This is probably a stupid question, but how do I make Piranha Plants pop out of pipes like they do in 1-1 of the original SMB for example? They fly out of the pipe and into the air for me, even if they have no wings.
It's not a stupid question at all. It seems to be mandatory in SMW levels, as it doesn't happen in the other ones. The fire breathing plants do not fly up though, but I couldn't stop the regular plants from jumping either.
I figured it out before I saw your post, but thanks anyway! I might have to change the theme of my next level to the NSMBU theme now.
Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG
Bowser Junior's Puzzling Playpen - Try it if you enjoy a good puzzle themed area with some nice hidden goodies! 2B12-0000-003E-9F29
The Quest to Neptune's Castle - A fun exploration based underwater level; can you find Neptune's legendary castle and make it to the end? 10C1-0000-003E-DC08
Let me know if you like these!
Also.. I'm reposting Adventurer's Cavern: 5467-0000-0039-C4E1. Not enough people have tried this! Metroidvania style course where you choose your own path; 3 different ways to make it to the end.
@ButchManly: I have tried your Adventurer's Cavern. It's a pretty good level! It's lovely that you have multiple paths but also what seem to be multiple bosses - well done. I have played it twice and both tries seemed to be entirely different. Want some honest feedback?! I have died more than I would like to admit. Nothing wrong with trying many times, but it's hard to stay focused with such long and labirinthic levels. I would cut out a few of the enemies in key areas!
speaking about caverns...do you people miss cavern shooters like Thrust, Lunar Lander and basically 30% of the ZX Spectrum library?! You are in luck because I have made a cheap cavern game just for you - yeah, the two of you!!
Thrust Us: (BB8B-0000-003E-9C3A)
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
Just I side note I love how everyone has a little sales pitch for these levels. It just shows how dedicated people are to their levels and thats just wonderful to see!
The fact you are reading this proves you are able to have an attention span longer than me. Well done sir or madam!
@spizzamarozzi: Thanks for playing and I'm glad you liked it! Some areas do tend to have more enemies then others... hehe, did you try the mole path? XD Thanks for the feedback, I'll edit/make a new one with that knowledge. I ended up using the block limit on this one; I didn't know there was one ._.
@ButchManly: yeah the mole path is where I died the most, because the enemies are so fast and it's hard to time your jumps in such a small environment. But the fact that the paths felt so different from one another was excellent - you should take this as a basis and expand it. As for the block limit, I THINK you can get around it by creating a sub-section that you can access to through pipes or doors. In theory, the block count should reset in that section, so you can make the level twice as big - but don't take my word for it, I'm not sure.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
I've gone through the 10 upload slots now, if I don't get enough stars before tonight I'll probably delete one of my less popular levels. I know some don't like it but I actually think it's pretty fantastic the way this happens. If I was making better levels I wouldn't be deleting any. If someone else is making garbage then they'll be forced to delete their levels constantly.
And I've already noticed that the levels in the 100 Mario Challenge are slowly improving
@VanillaLake: Unfortunately I'm least familiar with the SMW physics of all the SMB, but it seems to be the same except tighter (e.g. you stop sliding faster). Also there's the whole you jump one block higher when running and idk if that was in SMW. Also spin jumps seem different, but I can't put my finger on how exactly. I wish I could help you out more but it's been too long since I've played SMW.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario
@skywake: I'll have a play of all your levels in a little while.I've just finished up my 10th level and was planning on deleting my first one,it's crap anyway but is still my most played for some odd reason,funnily enough though I was just awarded my 50th star while I was making and can now upload another ten.
My new level which I can thank @spizzamarozzi for inspiration keeps the Pink Floyd thing going.It should be live in the next ten minutes.
'The Dark Side of the Shroom'
I've tried to make it so mushrooms are dangerous to collect but you will also need one to finish the level.There are several separate challenges to overcome and being big will help you get through them but at the same time will also make the journey more dangerous,hence the name I've tried my best to make it so you'll never be forced to restart if you lose your shroom,hopefully I've got it right.It's quite a challenge but lots of fun.
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