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Topic: Do you think the N64 Mini (if it is real) will be releasing soon?

Posts 21 to 40 of 132

Buizel

@Darknyht I think it's less about storage and more about how much people are willing to pay for those games. More modern games will have more value on the market. An n64 mini would probably only need around 1gb storage which is insignificant these days.

That said, I'm not sure nintendo would be generous enough to give us a wide selection of n64 games for an affordable price. I also think the controller will significantly increase the price.

Buizel

Yellowtails

If the N64 mini ever happens, I'm sure that most of the N64 games that were on Wii/Wii U VC will be on there. Super Mario 64, Zelda Ocarina of Time, Star Fox 64, Mario Kart 64, and Super Smash Bros are guaranteed to be on there. There might be a few inclusions that haven't been on the Wii or Wii U Virtual Console. There probably won't be much third party games, but the NES and SNES classic editions had more first party games than third party games. Also, Nintendo doesn't fill the classic consoles with plenty of games anyway. I think there will be around 20 games.

Edited on by Yellowtails

Yellowtails

link3710

@Darknyht I have like, 100 games on my SNES mini, it's not about storage. Their memory is mostly empty.

link3710

Cobalt

They're gonna launch the 64Mini just before Christmas...

Cobalt

1UP_MARIO

Really want a 64 mini.

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1UP_MARIO

@Cobalt I hope your right

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RedderRugfish

I won't be too surprised if we do get the N64 mini, but I will be surprised it we get it before 2019.

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kkslider5552000

I honestly think they shouldn't bother if they can't get any Rare games (other than DK 64). Goldeneye and Banjo Kazooie mainly.

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GrailUK

I hope Paradigm Software's games make it. Pilotwings 64, Beetle Adventure Racing and Duck Dodgers were ace.

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ogo79

holy hell i hope not. make something productive out of plastic like trash cans to put all the original n64 systems in.

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Cobalt

@1UP_MARIO

They have no choice then to do it because of the PSXmini...

Cobalt

RedderRugfish

@ogo79 Can you remind me again why you hate the N64? I got nothing against you for it but I'm just curious.

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Trajan

@Tasuki If you rip your own ROMs its completely legal. Which having to rip them yourself for it to be legal does seem a bit silly to me, but oh well. Gotta transfer that 100% save on Goldeneye anyway.

Plus it will never be rereleased so your option is to rip a ROM, download a ROM, or only ever play it via composite on a N64. Forever. Because again, it will never come out again. So your option is either to limit yourself, or to not.

Apparently Rare was almost done with a remaster but had to scrap it for the same reason.

Edited on by Trajan

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StableInvadeel

Anyone else doesn’t need Rare games to enjoy a hypothetical N64 mini?

Edited on by StableInvadeel

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Octane

@Darknyht Like Buizel said, storage isn't the issue. It's just that they know they can get away with less games, and a higher price because people perceive them as more valuable games. Putting Mario 64 on that system doesn't cost Nintendo anything. They only need to cover third party games and the hardware, but the latter shouldn't be expensive either, it's all mostly plastic anyway. And there's no advanced or overpriced tech in those mini consoles.

@Yosheel I don't need an N64 Mini to enjoy N64 games

Octane

Buizel

Yosheel wrote:

Anyone else doesn’t need Rare games to enjoy a hypothetical N64 mini?

Me, although my preference will always be for N64 games on the Switch.

I think people overestimate Rare's impact on the N64. Sure, they were key players, but there's still a lot to love there. Although I think the issue with N64 is that most of the Nintendo titles (Mario, Zelda, MK, Smash) have been topped with modern sequels, whereas the Rare titles haven't.

Buizel

RedderRugfish

@Yosheel Even though I've played and enjoyed every Rare N64 game, many of my favorite games on the system were by Nintendo or third parties.

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Darknyht

@link3710 Simply put, SNES and NES games take a fraction of space that N64 games do (unless you are dealing with very late SNES Games that were 32MB). There is 512 MB of storage on the SNES Mini of which about 300 MB is usable after hacking. So if we put 20 games from the N64 (using only Nintendo owned titles) you end up using 421.7 MB. That means zero room for save states (which by the way will be a larger file because Nintendo likes rewind functionality).

At minimum they are going to have to update that capacity to either 1 or 2 GB. Plus they have to update the processor itself because the SNES mini struggles with N64 games (random freezes, no saving, etc.). Throw in the higher perceived value Nintendo places on the games ($10 a game vs. $5/$8) and they are going to either reduce the number of games or raise the cost (probably both). Both effect the sales potential of the system. I just don't see the math working out for them unless it is limited quantities like the original NES Classic Mini started as.

(20 Games used: Super Mario 64, Legend of Zelda: Ocarina of Time, Mario Kart 64, Paper Mario, Super Smash Bros., Legend of Zelda: Majora's Mask, Donkey Kong 64, F-Zero X, Star Fox 64, Mario Party, Pilotwings 64, Pokemon Snap, Wave Race 64, Yoshi's Story, Mario Tennis, Mario Golf, 1080 Snowboarding, Excitebike 64, Kirby 64, Sin and Punishment)

Edited on by Darknyht

Darknyht

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StableInvadeel

I don't really think N64 games need rewind, or would particularly benefit from it.

Edited on by StableInvadeel

Romani Ranch enthusiast.

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