@eXtremeHippo: I really loved your level, got stuck near the end, the bit with the Super Leaf-spewing pipe and the Bob-ombs (I think it was the end!) but I gave it a star since it was a very professional level! No wonder Nintendo featured it on one of their live streams!
Guys, check out this level (not mine): 5999-0000-0093-0AAF
It's guaranteed to blow your minds (so long as you're not aware of recent developments, that is!)
@sjmartin: Really cool level, the bit with the Fire Bars was tricky if you didn't take the time to creep through it! Gave you a star ).
Thank you very much! I really appreciate you trying it and your comments! (And the star!)
I copied down some of your level codes to try this week. Looking forward to it!
This is one of my personal favourites; it's got a fairly heavy theme running through it, but I think the actual game mechanics are solid. It's probably the most macabre stage I've seen (and certainly the most macabre I've made), to the degree where I've slightly worried myself. Anyway, please let me know if you like it, or think it's more a case of style-over-substance:
I got these new costumes and I had no idea how to use them, so I made a stage consisting of four separate mini-levels, each with a different character and a very different feel. This is my first, conscious attempt at making a level that players in the 100-Mario challenge can play and beat without losing dozens of lives. It is not spectacular in any way - and it's not as intricate as some of my previous levels - but it's very concise and player-friendly. The section with Rosalina is a very classic and easy platforming stage. The section with Waluigi is one of those "lead the bomb and use the stomper as a lift" thingy. In the Ashley section you have to use the doors and do specific things in order, but it's very simple and snappy. And the Falco section is just a "brute-force" maze - but a very obvious one (I love mazes!!). If you don't like a mini-stage you can go back anytime and tackle a different one. And at the end of the level you're given an automatic 1up, which should make people in the 100-Mario challenge happy. Have fun!
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
@Rikaria: I really really loved that level. The mechanic you put there with the moving block looks really seemless, the timing is perfect. It was really satisfying to finish each part? Creative, fun, balanced. Great level.
@Maxoxpower: I will need to try this one again tommorow. I ended up completely blocked after trying to git my may to a pipe with bombs, and I have no idea if I You Did It Again up or missed something obvious. I'm very tired, so i'll give it another try tomorrow, during my off-day.
@spizzamarozzi: It is super cute. I especially like the waluigi part, but that might be because I just made a level using bombs myself ^^. Ashley felt a but underwhelming, but I can't say why. Other than that, I liked each part and it was really nice.and fair
@GIR: I tried your levels. They are really cool for what they are trying to do but Mushroom Minder and Building Bridges With Buzzy are really not my thing. I like platforming levels with enemies and a nice theme, that try to ell a story. Or pure platforming levels. So yeah, not to my tastes, but not bad by any means.
@gaming_24_7: Ok so you're Julian. I'm getting lost between the names sometimes ^^ I really really liked that level.
I loved the part with the P-block that rolls ont he bottom of the screen, and you have to follow by timing your jumps. I ended up finishing your level by the borrom route though. Those were the cutest troll block I've ever seen. Nice design, good platforming, fait difficulty. Yep that was nice.
Thank you very much for your feedback. I put much work in this level and I am very glad you liked it. But you are right: three different names are very perplexing. I changed the name of my Mii and the name here. Now, it is the same everywhere
@Maxoxpower: I will need to try this one again tommorow. I ended up completely blocked after trying to git my may to a pipe with bombs, and I have no idea if I messed up or missed something obvious. I'm very tired, so i'll give it another try tomorrow, during my off-day.
thanks
try my new code : updated the level a little bit :
Castle Brick N'Roll! (DDA5-0000-0094-CD01)
I played some levels earlier by guy called Sporky (I think it was that) ,you probably know who he is as he's the number 1 top rated maker. Blocksploitation was one of the levels I played,I think it was his most recent one.Have any of you played it yet? I've no idea what he's done or how he's done it,any ideas?
I've just played another level by the same guy called Luigi's Last Laugh,he's got Luigi's riding Dry Bones and firing out cannons,operating chain chomps,Luigi MagiKoopas and clouds with moustaches.How's he managed to do that?Can this be done with the 8-bit Mario? Can't believe I've not noticed this guy before,his levels are fantastic.A bit on the easy side but so much fun to play.
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