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Topic: Super Mario Maker - OT

Posts 1,841 to 1,860 of 4,835

sjmartin

spizzamarozzi wrote:

I'd like NintendoLife to do a weekly top-5 of the best levels made by our community, and feature that on the website's front page.
What do you guys think?!

Excellent idea!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

Joeynator3000

@Darth_Vader Yay!!! lol

TylerTheCreator wrote:

@spizzamarozzi: Great idea.

This needs to happen, I want my 1-1 Advanced Remix featured, lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

imasquidnow

i made 3 maps today on my first day with the game. it's harder than expected.
i'm a new poster but have lurked for awhile.

imasquidnow

TylerTheCreator

So I only have two courses uploaded. I don't like my first course very much, Pot with Johnny Hopkins. I didn't intend for all those enemies to be around at the beginning at once. The Chain-Chomps are supposed to fall down the stairs when you get to the stairs, and the Hammer Bro isn't supposed to jump out of his room I made for him. Sorry about that.

I still like my course The Montgomery Mile, though. But I'm working on a third course. Have been for two days. It's not supposed to be hard, it's very traditional. But I just don't know what to put down. I'm gonna take a break. I can't think of what to put down next.

I think some of you pump out levels too quickly and they turn out unorganized and unpolished. Take your time with them.

TylerTheCreator

3DS Friend Code: 1633-4674-8666 | Nintendo Network ID: Shock-T

Tobiaku

I made this one yesterday
0EB8-0000-003D-EDB9
It's focusing on spinjumps

Tobiaku

3DS Friend Code: 1977-0291-4355

Boo-Thang

Wow, I'm late checking out this thread!
Everybody play my course! I put a lot of time and effort into it! ^w^
C29E-0000-003F-272F
Play mine and I'll play yours. <3

Boo-Thang

Yoshi

If there is one lament I have with this game, it's how a lot of people skip levels without giving them a few tries at them. I get the notifications when someone plays one of my levels, so I look to see if they beat the level and I can tell how many times they tried the level before they eventually skip it. There have been a fair number of times where people just try it once before moving on and they die at spots that aren't exactly too tricky.

The problem is that this might instill a mentality that the stages have to be made easier so they can beat it on the first try without having to put in some effort, but I feel like my courses won't reach their full potential unless there's at least one challenging spot, whether it be a puzzle or a tricky bit of platforming. Levels stick out in our mind in past games because there was some obstacle that we were happy to overcome, and I feel that is lost in this game because we can skip levels whenever we please.

Of course, taking out the option to skip stages won't solve the problem, because there are some truly terrible levels that deserve to be carted off, sent into space, dropped into the water, or thrown to the dogs (depending on which direction you feel like swiping), but some good courses are being skipped because the option is there.

Just my two cents, really. I don't think there's a better option to what we have now, but it is an issue.

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

Crimson_Ridley

Get a Life! Get Five!

I think this is my favourite creation so far.

EF1E-0000-0043-73B3

It's a challenge to find all five lives in the level, and a bonus sixth life to grab if you complete the 100 Coin Challenge!

Crimson_Ridley

imasquidnow

@brewsky
will likely have better luck finding people to finish your maps by posting them here or similar sites, rather then rely on the randomness of online.

here are 2 of mine:
3ACC-0000-0043-5EFD
0793-0000-0042-EAC6

imasquidnow

Boo-Thang

@brewsky:
As long as you are building courses that you like, you shouldn't be concerned with players that are skipping it ^^

Boo-Thang

Yoshi

Tamara wrote:

As long as you are building courses that you like, you shouldn't be concerned with players that are skipping it ^^

That's true, but I would also like to upload more courses as well.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

eXtremeHippo

People on GameFAQs and Miiverse have been saying great things about this level of mine:

Bowser's Bob-omb Factory
B9AA-0000-0033-20F9

It's a Bob-omb Factory with conveyor belts, various rooms including a mushroom testing room and a room for faulty Bob-ombs, and a boss battle with the owner of the factory.

My other levels are in my sig. Race The Koopa Shell v3 has had good things said about it on Miiverse and GameFAQs, and Nintendo Life's Alex starred both Bowser's Bob-omb Factory and Floatdown Mario!

Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG

MasterWario

@brewsky: I hear ya on that one. I know I've swiped a few away myself because I'm just upset with the difficultly. I tend to swipe if I died in a way that seems unfair to me, e.g., if the number of things going on just takes a random spike or if I wasn't directed and died at a dead-end or because I didn't know where to go.

But really, I swipe the most when I die in a level that's cluttered or aesthetically unpleasing.

I may be in the minority but that's what I tend to swipe for.

I would say though that it's important to not put a particularly difficult segment right at the beginning of your level. I'd think people get upset if they can't get anywhere in your level. I know I do. Also, unless you have a specific reason or you aren't giving out any power-ups in the level, put in a power-up near the beginning of a level. A mushroom doesn't take any of the mechanical challenge away from your level but gives everyone an extra hit if they need it.

Although, I just played one of your levels and thought it was great, so idk; it followed all my advice pretty well.

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

Yoshi

@MasterWario: That's pretty much the same for me as well, although I do try to play through some of the more messy stages, just to see if there's something to redeem it. Troll moves are a no go in my book, though. However, I do try at least three times and I don't make a decent amount of progress, I end up skipping it. But, sometimes I go back and look at the level preview to see if it's worth giving a few more shots.

Also, thank you for playing my stage! And for the comment as well, it truly helps.

EDIT: Oh man, two stars? You are so kind! It's time to return the favor....

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

spizzamarozzi

brewsky wrote:

If there is one lament I have with this game, it's how a lot of people skip levels without giving them a few tries at them. I get the notifications when someone plays one of my levels, so I look to see if they beat the level and I can tell how many times they tried the level before they eventually skip it. There have been a fair number of times where people just try it once before moving on and they die at spots that aren't exactly too tricky.

Yeah I hear you - it's an issue. That's why helping each other in a community like this is crucial.
I have gotten only 21 stars out of 7 levels - an average of 3 stars a stage, 90% from members of this community - so if it wasn't from people on here, I would be really disheartned, but I mean, that's the nature of the game isn't it. You have to keep a community spirit, play other people's stages and they'll hopefully play yours.

The only complaint I have at the moment is how the actual choosing of the stages is structured. Because the world levels section is structured a bit like the Apple Store, the stages that get more stars are the stages who will likely get even more stars because they are at the top of the charts and the first you see when you start the game. The options to browse the levels by category or difficulty level are incredibly limited or non-existent.
Because of this, the only chance you have to have your level played by complete strangers is the 100-Mario mode - but people who play this mode are mostly interested in getting to the end to unlock the items - they are not in the mood to try a stage twenty times. That's why the most popular levels are those where you don't have to do anything - don't jump, don't move, don't touch anything (what about "don't play the bloody game?!").
In a future update, I'd like to see a more intelligent way to spread the levels - how about a button to "send" the level to somebody, or stuff like that. A "Nintendo Treehouse Favourites" perhaps?! Or a "NintendoLife Recommends" sections, like we had on the eShop a while ago.
If NintendoLife agrees on doing a weekly top-5 as I have suggested, then other great levels will get more visibility. I would ask directly to the staff formally, but I don't know how.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi

MasterWario

After running through several 100-mans and playing my levels again, I realize several of them are easier than I thought. Might need to start raising the difficulty up a bit. Although I still don't get how so many people lose to the easy ones -_-

@brewsky: You're welcome! Always happy to play a level of that quality.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

spizzamarozzi

@brewsky: I've played your latest level (Hit the Switch v2) and it was a bit too hard for my liking. Hope you're ok with honest feedback. The leap of faith from the ledge is a bit too much. First time I jumped, missed the platform and died. Second time I jumped but the P-Switch effect was still active, so there was no platform and died. Third time I did everything perfectly and I was so happy that I forgot that the platform was made of blocks too, and when I pressed the newly acquired P-Switch, I died again. If this was in the 100-Mario challenge, I would have skipped it. Challenge is more than welcome, but I personally would avoid situations where the players has multiple ways to die - one is enough.
I have made the same mistake in many of my levels and if it wasn't for people who pointed it out I would still be doing it!
These passeges might be obvious and easy to you because you have made the level, but I didn't know what was coming so it was very frustrating. You also have to keep in mind that when you die you have to do everything all over again - had you respawned instantly nearby, it would have been a different story, but starting all over again many times takes a lot of your time. It's a very very neat idea but you should make the level a bit less unforgiving!

Edited on by spizzamarozzi

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi

Yoshi

@spizzamarozzi: Thanks for trying out that level. It was...I guess my second attempt at a high pressure level (considering there was an original Hit that Switch!!) I will tweak it to make it a bit more friendly. The fact that you can make the leap of faith and miss the platform you're supposed to land on because the P Switch was still active is most definitely an issue. This wasn't supposed to happen, but I suppose something tipped you off to do something in that stage that wasn't intended, perhaps by grabbing the extra P Switch at the beginning? Or maybe you took a shortcut that really wasn't supposed to happened. These should have all been ironed out beforehand. I truly hope I can make a fun stage with this concept, but it looks like I missed the boat on this one. Back to the drawing board!

Fortunately, my other stages are not as demanding. There is a bit of challenge in a couple of them, especially in Wall Kicks Will Work and Board Bowser's Airship, but others are pretty relaxing at the same time. Except Find Toon Link!. That course is getting the boot shortly. (Or at least a much better v2)

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

Robot_Raccoon

just had a go at making a airship level, tried to make use of the doors, which i haven'r really used apart from one time (but use them in a way so you don't end up on an unconnected part of the ship or something- I also hate door guessing puzzles so I hope you don't mind them just being a little harmless gimmick in this)

7977-0000-0043-D011

I'm also feeling the burn of people skipping my course after dying at an easy spot. I made a level called Vine Mines, and honestly I feel like it's my most aesthetically pleasing work so far, theres a few tricky bits with some vines but nothing that I feel is unfair, it's all just Mario type platforming. People die at parts I just can't get my head around.

I just assume these guys want to unlock as many amiibo costumes as possible.

Any advice or crit on my courses is welcome also, if theres a "leap of faith" (something i do try to avoid), I will have at least marked where to aim for with a coin or something (but I think they're mostly just pit falls to get you back to the main course safely after finding a secret).

Robot_Raccoon

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