@NEStalgia Ah, of course. Then again: what do I know, with my Xbox One S?
I forgot all about those new 8K patches that it will probably get on Scarlett. 120 GB it is, then...
(edit: keeping that number in check. Not going for half a terabyte, because Ubisoft will slowly start to improve, hence "only" 120 GB... )
@ThanosReXXX
Nothing new about Ray Tracing itself. What is new is doing it in frames per second rather than minutes, hours or days per frame
@NEStalgia
The key thing about ssds isn't m.2 vs sata. You can get cheap m.2 drives and most of them use sata. The difference is SATA vs NVME. Also, even the cheapest drives are saturating the SATA interface now so even there the cost difference is shrinking
@BlueOcean you have far too much faith in major corporations and their caving to the demands of marketing types (sorry, thanos! ) . Pretty graphics still sell to the masses more than solid performance. The relentless reciting of "ray tracing" gives us the preview. Every hair of your horse will be individually lit! And NBA2K will be so lifelike you'll swear you've just been groped!
@ThanosReXXX middle ground...120gb at launch. Larger by the time we get to Scarlett X. (Hmm that sounds like a porn star...). By end of gen well have separate streaming subscriptions for Ubisoft, Nintendo, Square, Capcom, 2k, Warner, Disney, and Bethesdas and no patches anymore . Comcast will sell us a games bundle for only $249.99 a month along with internet and phone. It still won't include Disney though. Right, @rjejr?
@skywake cheap drives saturate sata read. Write is another matter. And rewrite endurance is a whole other thing. With the massive installs and patches these consoles need, the better be running Enterprise grade MLC.
@skywake So, basically decades old tech, but now used on moving images, instead of on static ones, and being rendered faster and/or in real time, is it? Well, color me unimpressed, then. Both Sony and Microsoft make it sound like it's the be all and end all of video gaming tech, but it is basically a vastly improved version of tech that already existed in the 80's, which is anything but impressive to me.
Then again: I could be wrong, so I'm open to being convinced that it actually IS something to be (or become) enthusiastic about...
@NEStalgia Perhaps they'll open up a new service: Ubi-patch Online. For all the latest fixes for your Xbox Scarlett and PS5 games. Downloads may take a while to process, depending on the number of members connected at any one time...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@NEStalgia Yeah everybody in real life says I'm too innocent.
If a next-gen game has poor performance I might skip it. I have skipped some games this generation because of that. It's not that I love complaining about frames like an elitist but they really can give me a real headache. I think even N64 games were more stable in that regard compared to some current-gen games except perhaps Goldeneye 007 in Control when you accidentally set the alarm off and end up shooting one hundred guards.
@ThanosReXXX
It's definitely the best way to render a realistic scene. It's not new because it's actually a simpler approach that requires less artistry and less trickery. The issue has been that it's much harder to render.
@NEStalgia
True but... nvme ssds aren't much more expensive anymore. The super high speed ones? Sure. But not all. Also it wasn't that long ago that the fastest drives couldn't saturate sata!
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@ThanosReXXX Don't forget Ubipatch Elite, for an extra $3.99/mo get first priority for blazing fast patch downloads! Save 50% for 6 months if you link your UPlay account to your Facebook account.
As for ray tracing, I think the concept is decades old, but it's still radically different tech to do it for real-time video rendering versus static frame rendering. Local rendering of a video game with Pixar-level output was the dream back decades ago, only actually possible today. If anything the decades old part was sort of proof of concept "tech of the future" being demonstrated. It was only useful for things like architectural renders for client proposals, government use for space simulation stuff, and feature films like Toy Story, where it would take a few months rendering the movie in distributed render farms loaded with Crays, and things like pre-rendered static backgrounds for games like Myst/Riven, Zork Grand Inquisitor, FFVII, etc. A $500 or so box doing live video with the exact same output was barely imaginable more than a "someday this could happen!" kind of concept. Mathematically it's the same solution but it's certainly different tech, in the same way 3D rendered video games is decades old, but SNES Mode 7 isn't exactly the same tech as an X1X
@rjejr That sounds like a legit FF team quote to me....."we have no idea what we're doing!" At least they admit it now.
As an aside I was gnashing my teeth during the Square conference when the Mr. Caffeine look-alike on the right kept mispronouncing Kitase's name, directly to him, directly after they pronounced it correctly twice on the loudspeakers. Can't you people even rehearse each other's names before the show? Then again everybody in the show pronounces "Enix" differently....
@Dezzy look on the bright side. We at least know who isn't going to die in chapter 1. Surviving a whole game is a dream for some characters..........................
It's not so different from the original FFVII though. Spend the whole game in Midgar....then slap something on the end later.
@BlueOcean I agree about headaches from low frame rate. Especially for me playing on a monitor up close, I find any interruption in frame rate tends to at minimum cause "head tension" depending on how bad it is.
But I just know the studios are going to go hog wild with ray tracing. Especially since it enhances marketing from screens and videos, while also reducing development costs and times....
Square Enix is doing a bad job of really comforting people who aren't into the whole episodic nature of the remake, lol. You'd think they could at the very least understand how many games it would take, but we can't even get that tiny bit of comfort
@skywake Aha, I see. Well, thanks for the explanation. Learned something new, always a good thing.
@NEStalgia I don't think the SNES did any ray tracing in Mode 7 or otherwise. Perhaps it had some ray traced backgrounds here and there, but other than that, only the almighty Amiga was powerful enough, back then.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX Nono, I didn't mean the SNES was doing ray tracing. I mean comparing the ray tracing of the 90s to today as "the same tech" would be like comparing the 3D rendering of the SNES to today as "the same tech"
@PikPi It feels like there's a dispute between Square development who wants to make FFVII and square management who wants to milk their biggest classic for however many pennies the market will sustain for an indefinite period of time.
On one hand it sounds like it's not quite "episodic" like Hitman considering "part 1" is a 2 disc game (meaning it's at least as big as RDR2, asset-wise.) It seems more like expanding it into a "trilogy" like LoTR. Except they haven't decided how many parts to expand it into yet....which sounds like lack of planning, or maximum exploitation.
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