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Topic: Super Mario Maker - OT

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IntoxicatedDuck

My latest stage attempt...

Mushroom Mayhem - 7A93-0000-0032-D495

Let me know what you guys think

IntoxicatedDuck

Boo-Thang

@Rexcalibr:
I've lost so much sleep over this game.... u.u
Thanks for playing peach's night out! It took me maybe four hours to make.
I will try the revised circus tonight and leave more feedback.

@Lycidas: You can't reset item blocks! Pipes are the only sure way to have an endless power-up drop.

Boo-Thang

OorWullie

@Lycidas: I'm not sure about that,I would like to know that myself.I really could have done with one on the level I've just made.If you find out @ me Thanks for your Miiverse comment on my last level,appreciated.

@spizzamarozzi: That's great news,I look forward to that.The way you suggested with us all submitting one level each would definitely be a better way to go about it though.

My new level will be live in the next half hour 'Stario Wars - Episode 1' It's been 2 days in the making and I'm feeling pretty chuffed with it.Not overly challenging and very long but it's lots of fun to play.There's a lot of variety in there and I've done my best to keep the Star Wars theme going through it.Look forward to hearing what you think.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

MasterWario

@spizzamarozzi: that's what I was afraid of. Who knows, maybe my levels will get some ratings if they play one on the stream today.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

Maxoxpower

All my stage for now!

Plants VS Pipes. EASY
After Plants vs Zombies, the next sequel : Plants vs Pipes.
(69F7-0000-0048-BD08)

Red Remedy! Turtle allergy!
Health problem? Hit 911, a Dr.Mario will then come.
9FF6-0000-0043-F8FA

It's Bath Time, Bowser Jr! *Hard
The play is over, time to go bed little kid.
9A2F-0000-003F-707A
'
Haaa, FRESH Meat!!!'
You've always wondered what was the typical dish of mushroom kingdom?
0399-0000-0030-454F
'
The Prince Frog.'
Can you deliver Slippy Toad from the evil magician?.
674B-0000-002A-D02A

Captain BIG & his 2 Brothers
Run in style for your life in this boat n'water level Search for the treasure room and multiple secrets on a Quest against the evil Captain BIG and his 2 brothers
FD19-0000-0027-3E85

Jump like a Kirby!!!
Can you mimic Kirby fly?
4105-0000-002B-4E45
'
Who let the DOGSOut with the POW'
Classic Super Mario Bros 3 level with secrets.
6950-0000-0019-8036

The Fallen cavern
Classic Super Mario Bros 3 level with secrets.
6950-0000-0019-8036

Edited on by Maxoxpower

Maxoxpower

JonSpangler

I have completed my second level now; "Nine Become One"

0269-0000-0044-7A12

Its inspired by, loosely, Saw 5 where the victims had to travel through multiple rooms solving puzzles to make it to the end. So I made 9 puzzle rooms that make up 1 full level. Most rooms are one screen long. It is, generally speaking, another right-to-left level although I think with how it is set up its not as noticeable.

Spoilers Incoming
I am proud of this level and from here down are going to give you a little insight on the creation and tricks of it. I hope this shows my mind going into it and the thought I put into it and give you motivation to play my level. Thank you.

"Overworld"
Not to much to say about the very beginning of the level. Its more of an excuse to hide the level from full view. You go down the pipe and the level really starts then.

"Conveyor Belt Ride"
As soon as you enter the underworld you will take a nice forced trip through the level, passing under all 9 rooms you will need to enter to get back. Its a good prep for things to come. And also since mistakes can take you back onto the belt you need to be careful or you end up at the beginning again. At the end of the belt there are 6 mushrooms to help you out. Don't take to many at once, you might be back there again and need another.

"Room 1"
Simple jump over the Chain Chomps. Since its possible someone might be doing this room many times I did not want something to hard. But at the same time takes a little skill. But since you have 6 mushrooms I figured everyone could get through even if hit.

How to beat it---Jump Carefully

"Room 2"
Invisible block floor!. If you happen to start jumping as you ride the belt passing under you can guess what you need to do. If you do not then you are in for a surprise trying to jump the gap. I wanted this level very early. People will fall and I did not want them to go to far back so soon. And with the mushrooms you can redo the first sections multiple times without dying to hopefully not cause frustration.

How to beat it-- Either make a path jumping when you first pass under, or take a long jump off the edge, hit as many blocks as you can, and pass through a second (or third) time by.

"Room 3"
This room presents you with a pipe spewing up goombas and a seemingly impossible wall. This level was created when I went from WiiU style to SMW style in creation of the level. I decided to save Wiiu style for a wall jumping level. I love the yellow blocks that you can hit but reform. I also love tossing goombas in the air. The trick to the level is bring down the right item and not activate the POW blocks while they are still captured. I wrestled with just having two goombas or turtles in the level but thought if the player killed them they would be stuck unable to go farther. I also tried putting wings on items, but they flew away and did not just float so that was out.Hence the pipe giving a endless supply. It also put a level of difficulty in the level since they keep respawning.

How to beat it- Toss a goomba up in the air at one of the block sections containing a P switch (trial and error). Hitting the P switch brings down 2 POW blocks and another P switch. The POW blocks can get rid of the plants (one is enough to make it jumpable and also clears out goombas) and the extra P switch to get through the other blocks behind them.

"Room 4"
PARTY TIME. Everybody needs to make a party room at least once in one of there levels. This is mine. The blocks give you Yoshi and Fire Flowers and is a breather from the first three rooms. So it does not matter if you are hit or not, Its a chance to power up before you go on. Originally I had breakable blocks on the floor, just two, designed to be a shortcut into the level, so if you fell later on in the level you could jump up and save yourself. Playing it though it was to easy to bypass the beginning and go straight to the party room. So I took them out.

How to beat it- Party like its 1999!

"Room 5"
This is a tricky level. I am not sure if its broken to the players advantage or not. The angled spikes at the beginning are to keep people from jumping on the ledge and cutting in line. And the spikes in general provide a hazard for Mario. ONLY if he does not have Yoshi. Yoshi can stand on the spikes and make this much easier. So the beginning of the extended room should be easy the first time. Eat the enemies, make your way across. While the ice blocks are to amp things up a little, the saws were more to make a wall so people did not go back right. When you jump from the ice ledge above the saws to the next ice platform you have some options.
1. Run fast and jump and hope you make it or
2. Use the cannon to leapfrog your way to the next platform.
After that its pretty simple to the door. There is a lot of dead space right at the end and if you go on top of the ceiling of the next room there are some power ups for you before you go in. This room is bigger then the one screen rooms, obviously. I first wanted a tall vertical path but the screen only scrolls so far up. I thought of a level that would be a maze that was above ALL the rooms but all those blocks meant someone would find to easy of a shortcut. I settled on taking up extra room but making enough space between blocks that players mostly would have to follow the path.

How to beat it- Use Yoshi, jump carefully.
PROTIP!- Before you hit the ice blocks you can see one of the platforms in the air as you walk by. Jumping off Yoshi will get you on it and bypass the ice. And you can get more Yoshi later.

"Room 6"
Cannon Room. This is probably the hardest room out of the bunch IMO. Depending on how Mario is though its possible to get through without getting damaged. I love the visual of all the cannons exploding at once. Especially when you first pass under in the beginning. Cool visual. I give the player a spiny shell at at the beginning of the level if they get through the door fast enough to catch it. This will help block many of the balls. Having Yoshi also is a plus since you can take a hit, but the size means you will be hit more.

-How to beat it- Non Yoshi Mario could actually be the best way. Enter fast and get the spiny hat. Run up to each mini wall and duck to the right of it. The hat will protect you from all the cannon balls. Its a safe spot. Time it out and jump over the wall to the next one. Duck and cover and wait it out. Jump and continue
-PROTIP!- If you are stubborn and persistent you can bypass all the rooms up to room 6. Walk against the conveyor belts and time you jump to bounce off a cannon ball and onto the ledge leading into room 6. You will have no power ups but you can beat it with just the hat.

"Room 7"
This rooms I wanted to put enemies on vines. But you cannot do that. So I put enemies on tracks and covered them in vines. Its a very busy level. I tried to space out the enemies so that you can maneuver without getting hit. I also tried to only use enemies that would work with the vine motif. A underground garden level. The plants on the bottom are NOT all timed together or jump the same distance. I added in some 1-ups on the top of the level to give people a reason to explore, as well as some fire flowers on the bottom to help if you got hit, and they look pretty.

How to beat it- If you have Yoshi, walk across eating as you go. Easy. No Yoshi but still have the spiny hat? Your protected from the top and bottom now against most enemies. With the exception of the flowers all the enemies can be defeated (even the wigglers) while your wearing the helmet. NO helmet? Stay above the plants but low to avoid enemies.

"Room 8"
Originally I wanted to use Hammer Bros for this room. 2 or 3 of them on different platforms (at this time I also started running out of items to use, I was hitting my limit and had to go back and delete some previous enemies.) Funny thing was that the Bro would actually jump down to the conveyor belt!. They would then travel under you, and often I got hit with hammers thrown from below. No matter what I did or how I blocked the Hammer Bros in they would eventually jump down. So I had to take them out and use the Wrench throwing people. Its the last room I made and I wanted to use a enemy I did not use yet. So this more simple room.

How to beat-Dodge the wrenches, jump.

"Room 9"
Or "How I now hate Jon-Michael and curse his name". This room starts by giving you a Yoshi and then 4 doors. 1 door leads to the pipe and exit. The others take you back to previous parts of the level. Take a guess and hope your right. My original plan was to put the doors on multiple platforms on one track going in a circle. The doors would not go to other parts of the level but back in the same room. Throw in some hazards and enemies and hopefully you lose track of which door was which and have to guess again. Could not do that though so I did what probably is semi troll and put the doors in other areas. The bad part about going backwards, everything resets. The good part, now you have Yoshi! It makes things much better. The Chain Chomps from room one can be eaten and disposed of easy, With no Chomps if you fall in room two things get better redoing it. Room 3 you can jump off Yoshi to hit the blocks and he can eat goombas. And then after that he is in the levels already and you know what to do.

How to beat it-Pray to Jebus

After Room 9 you earn your star and go back up the pipe for your victory.

Thanks for reading. I appreciate any and all comments here or on Miiverse. If you like the level feel free to star it as well. Since it was a long post the number again for it is:

0269-0000-0044-7A12

and my first world I made for people who have not seen it, World 1-1 sdrawkcab, is;

7B3A-0000-0039-2909

Thank you again very much for reading

Jon-Michael

ps; next level will be a right to left airship level.

JonSpangler

Twitter:

Tobiaku

Created anlther level, I'm starting to get the hang of it
Personaly I think its the best out of the four I have made, and the closest to what could be in an actual Mario game (plus an "secret" extra third path for the better players)
16BA-0000-0045-7EE0

Tobiaku

3DS Friend Code: 1977-0291-4355

Deviant_Mugen

I posted this in the sharing thread, but why not post it here as well! I also have two other wall jumping levels, which can be found in my profile, and two Waluigi costume levels, so check them out, if you're interested.

Edited on by Deviant_Mugen

"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."

sjmartin

@eXtremeHippo - I copied the code for Bob-omb Factory and will play it tonight. Looks like a lot of fun, and from the picture it's similar to one I've been working on. (Castle level, pipes spitting out things from above, conveyor belt, etc)

@spizzamarozzi - I played several of your levels last night! Loved them! You were definitely added to my follow list, and I'll play more of yours tonight. Well done!

@brewsky - What are some of your level codes? I'm trying to find some people to add to my "follow" list for great creators.

I've been trying to take pictures of codes from different creators on here to get a sampling from everyone. Keep up the good work everyone!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

Yoshi

@sjmartin: Try 53C6-0000-003F-C718. And wow, I wasn't expecting to be searched out. I'll be sure to play a couple of yours when I get the chance!

Also, 49 stars! You guys are awesome!

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

sjmartin

@brewsky: Thank you! I'm loving all the Nintendo Life forum levels, and I've been trying to go through and see who are the most active in the forums and see whose levels most people are talking about. I want to be able to experience as much as possible.

And I would definitely appreciate any feedback you (or anyone else) has on my levels. Most are just fun and chill. Some require some platform challenges. At the end of my levels, I want people to be able to say "That was fun. I enjoyed that."

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

OorWullie

@sjmartin: You're welcome to give some of mine a try,they're pretty fun to play,not overly difficult but still present a challenge with some puzzles thrown in.I'll give your's a bash in a little while and let you know what I think in the in game comments.Can find my levels in my signature

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

sjmartin

OorWullie wrote:

@sjmartin: You're welcome to give some of mine a try,they're pretty fun to play,not overly difficult but still present a challenge with some puzzles thrown in.I'll give your's a bash in a little while and let you know what I think in the in game comments.Can find my levels in my signature

I definitely will! And thank you!
I look forward to giving yours a go!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

Boo-Thang

I'm looking forward to playing these courses after work! I played a handful of courses posted in this thread last night, and I enjoyed them more than regular randoms :3

Boo-Thang

Linkus

how do I unlock sub-worlds and the last (?) line of items? I have built quite a lot but they won't show up.

Linkus

Lycidas

@Tamara: Thanks for the answer! That's a pity though, it would be nice to just use a door or pipe to reset the ?-Blocks. Well, I'll have to come up with another solution then.

@OorWullie: No problem, its always great fun to play your levels!
You might've seen Tamaras response already, too, syeah, no resetting possible.

I'll be playing some of your levels tonight, expecting some good entertainment, you really notice the difference between random levels from the 100Mario, and those of the NLers!

3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4

Super Mario Maker Levels

Nintendo Network ID: Dedalion

eXtremeHippo

Two of my levels were played in the stream!

Floatdown Mario
6BE1-0000-0020-59B0

Bowser's Bob-omb Factory
B9AA-0000-0033-20F9

I'm so annoyed that I didn't have a Twitch account so I couldn't post the codes in the chat during the stream! None of the viewers will be able to find them now, so I potentially missed out on lots of plays and stars!

Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG

Boo-Thang

@Rexcalibr
Lemmy's circus is much improved! I thought the challenge and fun factor was turned up! My only critique now is that the boss battle is too simple. I can't help but to fight him. I pretend he's Lemmy >.>
@sjmartin
I played "watch your step cavern" The course was fun. It was too easy, maybe cause there were too many flowers. I felt the block "maze" near the end was a bit boring and didn't fit the theme
@brewsky
Board Bower's Airship. I love this course! I love themed courses <3 Clean design. Challenges are clear. I love how platforms look like they are hanging from the bottom of the ship. Awesome boss battle. I killed myself though :x
@Deviant_Mugen
o_o I can't even play this! I tried maybe 20 times before giving up. Only made it to the ghosts twice. This is the first nintendo life course I have given up on! I would totally watch a youtube video of this being completed....
@Tobias95
King Koopa's Castle. Good classic castle feel. It was frustrating to die to unseen thwomps but after a few deaths I figured them all out. Moderate difficulty overall.
@JonSpangler
Nine Becomes One. Fun course! Cool introduction to the challenge with the conveyor. Some cool challenges. I felt rewarded for keeping Yoshi with me. I even ran into cannon ball hell to rescue him! The door room at the end could have been the most frustrating part, but I got it on the second try.

Okay, I wanted to play more courses, but now I really want to start making them again! I will return tonight to finish the list I created which includes courses by Maxoxpower, IntoxicatedDuck, Robot_Raccoon, Mariofan0 ;D

Boo-Thang

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