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Topic: Super Mario Maker - OT

Posts 3,381 to 3,400 of 4,835

MasterWario

@sjmartin: An interesting thing about checkpoints, and then to a bigger degree scaling power-ups, is that putting them into your old levels will, in most cases, make it significantly easier. I put both into my "difficult" Chain-Link Chamber level and all of a sudden it was super easy, I was really surprised.

So chances are you built the level's difficulty around no checkpoints and no scaling power-ups so in most cases you can (or should) leave it as is.

This is the argument I'm giving myself to not re-upload all my levels, anyway.

And I guess one more thing, it is a good excuse to re-upload levels that had glitches or unintended shortcuts.

On another note it figures as soon as the update comes out my enthusiasm for this game is just dead...

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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My Pushmo Levels

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DreamyViridi

@gefflt: Well I played that level you recommended. Pretty hard. Not fond of the skulls rafts at the end there because they're rather finicky in Mario Maker but otherwise, solid level though it's a little long. Good stuff.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

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mrichston

@sjmartin: Actually, I found one more way to cheat in first part of rosalina stage.

You can jump on ice platform on left before first spike square and wait. When platform comes back, you can just jump on it.

Edited on by mrichston

sjmartin

@mrichston: Okay, I have to ask. And I'm asking seriously. It seems people spend a lot of time trying to find ways to cheat courses when it would be faster to just play and experience them.
Why is that?
And I've heard before that "You can't expect people to play your levels the way they are intended." but there has to be a better reason than that.
And I'm not singling you out, at all. I appreciate you letting me know the places you've found. It's just something I've been curious about.

Edited on by sjmartin

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

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mrichston

@sjmartin: I have seen streamers who said something like "If I see opportunity to cheese (skip), I'll take it." That's often true when they don't want to repeat one section after dying many times. Personally I like to explore level. Many levels have multiple routes and I might not know what is "correct" route. And I am not that good at certain type of levels. Especially if I need fast reflexes and accurate jumps multiple times in a row. Although I've beaten every stage of SMB Allstars and Super Mario World, but it was back then when I had Snes.

And I found this little document: https://docs.google.com/document/d/1KmVK6lYDXXadle1ssLJJ9I0dn... which says: "The player will ALWAYS play the level in a way you don’t want them to. Anticipate this." I sometimes find out that when people found some alternative way to solve my puzzles. If it's cool way, I do nothing. If it ruins the level, I try to prevent it. It's sometimes like puzzle itself when I try to prevent people cheating/skipping in levels.

Edited on by mrichston

sjmartin

@mrichston: Your reason of exploring is the best I've come across. Definitely one I can appreciate.

Thank you for sharing that document. Very insightful but the last one was my favorite. In the document you shared, #7 was "Don't Listen to This" - had one of the things I've said from the beginning: Creating levels with SMM is like putting a piece of yourself out into the universe. That's how I've felt when creating. There is a piece of me in each level. Creating levels is like creating art. When you put care into the creation, you are putting part of your soul into it to share with the world. And I love that!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

rixard

Frosty Stronghold below! 7F8B-0000-00D9-E976

This is my third upload, still learning to balance between fun and challenging.

I am error, my brother is bug.

Undead_terror

@SuperWiiU: Well the harder version of the normal game, you get this from beating it.

Untitled

And if that is sarcasm I'm still proud to post my pic here!

Edited on by Undead_terror

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | 3DS Friend Code: 5198-2878-6360 | My Nintendo: Undead_terror | Nintendo Network ID: Undead_terror | Twitter:

LavaTwilight

Mario Maker ID - 4XR BYS 5PF

My Nintendo: Mikee | Nintendo Network ID: LavaTwilight

riChchestM

Just uploaded this:

I made a harder version, but it's taking me some time to beat it. The problem is that I built it with a checkpoint, but to upload you have to beat the level without the checkpoint on your first run (and then with the checkpoint). Starting from a checkpoint as a test is a good idea, but I don't see why I have to beat it without. It can be done, of course, but I've played and replayed every tiny bit of this level during the build. I'm done with it for a bit, yet want to get it uploaded this weekend...

EDIT: FINALLY now I can sleep:

Edited on by riChchestM

riChchestM

Nintendo Network ID: riChchestM | Twitter:

Grumblevolcano

Just uploaded a stage, I can't seem to get the screenshot working (help please) but here it is:

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Undead_terror

Alright, this should be the final update to the level!

I added a check point somewhere that might be needed, there is more decoration and more places to explore, of course I made more secrets!

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | 3DS Friend Code: 5198-2878-6360 | My Nintendo: Undead_terror | Nintendo Network ID: Undead_terror | Twitter:

Harvan

Hi everyone. I took a break from SMM for a while when Yoshi's Woolly World came out (and Halloween happened, and other stuff). But I'm back now, and I have a new batch of levels for you all to try out.

This one expands on a concept I introduced in one of my earlier levels.

Just experimenting with another concept.

Now that we have checkpoints, I added one to this level and fixed a few issues, including improving the flow of the middle section.

Because ice blocks. And buzz saws.

Please try my Mario Maker Levels: https://www.nintendolife.com/super-mario-maker/users/Harvan
My Nintendo Network ID: KieferSkunk

las_cadenas

This website has made it absolutely too difficult to post level codes. That's why it's the same 10 people posting over and over.

las_cadenas

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