@FragRed LOL! That's....a depressingly good comparison. Also, Philips seemed to actually want to enter the video game industry while Microsoft seemed bent on getting away from it, while simultaneously leading it.
@Delibheel "Yo dawg, we heard you like Fallout.........."
Can't imagine why they want to get rid of them before it goes F2P.
@NEStalgia And both ended up involving Nintendo in some way. Philips initially partnered with them until Nintendo broke away while Microsoft ended up working with Nintendo with cross play, Minecraft and soon, whatever Xbox Live will be on the Switch.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
The old adage "there is no such thing as bad publicity" has already reared its ugly head, so they're in the lime light, whether they made excuses for the comment or not.
I don't know why that's been repeated so often given that it's clearly not true. There are dozens of examples where something got a lot of negative publicity and it lead the product to fail (or underperform).
The 2 most recent examples in the games industry being Mass Effect Andromeda and Battlefield 5.
It really depends on what the negative publicity is actually for, whether it affects the product itself, and who the negative reaction is coming from (it's often a negative reaction from people who aren't even part of the target audience)
Salivates at the Possibility of playing Banjo-Kazooie on Nintendo Switch
Or hey, portable Halo, finally? (yes, I know about the portable PCs. $300 is already a stretch for my budget, no way could I get one of those novelty Laptops)
@Dezzy Well, it's repeated so often, because by and large, it actually IS true. Whether the message is good or bad, people are talking about it regardless, and that keeps it in people's minds, or "top of mind" as marketeers would say. And people complaining that aren't even a part of the target audience, won't really affect that at all, unless it's a social justice warrior group or some political task force that wants to ban a certain game for whatever reason, but people that weren't going to buy those games anyways, because they aren't even gamers, also can't really affect the number of games sold in any meaningful manner.
In fact, for most dedicated gamers, protests like these are even more of an incentive to actually DO buy the supposedly offensive title(s).
There are always exceptions to the rule, of course, so the examples that you named may have been hurt by the bad publicity surrounding them, but if you ask me, they were just bad games, so ultimately, they would have fallen flat anyways.
I can name FAR more examples of how "bad" publicity actually DID work, to bring games to the attention of more people and improve sales numbers. It may have even started sooner, but at the very least, it goes all the way back to Mortal Kombat controversy in the 16 bit era, and continues on to this day, with other controversial games.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
Here's another look at Crackdown 3 from the very beginning of the game. Looks admittedly better than the last video I posted but still seems like generic open world fare. Towers to unlock, territories to take over etc etc. Looks like any old Ubisoft game to be fair. Reviews should be coming on Monday, going to be interesting.
@Dezzy I think there's a difference between "negative publicity" in terms of scandal versus "negative criticism about the product itself being terrible." There's no such thing as bad PR, but that doesn't cover word of mouth about bad products.
@redd214 On one hand it "looks like Crackdown" which shouldn't be a bad thing. On the other hand it still looks like a game 14 years out of date....and the graphics look like a 1X enhanced 360 game.
@NEStalgia Hm. looks perfectly fine to me. As you said, it really does look like a Crackdown game, which is only good in my book, and is everything I expected from it, at least in the looks/aesthetics department, and also in the 'feel' of the world, so that's a 'so far, so good' thing for me.
I've watched that entire video, and previous ones, and I think you're a bit harsh/exaggerating where the graphics are concerned. It's pretty clear to me that there are quite a lot of subtle upgrades, and there's textures in there, that the Xbox 360 wouldn't have been able to pull off, or only as flat surfaces.
I think part of why it's so subtle, and may not be instantly noticeable, is the stylized graphics, which are more defined than any of the previous games, but still in line with the other games regardless. And movement of characters and vehicles also seems slightly improved, compared to the previous games.
So, all in all, no massive changes or anything, but still an improvement nonetheless, and a much bigger world, AND of course the building destruction mode, which only adds to the fun. This game, like it's predecessors, will probably really come into it's own predominantly in multiplayer and co-op, but I can also see myself having fun with it, in single player campaign mode, so here's hoping that has some decent amount of play time. The guy making the video certainly seemed to enjoy himself, so I think I'll still keep this one on the 'want to buy' list for now...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
Kinda obvious, no? Many of the Rare Replay games were on Nintendo consoles in the past. Not Halo, one of Microsoft's biggest if not their biggest franchise.
@ThanosReXXX That's why I said an X1X enhanced 360 game. Which is inherently better than a 360 game, but doesn't look like a native X1 game either. Simpler level geometry, character animation, and overall texture detail are reduced in 1X Enhanced 360 games compared to native X1 games.
The gameplay seemingly out of date stems from the kind of empty sandbox. It reminds me of games from the early PS3 era like inFamous, which I love, but design has become a bit more sophisticated since then. This sticks with early crackdown type design which shouldn't be a bad thing but....I think after years of hype and years since the last game, everyone was expecting a bit more....you know......BOOM....or something.
Dear Sumo:
Your BOOM. You have not stepped it up.
I mean these are the guys that gave us Snake Pass.....they can do a lot with a little.
It may play better as a coop game though...could be fun maybe. Of course with Anthem and Division 2 there's a lot of multiplayer competing for it's time now.
Indeed they did, would have been cool. I'd love for Halo on the Switch, I just don't see it happening. I'm more expecting something mild like achievements earned in certain multi platform games getting tied to your gamertag or something. Otherwise? Wishful thinking as far as I'm concerned.
@CanisWolfred Halo, though it runs on PC as well, was designed first and foremost as the Mario of the XBox. I can't imagine they'd let Halo (or Gears, or Forza) ever leave the XBox + Windows roundhouse....that's core brand identity for the green box.
Yeah, I remember that, and I still want something like that. Weren't there rumors that Microsoft was planning to put out their own streaming console possibly next year? With streaming apps and everything that you could put on other devices? I figured it was related to that in some way. I know I would never stream a game to my tablet, because screw touch-only interfaces, but having full access to my old XBL account without having to purchase new hardware would actually get me to pay attention to Microsoft's output again. Especially when they have yet to give me a good reason to purchase an Xbox One.
Also: I watched that multiplayer footage for Crackdown...I think it gave me motion sickness. At the very least, I don't think it's a good thing when a game makes my go cross-eyed and I get nauseated just from watching 10 seconds of footage...now I'm genuinely worried, since that was the last upcoming game Microsoft had announced that I still cared about, but no way would I put myself through that torture, assuming the singleplayer runs just as bad.
@NEStalgia Well, the boom is in the destructible environments, or rather: buildings. Red Faction did destructible environments first, over a decade ago, but not on a scale like this. And I'm pretty sure that the fans of the series will lap it up regardless. That video is a great example of that; the guy also starts commenting on the graphics not being anything special, and he even comments on the gameplay, but once he's about 10 minutes in, he starts to have more and more fun, and he keeps commenting on how great it feels and how much fun it is, so I'd say that, regardless of the rather moderate updates in comparison with the previous games, it'll still get people hooked.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
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