@Dezzy@Anti-Matter Fable was rated M on technicalities. It contains alcohol, brothels/prostitutes, and a marriage dating/sim mechanic as part of the "living breathing world" environment. It's not graphic in the typical "M rated game" sense, but it got the M rating for including content that's generally "adult" in that context. Technically its M rating isn't due to the usual reasons you don't like M games. But in the West, even mentioning alcohol or sex is basically an automatic M.
Yeah I figured it was something like that. I knew they had that stuff in Fable 2 but I couldn't remember much about Fable 1 at all.
It was for the most part a very family friendly game.
@NEStalgia I wouldn't even bother. The game has already been labeled 'extreme evil, to be avoided at any cost' once again, without ever looking any further than a second-hand source (GameFAQs) and an age rating...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
I have been so busy with work. I bought a Switch Lite, which is nicer than I expected, for my commute so I was finally able to see how dull Super Mario Odyssey really is compared to Super Mario 64 or Super Mario Sunshine in spite of some great moments, smooth controls and nice visuals... and yes, I played most of the game in my bed because the screen is so reflective (like on the regular Switch) that you can't really play outdoors. Anyway, I just ordered an awesome new TV because I was missing my Xbox One X so much and I deserve that new TV so much, too.
@BlueOcean Funny thing is I use my Switch outdoors (albeit in shade) about 80% of my handheld time! But yeah, the glare is awful. If it makes you feel better, Sony handhelds were even worse. My MS Surface Pro is pretty so-so outdoors too. Only phones and high end tablets seem to handle sunlight well, but they do so at the cost of running ridiculously hot and eating batteries for lunch.
We built a completely digital device driven world around devices that only work well indoors, and then tore down the enclosed malls to remake them as outdoor strips....
Wonder what the new RAREWARE game for Xbox will be.i hope it will be good they haven't done anything in ages. Maybe they'll do a few nintendo games as well
@NEStalgia The New 3DS is not especially bright but the screens are less reflective than the Switch Lite screen, that surprised me. I have played on Vita but I don't have one at home so I can't really compare. Basically, yes, it's funny how these handheld consoles are not really good for playing outdoors, the Switch Lite being new surprises me the most. Even in shade I can't really appreciate the environments in Super Mario Odyssey or know what way to go in Crash Team Racing (resolution plays its part, too). It's funny that Nintendo's ads show guys playing under the sunlight, what are they really seeing?
@Ninfan I am hoping for a new Banjo-Kazooie game, of course. It's been a long while and 3D platformers are being resurrected, even Bubsy. :S
@BlueOcean N3DS (and 3DSXL) has a slight anti-reflective coating on it similar to the ARAG coatings they used to put on professionally-oriented CRTs, which was nice, but I'm not even sure they manufacture that type of coating anymore, unfortunately. If they do, it certainly has fallen out of favor. I can't think of a single device that uses it. IIRC it slightly drops brightness and de-saturates colors a bit, along with reducing viewing angles. That drops the "measurable specs" and consumers freak out. Basically a good feature has gone by the wayside because it's less marketable than the bad feature....gloss is in! In Nintendo's case it was probably either a mix of design choice to "fit in" with all the "trendy and cool" devices kids like these days, or a simple matter of the screens on offer at the price point demanded only come in one flavor. Vita and PSP had the same failing (along with OG 3DS.)
It still frustrates me - every time a new handheld comes out I hope it will be the one that works well outdoors, but it never is.
Pfft, last rooftop party I ever go to! #KarenLied
Seriously, though, it's a plague with the current mobile device trend. I thought I'd be slick and use the remote play feature on my Surface Pro from my 1X.....nope...glare is just as bad, and I can only counter it by running the brightness at "10 minute battery mode". Would it kill them to put a functional glare coating, or gasp an actual anti glare matte surface on mobile device screens? Heck, even my bank's ATM is a gloss screen........ugh!
@NEStalgia Well. if the rooftop party is at dusk, sunset or in the evening, then your screen will do just fine, visibility wise. Besides, people also use their phones outside, and save for all but the most expensive ones, these also have to deal with the same shortcomings, so if people can still use their social media and other apps on their phones in broad daylight, then the same should count for any handheld console such as the Switch.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX Most phones I've seen put a good amount of attention into screen brightness and visibility. Maybe not all brands, but the major ones do. Samsung uses their very bright OLEDs on nearly every model, even the fairly cheap "Galaxy Active" lines, for example. Some of the sketchy non-name phones maybe not, but most things from majors, Apple, Samsung, LG, Kyocera, etc all seem pretty decent in that department these days. Tablet and laptops are a very different story however.
Switch has terrible glare with its gloss screen, no question. It's brighter than 3DS and Vita, quite substantially (but not bright enough for actual sunlight, it needs shade.) But it's a full gloss screen with the mirror reflectivity that implies. Some of that is Nintendo being cheap, but most of it is just the trend in consumers liking glossy screens on entertainment devices for some twisted reason.
@NEStalgia LOL Yeah, for me that kind of screen makes me want to play in my bedroom at night. I am not taking my Switch Lite with me when I go to work anymore. Laptops is another interesting topic, glossy panels were all the rage after the old regular screens, then the matte screens were the greatest thing ever and now we are back to reflective screens that won't let you see a thing unless you turn off all the lights. When I play on my New 3DS now I appreciate its screens and usability more than ever before but obviously resolution is really low. The best smartphones have awesome screens but they are not good for gaming if you ask me (and yourself).
I wonder what that mobile phone controller patented by Microsoft around the same time they announced Xbox Cloud is going to bring us in the future...
@BlueOcean Haha, yeah, I only buy "professional" type PC monitors these days. They're meant for commercial/office use and digital signage and tend to still have traditional matte screens. It's miles better than the terrible gloss consumer displays. But on laptops, it's sadly unavoidable outside the Thinkpad line. I mostly stick to those, but I'm a sucker for Surface Pro. Glossy screen or no, it's the most functional laptop I've ever had for non-productivity use. Just wish they made a matte screen version!
And yeah, phone gaming is awful. Maybe XCloud will make it more appealing for occasional use, but I'm not holding my breath.
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