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Topic: Is the new 3DS a sign that nintendo is preparing a new combined handheld and console launch within 2 years?

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skywake

Bolt_Strike wrote:

skywake wrote:

Why can't this "merging of platforms" just mean that more things like the cross-platform Smash development happen or the New SMB 2/U thing. Both of those were built for both platforms at the same time with the same team working together. Maybe next time when a game like Luigi's Mansion 2 comes out we get it on both platforms at once. They can do this already and they're doing it already. Why do they need to line up the release cycles?

Because it's easier to work on one version for two different platforms than it is to work on a different version for each platform.

but they can do this already and they're doing it already. Why do they need to line up the release cycles?

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Bolt_Strike

skywake wrote:

but they can do this already and they're doing it already.

But they're clearly not close enough if they need different versions of Smash.

skywake wrote:

Why do they need to line up the release cycles?

Because you don't get the full experience if you have to wait for the console, you don't get the choice that this system gets you, you can't use the cross platform features, the generation just feels incomplete if the console is delayed, more so than ever.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

skywake

Even if you lined up the cycles the portable console is still going to be seriously underpowered because that's just how things go. Releasing the two platforms at the same time doesn't solve that. The reason why we're seeing even some of the more ambitious Wii games being ported down to the 3DS, like Xenoblade, is because the 3DS launched years down the road. Even then it's just barely.

And why do the versions need to be literally identical for there to be more efficient development? 3D Land, New SMB, Smash, Kart, Pullblox... these games don't count because they're not identical on both platforms? We already know that Smash and New SMB were developed simultaneously and I'm fairly sure that those other games involved the sharing of resources. Compare that to the previous generations where, aside from NES/GB, it has never really been as true as it is on Wii U and 3DS. Because their portables are now capable of doing that Nintendo aesthetic in some of their more simple games pretty well.

....... they don't need to line up the releases to do this, they can do it already, they are doing it already.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Bolt_Strike

skywake wrote:

And why do the versions need to be literally identical for there to be more efficient development? 3D Land, New SMB, Smash, Kart, Pullblox... these games don't count because they're not identical on both platforms? We already know that Smash and New SMB were developed simultaneously and I'm fairly sure that those other games involved the sharing of resources. Compare that to the previous generations where, aside from NES/GB, it has never really been as true as it is on Wii U and 3DS. Because their portables are now capable of doing that Nintendo aesthetic in some of their more simple games pretty well.

Do I seriously need to explain this to you? Identical releases are quicker and cheaper because they only have to do half of the work. They can just make one game and put it on two platforms instead of making two different games for each platform.

skywake wrote:

....... they don't need to line up the releases to do this, they can do it already, they are doing it already.

By that logic, what they're doing next gen is completely redundant and unnecessary. I highly doubt they're that stupid.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

DefHalan

Bolt_Strike wrote:

skywake wrote:

And why do the versions need to be literally identical for there to be more efficient development? 3D Land, New SMB, Smash, Kart, Pullblox... these games don't count because they're not identical on both platforms? We already know that Smash and New SMB were developed simultaneously and I'm fairly sure that those other games involved the sharing of resources. Compare that to the previous generations where, aside from NES/GB, it has never really been as true as it is on Wii U and 3DS. Because their portables are now capable of doing that Nintendo aesthetic in some of their more simple games pretty well.

Do I seriously need to explain this to you? Identical releases are quicker and cheaper because they only have to do half of the work. They can just make one game and put it on two platforms instead of making two different games for each platform.

Which means people are buying half as many games. I have no idea how the "Fusion" could work from Nintendo's perspective. The home console becomes pointless as the Portable system can play all of its games. If there are exclusive games just for the console how are you going to accurately tell the consumers that. There are good points and bad points when it comes to the "fusion" idea, not sure which one is actually best.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Bolt_Strike

DefHalan wrote:

Bolt_Strike wrote:

skywake wrote:

And why do the versions need to be literally identical for there to be more efficient development? 3D Land, New SMB, Smash, Kart, Pullblox... these games don't count because they're not identical on both platforms? We already know that Smash and New SMB were developed simultaneously and I'm fairly sure that those other games involved the sharing of resources. Compare that to the previous generations where, aside from NES/GB, it has never really been as true as it is on Wii U and 3DS. Because their portables are now capable of doing that Nintendo aesthetic in some of their more simple games pretty well.

Do I seriously need to explain this to you? Identical releases are quicker and cheaper because they only have to do half of the work. They can just make one game and put it on two platforms instead of making two different games for each platform.

Which means people are buying half as many games. I have no idea how the "Fusion" could work from Nintendo's perspective. The home console becomes pointless as the Portable system can play all of its games. If there are exclusive games just for the console how are you going to accurately tell the consumers that. There are good points and bad points when it comes to the "fusion" idea, not sure which one is actually best.

This is a good point, it would seem less profitable for Nintendo to double up like this. As for how they could market exclusives, they could probably do it based on hardware differences. Games that require handheld features like Streetpass would be handheld exclusive, games that need motion control peripherals like the Wii Remote would be console exclusive, everything else is on both. Maybe they'll come up with another hardware gimmick.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

skywake

Bolt_Strike wrote:

Do I seriously need to explain this to you? Identical releases are quicker and cheaper because they only have to do half of the work. They can just make one game and put it on two platforms instead of making two different games for each platform.

Or they could do that and then put a little bit of time into it at the end to make sure that each product is it's own thing. It's well known that the New SMB U team and New SMB 2 teams were working together. We know that the Smash Bros guys are also doing this. We can see with our own eyes how the services on both are starting to talk to each other. Why does working together and improving the efficiency of product development HAVE to mean that they're creating two identical products? It doesn't, they've already shown that.

Bolt_Strike wrote:

skywake wrote:

....... they don't need to line up the releases to do this, they can do it already, they are doing it already.

By that logic, what they're doing next gen is completely redundant and unnecessary. I highly doubt they're that stupid.

They're merging their hardware divisions, they're getting their devs to talk to each other more. It'll make the process more efficient. It doesn't mean that they're going to be making a hybrid console or that they're going to be having identical games on both platforms.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Bolt_Strike

skywake wrote:

Or they could do that and then put a little bit of time into it at the end to make sure that each product is it's own thing. It's well known that the New SMB U team and New SMB 2 teams were working together. We know that the Smash Bros guys are also doing this. We can see with our own eyes how the services on both are starting to talk to each other. Why does working together and improving the efficiency of product development HAVE to mean that they're creating two identical products? It doesn't, they've already shown that.

Because that doesn't really have any benefit that we haven't had since the N64 and Gamecube days.

skywake wrote:

They're merging their hardware divisions, they're getting their devs to talk to each other more. It'll make the process more efficient. It doesn't mean that they're going to be making a hybrid console or that they're going to be having identical games on both platforms.

Which is pointless and redundant because as you said, they've already done that. Doing more of the same thing isn't Nintendo's style, they always like to bring something new to the table.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

rockodoodle

I wonder how Smash Bros on the 3ds will integrate with the Wii U and potentially new games on the new system do so. that will give us an indication as to the direction of the system(s)....

rockodoodle

Inkling

rockodoodle wrote:

I wonder how Smash Bros on the 3ds will integrate with the Wii U and potentially new games on the new system do so. that will give us an indication as to the direction of the system(s)....

Transferring characters (if the rumour is true)/movesets and being used as a controller

I will update this when Half Life 3 arrives. [Started 17/11/2015]

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