@99mushrooms: Thanks for checking it out! I don't care about stars so much as clears. I've noticed that once a course is relegated to Expert 100 Mario Challenge, it barely gets played at all any more. However, I will probably unlock 40 uploads before I even add my 21st course so stars don't matter much any more.
@Chandlero: just watched you playing my newest single screen and I see what you mean. I think I can fix it so it is set without messing level up. I loved watching you play it and look forward to making videos for others soon, I also watched pi in the sky and it looks like a great level so I stopped watching and will play it myself when I get a chance
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@99mushrooms: Thanks for checking it out! I don't care about stars so much as clears. I've noticed that once a course is relegated to Expert 100 Mario Challenge, it barely gets played at all any more. However, I will probably unlock 40 uploads before I even add my 21st course so stars don't matter much any more.
I cleared one of them for you.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@Freeon-Leon: Thank you for your detailed thoughts - there's a lot to think on there as you've made a lot of interesting remarks. The 'palate cleansers' are a really pertinent point. I've tried to be quite conscious of them in other levels (I tried to employ them in 'Narrow Escape', which was the first time I sat down with this structure in mind [albeit with a much blander core mechanic]), but due to the fact that every door had to open in the middle of the action (to make everything spawn correctly), I just got into the habit of linking start to finish for every section. They could be avoided by clever use of some pipes though.
I think you're right about the final obstacle... Part of me still likes it, purely because it's sight to behold, and a culmination of pretty much everything in the level crammed into one disorientating mechanism, but it IS very, very hard, and the fact that Mario jumps off screen into the ceiling really doesn't help things. If the level were a bit less skeletal, I could include it as an optional secret path, but it's probably a bit of a clunky finish as it stands.
I thought the fact that you'd made a similar ghost house level was really funny. I freely admit to being inspired by your Ice Castle, but I had no idea about the 'Circling Ghosts' level. I thought it was really good, and the secret route that was only available if you'd kept the Propeller Mushroom made me realise how rare those kind of things actually are; mostly you either find a route and can take it, or you don't find it and are therefore never even aware of it. Having a visible secret route that you can only take if you've kept something from earlier in the level felt really Nintendoish and cool. And the Buzz Saw level was just wonderful, for the reasons I said at the end> It feels like the design philosophy is nourishing that level, not constricting it.
Thanks for playing and critiquing, and I'll go read that article!
@Maxz: Yeah, I know how you feel about that final obstacle, I had the same problem with one of my levels (Donut Touch That!). It's just so awesome looking at the end that I decided to leave that very difficult challenge, even though it could frustrate some.
I was playing some of your other levels and I must say they're very good! I loved how you could destroy the christmas tree in Tingle All the Way, it was a lot of fun. Btw, I don't think you ripped off my level And thank you for playing my levels too, it makes me happy to know someone enjoy them. I'm also working on a completely new level that features the Wierd Mushroom as the main mechanic. I hope it's as good as my lastests levels.
Hey guys! Please check out my levels below, I'm really happy with how they turned out. They're all under my ARCADE CLASSICS series and make use of neat little mechanisms.
Space Invaders (1978)
A9CB-0000-010A-1D7F
Mechanism: Vertical Shooting
(http://imgur.com/a/zKPIj)
Aliens! Shoot down these creepy critters before they reach earth by firing defensive missiles. While the shooting mechanic isn't perfect here, I still think it gets the job done well (vertical firing on player command took me a while to solve).'
Burger Time (1982)
9A0F-0000-010A-1CFA
Mechanism: Door Key
(http://imgur.com/a/IdPtA)
Peter Pepper is back! To beat this cabinet, send all the burger ingredients (blue platforms) to their plates while avoiding enemies. Pretty proud of the mechanics in this one, the exit pipe only opens once all springs have hit the bottom.
Pong (1972)
49E2-0000-010A-1C8F
Mechanism: Score Keeping
(http://imgur.com/a/GCnp3)
The one and only. Move your paddle up and down to hit the ball. Earn 3 points on your opponent to win. This one would be a little better if fireballs moved faster, ah well.
@Chandlero: well, I couldn't fix the screen without messing level up so I will be making something else for the single screen challenge. It don't look like I can use my video camera as a Capture card so I bought a ezcap 170 and rca splitters hopefully that will work. I went with that one because it is compatable with windows 10 and is in my price range
@Freeon-Leon@Maxz I found the obstacle at the end too easy. Simply because of the mushroom you got just before. As you can see in the video I just damageboosted trough the ghosts. That was possible since you saw that the goal was near.
My first impression was that you can remove the mushroom but of course Freeon-Leon is right. That is too hard and the increase of difficulty is too high. Maybe you could expand the last section and soften the jumps in the end.
I would love seeing a 'Circling Ghosts' level. I love ghost houses in Mario World style
@99mushrooms: Yes, I guess, you can't alter the level to a single screen. That doesn't matter since it is still a short and funny level.
I'd welcome some cold, hard, honest criticism of this level, for future reference in my approach to level design. Please don't star it if you don't actually like it:
I based this level around the principle of introducing a mechanic, developing it, throwing in a few twists, and then trying to provide a conclusive grand finale (someone posted this the a few weeks ago and I found it interesting: https://www.youtube.com/watch?v=dBmIkEvEBtA).
However, I'm worried about a few things. Firstly, that the over-adherence those design principles has left the level feeling a bit segmented and lacking in character; the result of a 'painting by numbers' approach to level design. Secondly, I'm a bit worried that the core mechanic quickly develops into something hyper-precise, unforgiving, and potentially frustrating (I've tried to be semi-generous with power-ups to allow for some errors). I wanted it to be challenging, but satisfying to master and complete, but I'm worried people might just find it awkward and give up. I'm also worried that the 'bonus theme' soundtrack might outstay its welcome, but it's less menacing, and more light and airy than the normal airship theme, so I went with it.
And for anyone who hasn't played it already, I also made a Christmas level:
Which SEEMS to have inspired another:
Although I don't know for sure. I'll admit the pun is a pretty obvious one to make, and I'm sure I'm not the first to come up with it (the original name for my course was going to be '♪ Tingle Bells ♪', but I liked the secondary meaning of '♪ Tingle All The Way ♪'). However, the '♪' bookends just make everything seem TOO similar... Anyway, there are more important things in the world to worry about than potential Mario Maker plagiarism, but it did strike me as odd. To his credit, the guy's got some pretty neat snow effects going on that I've never even seen before. If you're feeling super-Christmassy, you could check out both levels!
Love the level, I started playing another of yours but had to leave for work. I starred pi in the sky and followed you to come back to your other levels
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@holdencaufield: Very nice and innovative levels. I played Space Invaders and recorded it here. I think, I played the level wrong. You said something about vertical shooting but I only could shoot diagonally. As in Space Invaders the last UFO is the hardest one and I missed it. Fortunately, I could trick the last one
@Maxz: Thanks for playing my Single Screen level. Yes, you broke it and I was aware that this could happen. However, there is so less room on one screen that I couldn't fix the upper part. I tried to do it very difficult to skip anything. You was very good figuring that out! My next One-Screen level is better. I guess, I will finish it tonight. Thanks again for playing! Maybe you could try again and doing the intended way but I guess the level is not good enough for playing twice
@all: I found it very difficult to create a Single Screen level that is not too easy and still very funny. On the one hand, the level shouldn't be too short and on the other hand, you don't want that the player dies a lot. How do you the compromise?
@Freeon-Leon@Maxz I found the obstacle at the end too easy. Simply because of the mushroom you got just before. As you can see in the video I just damageboosted trough the ghosts. That was possible since you saw that the goal was near.
My first impression was that you can remove the mushroom but of course Freeon-Leon is right. That is too hard and the increase of difficulty is too high. Maybe you could expand the last section and soften the jumps in the end.
I would love seeing a 'Circling Ghosts' level. I love ghost houses in Mario World style
@99mushrooms: Yes, I guess, you can't alter the level to a single screen. That doesn't matter since it is still a short and funny level.
I would suggest putting the mushroom by the checkpoint. If you make it up without being hit in the easier part you can damage boast through the really hard part. But if you don't make it through the easier part the games not over you still have a chance you just need a little more skill for that ending
@Chandlero: I think I broke your level too, but it didn't ruin the level. Would lowering those ?blocks and putting ceiling there help? Smw is very breakable theme for puzzles. That's why I mostly use smb3.
@Chandlero: I don't remember you mentioning it to me (doesn't mean you didn't) but I noticed that you cleared and even starred some of my courses, thank you! I favorited you so I'll be checking your courses out later for sure.
@99mushrooms: Thank you! Are you Zach? I'll definitely check out your courses soon. I'm sure I have some courses that you would like more than others... I make several different kinds. If you want to check out some that don't require much exploration or puzzle solving and are not NSMB style (which is my favorite honestly), you might like these. If you do check them out, please let me know if any meet your tastes and, if so, what you like about them!
@Chandlero: I don't remember you mentioning it to me (doesn't mean you didn't) but I noticed that you cleared and even starred some of my courses, thank you! I favorited you so I'll be checking your courses out later for sure.
@99mushrooms: Thank you! Are you Zach? I'll definitely check out your courses soon. I'm sure I have some courses that you would like more than others... I make several different kinds. If you want to check out some that don't require much exploration or puzzle solving and are not NSMB style (which is my favorite honestly), you might like these. If you do check them out, please let me know if any meet your tastes and, if so, what you like about them!
I'm justin I might have played under my daughter's account though which is Judy I don't remember. I will check them out
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@99mushrooms: You played them as Justin. I favorited you, will definitely check out your courses soon. It seems all of your codes in your forum signature are out of date btw.
@Chandlero: I think I broke your level too, but it didn't ruin the level. Would lowering those ?blocks and putting ceiling there help? Smw is very breakable theme for puzzles. That's why I mostly use smb3.
My newest single screen puzzle.
I'm curious, what issues have you noticed in SWM that often break puzzle levels? I think you're great at crafting puzzle courses so I'd definitely appreciate the insight for my own sake!
@AdamLikesNintend: Least breakable theme is smb1, since you can't carry items. In all other themes you can throw items and jump on them to get higher. In smw, you can throw items upwards, so they can get even higher.
Yoshi is very good in getting many places. Its very hard to make place, where Yoshi can't go.
Make sure you have ceilings in your puzzles. Underwater is only theme, where Mario can't get over highest block.
Softlocks make you restart level from beginning. Some may be unavoidable, but I almost always use reset doors to reset enemy positions. If you put essential items inside blocks, they don't respawn (except vine), forcing player to start again.
Keep it simple. More items there are, more ways to break puzzle. Think what items are really needed for puzzle. There are not many futile things in my puzzles.
Here is my recent "Single Screen"-level. Please try it out and let me know if it's doable. I hope this one is not breakable and has no softlocks. Please let me know when you find something. Making Single-Screen levels is very hard since you don't have so much freedom, obviously. Therefore feedback is very important. Maybe I will change a big part of the level before submitting it to the challenge but first I want someone to play it.
@mrichston: I will play your level later. First I need a break. I needed so much time finishing my level before I could upload it. That is so because I put checkpoints into the level and had to clear it from all of them. The first clear is very hard since the level is not really intended for clearing in one run. I have checkpoints for a reason
@Chandlero: I think I broke your newest level too. I soon realized you don't need whole water section, springs or that buzzy beetle to complete the level. I really didn't find place for those things. And even if spring in water section would have some meaning, you can just go back through pipe you came from and skip it, unless you die. I just bombed my way to checkpoint found in first screen. Checkpoint had that vine that didn't do anything useful. After few trials and errors I was able to finish level.
@Chandlero: I think I broke your newest level too. I soon realized you don't need whole water section, springs or that buzzy beetle to complete the level. I really didn't find place for those things. I just bombed my way to checkpoint found in first screen. Checkpoint had that vine that didn't do anything useful. After few trials and errors I was able to finish level.
Thanks for playing. I feared that this could be possible. I tried to eliminate this but of course I failed You did you bomb? Did you grab the bombs?
I will fix this immediately.
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