@Maxoxpower: Just finished the level, I was really at the end. I'll stay by everything I said, but add that the boss isn't hard at all and doesn't need to be changed. I ended up gliding over that last part I really don't like though, so I can't say if the end requires a platform or what...
@mrichston: Just finished it. it's really great now. the idea is put in the player's mind in a very nice way and the lvel feels much smoother. I liked the capsule around the box at the end, really nice.
@Maxoxpower: Just finished the level, I was really at the end. I'll stay by everything I said, but add that the boss isn't hard at all and doesn't need to be changed. I ended up gliding over that last part I really don't like though, so I can't say if the end requires a platform or what...
thanks for the feedback i will edit the level and send you a the new code to test? is this okay?
Sure its the hail to the king 2. Playing the first before the 2 its more easy to understand the mechanic.
Alright guys! Three-part series on our hands here! Calling it Princess Breakout. All courses take place at Bowser's castle, designed using SMB3. On the front end, it's pretty tough, but I really believe that it's fair. Power ups are plentiful, hidden one ups are plentiful, coins are plentiful. Are you dedicated enough to beat all three courses, show Bowser who's boss, save the princess, and take her back home?
I really love ghost houses and have already designed a few short ones. Then I had a great idea that needed a lot of pipes and doors to connect the different rooms in different arrangements. It turns out that you cannot set arbitrary many connecting pipes and doors. The number is frighteningly low such that my concept completely broke. I hope Nintendo will expand these option.
@gaming_24_7: Can't change pipe color. I'm bummed about that too. I had this neat idea for a ghost house, but I had to change a lot of elements because of the lack of doors.
Any tips on how to get more players / star ratings for my levels? My best performing level so far got 48 hits and 5 stars in the first couple of hours but it's back to a slow trickle. So how do I increase the numbers?
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Nintendo Network ID: Mk2_NL 3DS Friend code
Hardest level I have made so far.
Enjoy
(also I have not been playing Mario Maker, this level took me FOREVER and.... I had to make a lot of adjustments)
Friend ID = 3738-0049-9885
Name - Chels My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)
@Mk_II: I would say that it just takes time. Some of the very first levels I've made when the game first came out still gets stars. I've noticed that whenever I upload a new level, it usually takes a while for it to get stars. I wouldn't get discouraged... I would just keep uploading levels and posting their codes here, and wait for the stars to come. That's the best advice I can offer... hope it helps!
@gaming_24_7: Can't change pipe color. I'm bummed about that too. I had this neat idea for a ghost house, but I had to change a lot of elements because of the lack of doors.
Yes, it seems for ghost houses the limitations are very strict. Hopefully, Nintendo will add some different colours and more doors in future.
By the way, I commented about your ghost house
Just finished making my best level yet.I've been at this for 2 days,fine tuning it to the max and I really couldn't be happier with how it's turned out.it's quite slow to get going but that's deliberate.It's not overly difficult but should still give you a fair challenge.Hope you all give it a try,cheers!
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