@NEStalgia No offense, but I still don't agree about the shoe-horning single player into Crackdown, regardless of how you try to formulate it. I think my conclusion that the entire game was shoehorned into their cloud-powered "online building destruction mod" is a more fitting one, then, because like I've said before, Crackdown was never about online multiplayer only or primarily, so they'd completely have to upend the series' formula, to achieve that, then.
Or they simply needed a wrapper to make their new tech more digestible for the average consumer, and decided, for whatever (arguably misguided) reason, that the wrapper was going to be Crackdown, which comes down to my definition of the entire game being forced into this, instead of forcing a part of Crackdown into the game that has always been a part of Crackdown in the first place, which sounds rather weird, if you stop for a minute to think about it.
As for celebrities in games: you misunderstood me there. I mind when they're put in for the sake of it. Crews has no business being in Crackdown. He wasn't in the previous two games, there actually weren't any celebrities at ALL in the games before. If celebrities/actors are put in a game and really are an added value or a logical addition, then I don't mind.
@Dezzy Well, that sounds like good news to me, because I'm not interested in multiplayer anyway.
I also played the previous two games on my own, and only on occasion, I played a bit of co-op with a good friend of mine, but other than that, no online games against/with people that I don't know.
By the way: agreed on the wrapper, and that was also my point, that they (apparently) somehow chose Crackdown to serve as a good example (in their eyes) for the new tech they want to show off, but perhaps, or apparently from most of the previews, it is doing the game itself more harm than good, so that's a real shame.
But regardless of all that, I'll still have plenty of fun with the single player campaign. Here's hoping it isn't too short...
I'm just hoping the cloud-tech they're working on has nothing to do with the singleplayer...which it probably does, since any sensible company would've said "crap, let's wrap up what we can and either refocus the Multiplayer into a spin-off, or save it for Crackdown 4!" if the two were largely separate...
Yeah I don't really care about the multiplayer either. And destructions stuff is hardly ever gonna make good gameplay. By its very nature it's unpredictable. Unpredictable stuff means it's hard to shape into fun gameplay.
@Dezzy True, but it can be fun sometimes. The earlier Red Faction games actually managed to make it an added value, and I don't know if you've ever heard of a previous gen game called Fracture, which didn't exactly have a destruction mod, but it did feature environmental manipulation, and it worked well enough to also add to the game. Well, in my opinion at least.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@Dezzy The PS2/GameCube game? But that was more or less my point. If it was fun, it still added to the game. It doesn't necessarily have to be of huge influence, as long as it isn't bad or disruptive, which would then of course be detrimental to the gameplay.
And in all fairness, it was one of the first games that implemented it, so I'm honestly not too surprised that it wasn't much more than a novelty. But it was still fun being able to go through walls, instead of having to walk all the way around them.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
4 new achievements have been added to Forza Horizon 3 as the part of the final Forzathon which lasts for about 80 years (29,450 days left). The actual challenges listed ingame are wrong (those were last week's) but each one is worth 125G and is related to the number of races or skills you've done. It seems that skills lost by the rewind feature and losing combos count towards the total too.
@Dezzy I believe there is some confusion. Some are saying that the embargo is lifting on the 11th, some say the 14th. Guess we will find out soon enough
I think it's going to review much like Sea of Thieves and State of Decay. Somewhere in the 60s initially. Don't think it will have trouble finding an audience though. Much like those 2 I see there being a strong community despite mediocre reviews.
@Octane Crackdown 3 is a full priced release. SoT was full price as well and SoD was $30. Unless you're a collector and absolutely demand having physical it doesn't make much sense as you could get 6 months or even a year of game pass for $60. I imagine retail physical sales will be pretty soft for Crackdown but they will push the unique users/concurrent players narrative (nothing wrong with that I might add)
@redd214 I thought SOT was €40, but maybe I'm remembering it wrong.
Crackdown 3 is a weird one. I still don't see the appeal. It looks like a good game if it came out 15 years ago; but it's a bit... boring for a 2019 game I think. The infinite delays didn't help it either. If it was priced like State of Decay I could maybe see the appeal, but there's a lot of competition in the €60 price range.
@Octane yeah I'm with you. Spent a couple hours playing the mp demo and came away unimpressed. Some neat ideas but nothing that would make me want to play for extended time especially after playing the damn near flawless Titanfall 2 mp over the weekend. The much hyped destruction left a lot to be desired as well.
The single player looks like standard open world stuff. Go to this section of the map, unlock to "tower" clear out all the icons and move on to the next grayed out area. I'm sure it will have its fans though.
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