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Topic: Super Mario Maker - OT

Posts 1,801 to 1,820 of 4,835

Freeon-Leon

Do I have to unlock the Timer and the trail of Mario tool? I though those would be there from the beginning

Check out my super awesome Super Mario Maker levels.

3DS Friend Code: 4596-9585-5314 | Nintendo Network ID: JahirBGoode

Yoshi

bezerker99 wrote:

Greatest videogame sound effect ever !!!! http://www.youtube.com/watch?v=sAfMls4_suQ&sns=em

Ohhhh!! That's the sound effect you used in that level! See, custom sound effects only work locally, so I was curious what you did there.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

Rexcalibr

I made a Lemmy themed stage, hope you will check it out.

Untitled

Rexcalibr

erv

I built a couple of levels. Tried to create more normal levels, to see how I'd fair. I've yet to unlock most items

cloudy with a chance of bullets (EBC0-0000-0038-3DDB)
piranha overlord (DBAB-0000-0031-9711)
keeping track (F389-0000-0030-8B71)
sanity is fun, you know. (5739-0000-002D-B09C)
walled sky run (5B98-0000-001D-9329)

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

Nintendo Network ID: genet1c

VanillaLake

@MasterWario Yeah, Mario jumps very high in Super Mario World if you are running fast enough, you have a lot of possibilites there specially with the cape. It all seems to tell Super Mario Maker-World physics are different, I wish we could download a demo of the game. Thanks.

I really don't like the navigation bar of Nintendo Life continuously reappearing while browsing!!

3DS Friend Code: 2836-0258-0952 | Nintendo Network ID: NNID-Fer

Lycidas

Still sitting on 24 Star split over 9 levels, at this rate I'll never upload more than 10 levels. hoping the 10th one will get some appreciation when it'll be ready.

3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4

Super Mario Maker Levels

Nintendo Network ID: Dedalion

skywake

So I just deleted one of my levels, one of the oldest ones that had only received 1 star. That was from the 23 people who played it. Also another random stat, the clear rate for my levels ranges from 75% all the way down to 16%.... and there actually doesn't seem to be much of a relationship between the rate levels get stars and what the clear rate is. My most successful and least successful levels are both at around a 45% clear rate.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

bezerker99

brewsky wrote:

bezerker99 wrote:

Greatest videogame sound effect ever !!!! http://www.youtube.com/watch?v=sAfMls4_suQ&sns=em

Ohhhh!! That's the sound effect you used in that level! See, custom sound effects only work locally, so I was curious what you did there.

Yeah, I wanted to share my sound effect because I knew the game doesn't upload them. I wish it did but I can understand why Nintendo chose not too.

Edited on by bezerker99

Robot_Raccoon

Didn't realise you could look at the map of your level and see where people keep dying, I guess my Castle stage is a bit too tough so at least now I know where people are dying and adjust from there.

Robot_Raccoon

LaserdiscGal

The further continuation of the Mario Gaiden series (possibly the last).

Second part of Stage 2
2CD1-0000-0041-982B

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

OneBagTravel

Lycidas wrote:

Still sitting on 24 Star split over 9 levels, at this rate I'll never upload more than 10 levels. hoping the 10th one will get some appreciation when it'll be ready.

The easier, more enjoyable levels get the stars. Where on the flip side, making death trap levels rarely gets any stars. Just an observation I've seen while playing.

Megumi wrote:

...No one wuvs my main levels. T.T

I recall people commenting on them being too hard? Try to make a more traditional mario level (one that could actually be in a game).

Edited on by OneBagTravel

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

3DS Friend Code: 4399-0976-8690 | Nintendo Network ID: OneBagTravel | Twitter:

UGXwolf

@skywake: Right, because what matters isn't if I die a bunch or ace the whole level. What matters is if I felt like the level was cheap shotting me when I DID die. At least, in terms of difficulty. There are other factors that matter, too.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Whopper744

Thanks for playing @Kinan ! Sorry you had trouble! You get eat the fire at the end and spit it back at Bowser.

Nintendo ID : Whopper744

Twitter: @Whopper744games

online games include: Mario Kart 8, Mario Kart 7, Smash Bros Wii U and 3DS, Super Mario Maker and Splatoon.
Try out my Super Mario Maker stages at well! Here's one to start : F98B-0000-0022-0753
(used to be Joshers744...

3DS Friend Code: 4639-9014-2585 | Nintendo Network ID: Whopper744

sjmartin

Good morning! Longtime Nintendo Life fan, first time poster. (Been lurking the forums for awhile checking out people's levels, and I must say that I'm severely impressed.)

Here are a few of the levels I've created in Super Mario Maker so far:
"SMB3: Watch Your Step Cavern" - 2A4E-0000-0028-7052
"NSMB: Lava Ride Castle" - 9EC9-0000-0028-7714
"SMB: Up, Up, and Away" - 572D-0000-0028-8657
"NSMB: Slip and Slide Cave Climb" - DF3B-0000-0032-1BE2
"SMB: Kid Icarus Retro Homage" - 238C-0000-003F-945B

The first 3 are more like typical levels you might see in a Mario game - hidden blocks, sublevels, etc. Just good old platforming fun.
The 4th one is a tad more challenging and will test some of your platforming skills. Also, I used some of the special effects in SMM to add to it.
The last one, I hadn't created an amiibo level yet, so I did a "tip of the hat" to old school Kid Icarus with the Pit amiibo. It's not too hard at all, but fun. Couldn't really do the thing in the original Kid Icarus where the screen wrapped, but I wanted to use the verticality, doors, and try to create the right atmosphere in parts.

Hope you enjoy! Cheers!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

bezerker99

sjmartin wrote:

Good morning! Longtime Nintendo Life fan, first time poster. (Been lurking the forums for awhile checking out people's levels, and I must say that I'm severely impressed.)

Here are a few of the levels I've created in Super Mario Maker so far:
"SMB3: Watch Your Step Cavern" - 2A4E-0000-0028-7052
"NSMB: Lava Ride Castle" - 9EC9-0000-0028-7714
"SMB: Up, Up, and Away" - 572D-0000-0028-8657
"NSMB: Slip and Slide Cave Climb" - DF3B-0000-0032-1BE2
"SMB: Kid Icarus Retro Homage" - 238C-0000-003F-945B

The first 3 are more like typical levels you might see in a Mario game - hidden blocks, sublevels, etc. Just good old platforming fun.
The 4th one is a tad more challenging and will test some of your platforming skills. Also, I used some of the special effects in SMM to add to it.
The last one, I hadn't created an amiibo level yet, so I did a "tip of the hat" to old school Kid Icarus with the Pit amiibo. It's not too hard at all, but fun. Couldn't really do the thing in the original Kid Icarus where the screen wrapped, but I wanted to use the verticality, doors, and try to create the right atmosphere in parts.

Hope you enjoy! Cheers!

Glad to have you step out of the lurking shadows, man! I took a snapshot using my cell phone of your level codes and will check them out when I get home later today!

sjmartin

@bezerker99: Thanks! I love this site, and I've come to find this is an active and passionate forum, which I appreciate. I look forward to participating more.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

CrimsonBlade

My latest level.http://nintendoeverything.com/wp-content/uploads/japanese-3ds-themes-sept-16.jpg Feel free to check out my other levels.

CrimsonBlade

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