the problem? If you upload a new version, something like "this refers to an earlier version" (similar to Amazon reviews, for example) could be added to the comments.

I think you misunderstood what my intention was: I simply wanted to add mid-level checkpoints or to change the title.
But yeah, I had to reupload some of my older courses because they were a bit too hard.
And I disagree, a level is not a fix publication, a level is similar to video games. They also receive patches and improvements.
And I don't think it's cheating either. It's quite the opposite: The already received comments and stars were meant for a poorer version of the level. So when you upload an improved version, there would be still comments relating to some outdated errors or whatever you imagine.
So far, none of my levels had such errors and none of the comments were relating to something negative.

And leaving the old versions online is not an option. Not only is it confusing to the people who see your levels (because there is no indication of the date or the version), it also unnecessarily takes up space. I mean, so far I have only uploaded 8 out of 20 possible levels, but I still like to keep it efficient, not waste any level slots.

Chandlero wrote:

Most versions are still online and I find it is a good thing that players can see the development.

How does that fit to the rest of your posting? In one sentence you say a level is a fix publication, in the other sentence you say it's something that develops. Which is it?
Anyway, if the players are supposed to see the development, Nintendo should let you reupload on the same level slot and then offer the players the possibility to also play all previous versions. That would be way more organized and less messy than having several versions of the same level on different slots online. It just looks terrible and if I would see that someone uploaded the same level over and over again, I would instantly hit 'B' and not try any of their levels at all. Because first they have to tidy up their level space, it looks amateurish.

The biggest problem in having to upload several versions of the game is also that they have different level codes. Every time I upload a new version, I have to edit my entries in the Nintendolife Mario Maker level database and on reddit. That's not a convenient way to do it. If you reupload, the level code should stay the same.

Edited on by shani

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | Nintendo Network ID: shani_ace | Twitter:

Chandlero

shani wrote:

How does that fit to the rest of your posting? In one sentence you say a level is a fix publication, in the other sentence you say it's something that develops. Which is it?

Your update is simply a new publication but it uses the earlier version. Both are fixed it the same way.

I did get your intention and still have my opinion: I am glad there is no such thing like a easy update feature.

shani wrote:

And I disagree, a level is not a fix publication, a level is similar to video games. They also receive patches and improvements.

I have never seen a video game that changed its title with an update. Old Mario games didn't get updates and even now each game gives a version number and let you choose if you want to update it.

Edited on by Chandlero

FattyWhale_42

I added a couple comments to the corse, so hopefully it'll help people better understand what they need to do, without giving too much information.

Edited on by FattyWhale_42

FattyWhale_42

Switch Friend Code: SW-4410-3079-4430

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