There's no privacy options when uploading a stage, is there? Like, friends only, or only those who have its code?
No, I don't think so, since you can't search for friends when looking for a stage. If the stage is bad, non-NL people aren't going to play it or give it stars, so you can get feedback from NL people. Then improve it and upload it again.
I played your stage "Wall Jumps Will Work". I thought the wall jumping around the Piranha Plant start was good but just honest opinion, the part right after that where you jump to a ledge on the bottom was a huge difficulty gap and when you are reaching down to that area, there is nothing really alerting you that you need to slide down instead of just drop down because there is a bottomless pit.
I gave the level a few shots and couldn't get past that part, and it seems like a lot of deaths occurred there from people who played your level. That said, you got 21 stars out of 89 people who played the stage, which is really good in my opinion. The amount of people completing your stage I guess isn't always a factor on how many stars you will get.
In return, if you have time please play my stage, Lemmy's Circus.
another thing about your earlier post on how you check out the layout/map after dying a few times on a stage to see if it's still worth playing, it wouldn't really indicate anything on a map like my level I posted. It's just aesthetic and the entire stage is really in the sub-world that you won't be able to see on the map.
Thanks for trying it out! Yes, I do understand that there was difficulty spike midway through the level, and it was a little hasty. I tried to make it clear what you were supposed to do at the bottom with coins, since this level was made with the tools available to you at the start, but it can be a little weird. What you were supposed to do is a half-jump and then wall kick off the pipe to the ledge underneath. It's a little tricky, but 53 people have been successful out of the 89 people that have played it. The difficulty spike is something I will be mindful in the future, though.
I played your stage. I liked it! The Ferris wheel type platforms did give a circusy feel to it. Only fault is that you used the SMB3 Ghost House theme. Just kidding, it's fine that you used it. I just don't like the music for it.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
Just turned it on there and got notification to say I've now unlocked all the course elements.The bottom row is still empty though,what's that for?
That's an extra row for your use. You can put your most used tools there for easy access.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
Ice themed level(with the slippery ice blocks)
Desert themed level(with quick sand platforms/ground)
Forest themed level(not sure what would come with this. the purple toxic water?)
Other random themed levels some specific to a certain game(Choco Mountain from SMW, the gray colored mountain terrain from NSMB etc. etc.)
More power-ups(frog suit from 3, balloon from World etc. etc.)
The random missing enemies(Chargin' Chucks, Rexes, Torpedo Ted etc.)
I played your stage "Wall Jumps Will Work". I thought the wall jumping around the Piranha Plant start was good but just honest opinion, the part right after that where you jump to a ledge on the bottom was a huge difficulty gap and when you are reaching down to that area, there is nothing really alerting you that you need to slide down instead of just drop down because there is a bottomless pit.
I gave the level a few shots and couldn't get past that part, and it seems like a lot of deaths occurred there from people who played your level. That said, you got 21 stars out of 89 people who played the stage, which is really good in my opinion. The amount of people completing your stage I guess isn't always a factor on how many stars you will get.
In return, if you have time please play my stage, Lemmy's Circus.
another thing about your earlier post on how you check out the layout/map after dying a few times on a stage to see if it's still worth playing, it wouldn't really indicate anything on a map like my level I posted. It's just aesthetic and the entire stage is really in the sub-world that you won't be able to see on the map.
What you were supposed to do is a half-jump and then wall kick off the pipe to the ledge underneath. It's a little tricky, but 53 people have been successful out of the 89 people that have played it. The difficulty spike is something I will be mindful in the future, though.
I knew that's what you were supposed to do... I just couldn't get the timing right.
Actually, when making this post, I played your stage again and beat it.
The stage was pretty short and it got a lot of stars. I wondering if shorter stages equals higher chance of getting more stars.
I played your stage. I liked it! The Ferris wheel type platforms did give a circusy feel to it. Only fault is that you used the SMB3 Ghost House theme. Just kidding, it's fine that you used it. I just don't like the music for it.
Thanks, yeah I made a ferris wheel with lots of different kinds of enemies riding it. I had to try different things on that one because I wanted to make most of the enemies stay on the ride and Magikoopas will teleport off right when they see you.
I was thinking of ways to give it a more circus feel. I guess I could have done more with the trampolines but I didn't know what theme would have worked best for it so I ended up going with the Ghost House.
I just realized that if you attach the bonus music icon on Mario, the music will play through the whole stage and it would have been perfect for a circus theme.. too late I guess. I gave the circus more of a haunted theme than I probably should have.
I wonder if they will add the special Mushrooms to the other versions of Mario games or if they are too difficult to make work right so they will stay exclusive to the original style.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Advertising my courses!
Puzzle Mystery Tower. Long course, very puzzley. Exploring and consideration is a must to clear it!
C29E-0000-003F-272F
Peach's Night Out. Staring Peach. Features fun exploring and one hard puzzle. Few enemies or platforming.
37BA-0000-0029-7ADE
I beat your courses! ^w^ <33
@Rexcalibr: Lemmy's Circus. The idea for this course I like, the course itself could use some work. It felt unfinished! The course is bare with no challenge. The boss battle was completely bland and uninspired. Lemmy is too silly for his circus to be this quiet! x3
@eXtremeHippo:
Bob-omb Factory is excellent! ^o^ Creative concept, fun theme. I though the Bowser battle was challenging and well done.
@imasquidnow
I played both of your courses.
stuff and things was random, fairly easy, but it was enjoyable enough to play through.
saws and springs was very frustrating but I liked it. Putting the springs at the top of a deadly wall kick challenge was devilish, but the challenge of the whole thing was great! The bullet bills pattern is somewhat random, and twice I had to start over because I couldn't get passed them. D:
@Crimson_Ridley
Get a Life! The stage was sort of fun. I think the "find the lives" concept is a good idea for 100 Mario, but I personally didn't feel the need to find them all. It was very easy to steal the lakitu's cloud and skip the second half the course.
@Tobias95:
Topsy turby spin was extremely short and easy, but I learned how to better use spin jumps
Brewsky was right about my Lemmy's Circus stage not fitting with the haunted house theme. I remade it on Super Mario World style, tweaked it and now I think it has much more of a circus feel.
Thanks again for the feedback!
here is the new code for anyone who wanted to try it
also made Lemmy's eyes more rounded
I deleted the old one but now can confirm you don't lose your stars when you delete a stage. I have 47 stars. Only need three more to get 50.
@Rexcalibr: Lemmy's Circus. The idea for this course I like, the course itself could use some work. It felt unfinished! The course is bare with no challenge. The boss battle was completely bland and uninspired. Lemmy is too silly for his circus to be this quiet! x3
I'm afraid of making them too challenging because I figure most people will skip levels if they're too hard. Any suggestions to make the boss battles more interesting? I figure most people will just run past the boss if they get the chance...
Will check out some of your courses in return. Appreciate the feedback.
The idea of Peach having her "night out" is hilarious to me for some reason and I liked how you made multiple rooms and houses and stuff. That's something I need to start doing more of. It took me a few tries but I figured out the puzzle and gave the level a star.
@Rexcalibr: Dedinitely felt more like a circus this time around. The palette swap to World seemed to work better as well. Nice improvements.
As for making a boss fight required, why don't you try one of mine? Board Bowser's Airship has a two phase boss fight that is outright required. Sorry for the shameless advertising.
The code for the level is in my signature.
The problem with designing boss fights like this is that it took about three hours to perfect it for this stage. The general concept remained the same, but the design went through about 10 phases before settling on the final design. Your mileage may vary, though.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
Sorry to ask again, but does anyone know if the Nintendo UK stream today will be uploaded to YouTube, or is there a way to watch it after it's finished?
Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG
@Rexcalibr: Dedinitely felt more like a circus this time around. The palette swap to World seemed to work better as well. Nice improvements.
As for making a boss fight required, why don't you try one of mine? Board Bowser's Airship has a two phase boss fight that is outright required. Sorry for the shameless advertising.
The code for the level is in my signature.
The problem with designing boss fights like this is that it took about three hours to perfect it for this stage. The general concept remained the same, but the design went through about 10 phases before settling on the final design. Your mileage may vary, though.
I played your Bowser's Airship level and was excited to see what the Boss Fight would be like but I died about 8 times in the beginning with the platforms. I know you need to be able to take hits during segments like this but the platforms are also really narrow and fall down.
It's a stage I would have spent more time with it if wasn't midnight here and I have to up for work at 0630.
I'll try it another time I hope.
EDIT - who needs sleep!? I still kept playing; the the layered boss fight was a great idea. Very creative and overall, difficult stage but never felt unfair.
so the skip function was a good idea... 9/10 maps on expert are small, poorly designed rooms with a million enemies.
i played a total of one map tonight that wasn't some stupid gimmick, and it was ruined by the maker placing too many hammer bros near the end, making it frustrating. that was disappointing because the platforming was pretty solid. and i forget to star it.
this is a really good game but, unless checkpoints are added, it wont ever be a great game. completely takes the fun out of a long map by dying 5 minutes into it and having to restart.
Maybe a stupid question, but how can I "reset" item blocks? I want an item to be obtainable again without using a spawning pipe, but I can't figure out how, though I recall having seen it in a level I played... using pipes to change to the sub-level and coming back doesn't work, and doors won't, either.
3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4
Good news everyone,
I got a reply from NintendoLife this morning and they said they are going to be featuring levels made by the community.
However, they'll be looking through those submitted to their sharing area (the "Share Your Levels" button in front page).
I hope they are not going to trust the rating/liking sistem since 95% of the levels submitted has one to zero likes.
Make sure you submit your levels!
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
I've got a few stages to share in the event anyone is interested.
Big Bang Barrage! - 4084-0000-0031-28A4
Molten Caverns - 5AAF-0000-0041-031A
Pop'n Pipe Plateau - 5EF7-0000-0033-3F56
Lakitu's Jumping Hillside Jam! - 82BC-0000-003E-5E47
Hot Under Pressure! - 1E18-0000-0040-7095
Hot Castle Trapeze - 4341-0000-0041-5A90
Cold Motion - 0FDC-0000-0044-3E99
These are my best work thus far, (I've got more but don't feel like listing them.) and I hope you will Let me know your Impressions of these stages after you have played them.
You were expecting a signature, boy I bet You're Disappointed.
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