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Topic: Super Mario Maker - OT

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Chandlero

I spent the evening to create a quick level to test a new checkpoint element. I will really appreciate if you play my level and tell me about this mechanic. The level is moderate hard, I guess. Of course the level is far from finished and some parts are a little sketchy and and the underground part is missing altogether, yet. I really want to expand the level and create some hard parts in the next days. But it doesn't make sense to create a large and hard level if there are no checkpoints. Therefore everything stands and falls with an efficient checkpoint.

So please tell me if the checkpoint understandable and reasonable. Is the idea even self-explanatory? I am really skeptical...

[Edited by Chandlero]

Hi. My levels.

Mario's Quest: Gran Canyon AF5F 0000 0094 DA4A

Mario's Quest: Ice Cave 7609 0000 0096 AD1E

Mario's Quest: Ghost House 8C38 0000 0092 6F25

Super Mario Digger Brick 73C9 0000 0096 B96B

Nanni79

Maxz

Hot off the press:

Also, these aren't even mine, but I think this guy is criminally underrated/unknown/under-starred:

EDIT: How d'you get Miiverse posts to turn into that cool box? I tried the 'embedding' thing but it didn't work...

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Freeon-Leon

I'll just leave this here, I'll check some of your levels tonight

Freeon-Leon wrote:

I finally finished my castle level. It's got emphasis on momentum and... Ice. So it's a little different from my previous levels. I hope you enjoy it and have fun sliding through the slippery floors.

Don't forget to check my other levels if you haven't played them yet, they're pretty good.

Check out my super awesome Super Mario Maker levels.

T-3

[Edited by T-3]

T-3

spizzamarozzi

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

sjmartin

So, apologies in advance, but I had to try my hand at creating a Don't Touch Anything level.
I fully admit there's a lot of tweaking and testing involved.

Give it a shot. It's less than 30 seconds.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

Harvan

@sjmartin: Hey, I tried your levels tonight, and I like most of them! They're in general very creative and well thought-out. My wife and I especially liked your drunken Peach level - that was funny as hell. Good job!

On your Don't Move, we're starting to get sick of the overuse of sound effects, especially the laser disco one. That one was funny the first few times we came across it, but it seems everyone uses it now, and it kinda just detracts from the levels now. Just my two cents. I otherwise liked it.

Please try my Mario Maker Levels: https://www.nintendolife.com/super-mario-maker/users/Harvan
My Nintendo Network ID: KieferSkunk

jamesRainbowBoy

Here are a few new ones of mine (and a revised level). Especially excited to see who of you can beat the Paranoid Pyramid!!! (It's been especially popular since I uploaded it late last night but so far only two players have cracked it):

King Tut's Paranoid Pyramid
5655-0000-0096-B750

Corridor Of Pain
632A-0000-0096-B6F6

One Way Street
CC15-0000-0096-B6C8

'Shroom Shuffle (No longer break-able!!! No pun intended)
A003-0000-0096-B678

Teetering Trampoline Terror
7D46-0000-0096-B621

Peril Pixel Pass
D633-0000-0096-B5F2

jamesRainbowBoy

sjmartin

@Harvan: Thank you so much for trying my levels! I really appreciate it. And thank you for your comments. I've got your levels on deck for this evening. Have a great day!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

Hanakane

@DanoLefourbe: Thanks for the feedback! I'm really happy that you took the time to play my levels and that you liked them. To be honest, Fight Fire with Fire is not a great level. I made it on the first day and I think something were overdone, but since it's got a few stars I left it up! I like the idea, but the execution could be better!

Retro Pac-Man Pack-a-nistic, really quite precocious!

Maxoxpower

[Edited by Maxoxpower]

Maxoxpower

DanoLefourbe

@Littlebigblox: I played all your levels expect the automatic ones.

Overall I really liked them. They can be gimmicky and hard, but it's really ok as you made it really short. So it's not frustrating. It the kind of short challenges that can be really refreshing during a 100 Mario run.

  • Spin skill, in particular really is exactly that, a short gimmicky level that works well. At first I thought, "oh no not one of those Kaizo levels". But no it's not that, it's pretty fair and just short enough.
    Trampoline world might be bit too short. You could make it twice as long with no problem I think
  • Jumpy Jumpy Jump: Perfect length. But on my second run, after I got hit while on the cloud, I decided to damage boost the rest of the spike section and flew to the pole without having to jump on the bullets.
  • Jumping prectice is really too short, but with the cannon part being so tough, people might give if they don't have the pole in sight.
  • The ghost house (can't remember the name): meh. I really hate hunting for hidden blocks and stuff like that, so this is really not for me. I don't think it is for a lot of people to be honnest.

A final remark on all your level, aesthetically they look pretty bland. Even a minor bit of theming on a few parts of a level can make a lot for your level. People will be more enclined to try a level again and again if they find it pretty.

Maxz

@mrichston: I really liked it. The single, self-contained puzzle theme was unlike anything I'd played. I wouldn't touch the mechanics, but if I were to remake it and pass it off as my own, I'd simplify the aesthetics a little bit to make it clearer what the crucial elements of the puzzle were, so that the player is battling with the puzzle rather than the visuals. I also found the glitchy bits (being stuck in the ice block at the beginning, and the sudden cannon fall) a little bit jarring.

It really is a charming little level though, and I'm very glad to have played it.

This is relatively fresh, so I'd appreciate an honest critique:

Oh, and thanks @Kinan , that seems to work.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

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