Hello, everybody! I made a second episode for my Peach adventures, called Peach's Big Break!
I also played a few more of your courses~ @Yai: Koopa's Mountain Pass. Cool course! You turned koopas into killing machines! o.o; @CheIsAngel: Only touch for pipes. Not a big fan of the "do nothing" courses, so I decided to also play Random Play.
Random Play should be called "fall to your death", because that's what I did for about 20 minutes straight! Dx But I did beat it! @Undead_terror: Race To The Hospital. Ugh! I was excited to play this one because I love themed courses, but one thing killed it for me. I picked up a fire flower and was unable to continue because I was too tall...and I couldn't backtrack because I had jumped through a one way platform... @OneBagTravel: Pipe Problem. Short and simple, not much to say about it. Golden Bridges. I was able to fly over this entire course from the beginning...>.>
@CheIsAngel: Only touch for pipes. Not a big fan of the "do nothing" courses, so I decided to also play Random Play.
Random Play should be called "fall to your death", because that's what I did for about 20 minutes straight! Dx But I did beat it!
Well at least you beat it xD and the do nothing courses I enjoy for making creative stuff that's pretty to look at but I also enjoy making challenging creative courses
I will try yours later today ♥
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Name - Chels My Super Mario Maker Levels ♥
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I was making another level and it's bugging me more that I can't make higher levels and use more doors.
I had to cut off a Zelda 2 based level because I ran out of doors and I had even reached the maximum number of bricks.
@Undead_terror:
Okay, I went back to beat and it was easy to clear. (I avoided the flower, but the tempation was strong)
I also...reluctantly...gave the course a star. Most parts of the course were fine, and like I said, I love themed courses~ XD
One more thing that bugged me was the fire trap! @ChelsAngel:
Okay! I will play more of yours too. There's nothing wrong with making "do nothing" courses, I just personally don't like to play them @SuperWiiU:
You can use a pipe for a second map which will give you four more doors.
Also, I like filling in walls with blocks too and I've also reached the limit before.. The trick it to only fill in where the player will even see. No point filling in everywhere!
@SuperWiiU:
You can use a pipe for a second map which will give you four more doors.
Also, I like filling in walls with blocks too and I've also reached the limit before.. The trick it to only fill in where the player will even see. No point filling in everywhere!
I did both and cut where the player can see and still ran out.
@SuperWiiU: You can use exclusively pipes. If you wanted doors instead it's definitely annoying, but you can create, as far as I'm aware, as many subworld pipes as you want, and just use that as the "doors". If you run out of space then, I can tell you your level is too big.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
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@SuperWiiU: You can use exclusively pipes. If you wanted doors instead it's definitely annoying, but you can create, as far as I'm aware, as many subworld pipes as you want, and just use that as the "doors". If you run out of space then, I can tell you your level is too big.
You can use pipes but only between 2 sections and I already used the first section, and pipes don't fit in a Zelda 2 level.
@SuperWiiU: If you're making a Zelda II level, you can pretend the pipes are the elevators to give the illusion of more vertical space.
I've seen many people use pipes with great results in their levels, including that Zelda 1 level, and Gamexplain's remake of the haunted mansion from Mario 64.
Sometime later today I'll work on my next level, it's going to be an easy "Special" one though, sort of. There's like, only ONE hazard in it, and it's super easy to avoid. lol
Anyways after that I gotta wait until 50 stars. :c
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