As a Wii U owner I also think that Switch is having a quiet second year and even had a quiet first year... But back to Xbox stuff, why didn't Rockstar include many controller setups in Red Dead Redemption 2? Something that would make controls more intuitive for everyone? This game has been in development for consoles (and not PC) for years? Haven't they realised? Most importantly, would the Xbox Accessories app solve this issues by button mapping?
@DarthNocturnal Next time I play the game, I'm going to have to fight myself to not try to see the animations. Thank you, @Octane, for ruining RDR2. Apparently Rule 34 takes no prisoners.
@BlueOcean The really frustrating part of the controls: not unlike Dark Souls on Switch which for some reason uses XBox A and B buttons rather than Nintendo A and B, and while it has a button mapping configuration, grays out those two buttons, it actually does have numerous control setups.
Unfortunately most of them are exactly the same, swapping only 2-4 buttons. There's like 6-8 options, and you can separate which settings you use for third person and first person mode. But across all 6-8 most of the buttons remain unchanged. Several of them are "Southpaw(left handed)" varieties that basically swap the left and right sides of the controller. Most infuriatingly there's "FPS Standard." In Halo, that setup means "similar layout to CoD/BF/R6/". In RDR2 that setup means "keep everything the same, except map run to L3, and crouch to A" So, not very FPS standard....
Given the feedback I'm starting to think it's hopeful they patch in a button mapper at some point. There's too much noise around their once-a-decade quadruple-A game on the controls to leave it like that. Especially after what looks like 6M sales in a week.
There's a quote on the reddit about this that I think sums it up perfectly:
"I haven't really had much of a problem with them yet. It's a big complicated open world Rockstar game, and the controls are about what they usually are in one of those. Often confusing and poorly explained, but manages to accomplish a lot and be intuitive enough for people who have played the rest of their games."
I still feel like Rockstar is trying to effectively create a "Rockstar standard control setup" to set themselves apart and be different.
For XBox, yeah, you could use the accessories app and remap it, and that would help with shooting and such. But the problem with that is because the game has so many "unique button to use in this one particular situation" moments when they prompt you for pseudo-QTEs and prompts, you'd have to map in your head where you really mapped that button every time. That might make it worse.
It also wouldn't solve "use two different buttons with two different press lengths to pick up two objects on the ground next to each other, because one is a gun and one is clothing" type oddities, nor the " the hanging man and the deputy are cats because targeting sees the cat through the wooden platform and neither the hanging man nor deputy can be interacted with at this moment" scenario. And there's no real solution, even in patches for "interact/aim gun" being the same button applied contextually. Even remapping can't save that. The idea may have been cool, but it depends on the game always understanding your intent.
I was playing Nier Automata a little yesterday and was amazed. Even a Square-Enix/Platinum ARPG game managed to have full button mapping, and Rockstar's opus shoehorns the weirdest controls in without choice.
It still doesn't change that it's a fantastic game world and great experience, and you certainly can and do come to terms (at least mostly) with the controls enough to enjoy the game, but I'll never quite stop fighting against the controls often enough to be reminded they're weird.
Edit: It just occurred to me, I bet the weird targeting system was integrated in the game for future VR compatibility. Then you really do just "push button to interact" and look physically at the person or object to interact with. The system is perfect if you're intentionally building VR systems into a game. Unfortunately it's kind of awful with a controller.
That works out for me. Been somewhat interested in BF1 due to its WW1 setting even though FPSs are not my top fav thing, but not having to pay a penny for any of it checks out fine.
Also all the Castlevania Lords of Shadow games and Just Cause 1 are now Backwards Compat.
@DarthNocturnal Always a downer when the list is great and you realize you've already bought it all It's ok, I just love AC1 so I don't regret rebuying. And BF1 I got on the cheap E3 sale bundled with Andromeda or Titanfall 2, so it was peanuts.
I've only barely played the BF1 campaign but the tank was fun
@DarthNocturnal You don't, I got the Premium the day it was made free as well as other DLC for games I don't own if they're free or on really good offer, in-case I pick the game up either very cheaply, or in this case for free.
My only problem is my HDD has barely any space left and BF1 is a meaty download.... lol.
@NEStalgia Well, concerning RDR2, I read somewhere, that eventually, like after a half hour of play, you will most likely get used to those misplaced buttons. And if not, there should at least be an option to adjust/change controls? If that isn't there, then I guess it's indeed just a case of having to get used to it.
And after all, there's plenty more games with weird, clunky or illogical controls, and there will probably always will be, but in the end, if we really want to play these games, we take the good with the bad, and get accustomed to them.
Fair point on Phil Spencer, but he's miles better than Reggie, so I'd still feel more secure betting on him than on mr. Nintendo Marketing...
P.S.
Will you please stop mentioning me in regards to "hating" performance mode on FH4? Joke or not (and if it is,
I don't think it's funny), I never said anything even remotely close to that. You yourself started this whole exchange of text walls between you, me and @BlueOcean, by mentioning your own indecisiveness about whether or not to choose one mode over the other.
In response, I just said I found it rather useless to drive up close to trees and shrubs to look at the texture detail (which it is), and that performance mode, now that it's available, might be the better choice for a racing game (well, at least: for most people anyway), seeing as that what it's ultimately about, even though it is a racing game that allows you to literally drive just about anywhere.
Just exploring is nice, but other than perhaps unintentionally stumbling upon barn finds and billboard locations, it isn't going to win you any prices, events or races, so you had better concentrate on doing that, then on how many polygons were used to make up the individual leaves of the nearest oak tree...
@DarkRula Aha. Well, that will be quite the achievement then, if he manages it. I don't know how far you can tweak these useless vehicles, to at least make it somewhat possible to use them in races and so on, but personally, I would probably never select any of these vehicles, unless I win them, but then I'd just put them away in the garage, or I would occasionally try some of them, when I don't want to do a serious race.
Some might even be hilariously funny to do jumping challenges with...
@BlueOcean Perhaps you should simply check those lists on those links I posted, and cross-check which cars you have, and which you haven't. The lists should also mention where exactly to find those cars/barns.
As for the part where I mentioned the map and the voice controlled route planner: you need to be in the vicinity of a barn find first, before the route planner will tell you that she can set you on a course towards the nearest barn find. Just drive around, and activate the route planner from time to time, and you'll see.
And once the route is set, the full screen map will also display this challenge, and you can plan the shortest route to it from there. On that map, you should see a translucent purple, circular area, with a barn icon inside of it, like this:
If I remember correctly, undetected barn find icons/logos should also be visible on the map as a greyed out logo. Once they're detected, they change to the familiar purple circular area that contains the barn and the challenge tied to it, as you will know.
@FragRed Congrats on your purchase. Like others have already said to you, the X has far more advantages than just 4K, so rest assured that you can just let your current TV serve its purpose for however many more years it will last, before you make the jump to 4K, and see the X in its full glory, but until then, upscaling, super sampling, HDR, faster loading times and better performance are already a HUGE gain compared to any other console on the market right now.
@Dezzy It's most likely the ports debate, that if you don't rebuy stuff you already own on other consoles and have Wii U + PS4/XB1 that Switch's lineup has been rather quiet.
@Dezzy It's most likely the ports debate, that if you don't rebuy stuff you already own on other consoles and have Wii U + PS4/XB1 that Switch's lineup has been rather quiet.
It's exactly that.
@ThanosReXXX I found them all. Two of them were in Hot Wheels and Blizzard Mountain and the other two were triggered by Forzathon challenges that you can complete anywhere. Progress is not well explained because it's more a discovery game I guess but I think that I have them all now. Now I am playing both FH3 and FH4 because I love 4 but I still have stuff to do in 3 and I still enjoy my time with it, especially now that instead of asking Anna repetitive stuff to do that I can't complete I browse the map and decide what is my next challenge as you suggested. What is that "Horizon Promo Cars Captures" thing? I have zero. Is it to take photographs of cars or what?
Both Assassin's Creed (which I loved) and Battlefield 1 are X-enhanced. I got the Premium Battle Pass free just now. The official description: "Conquer the entire Great War with Battlefieldâ„¢ 1 Premium Pass including new multiplayer maps, unlockable weapons, new armies, new vehicles and more in four themed digital expansion packs".
@BlueOcean Perhaps a good suggestion for "what to do next?" is trying to scour the map and the world, and see if you can find all the billboards. That'll keep you busy a bit longer than the barn finds, amount-wise...
Hmmmm well Mario Odyssey, Xenoblade 2, Splatoon 2, ARMS, Mario +Rabbids, are all exclusive.
That alone is a good first year. Then when you add the fact that Mario Kart has battle tracks added and Zelda has better framerate and resolution, I think it's a pretty good first year.
@ThanosReXXX Yeah, P50, Beetle, Reliant - they're novelty vehicles. Good for a few fun races against the same kind of vehicle, but otherwise only good for a collector's item. Far be it from me to tell people what to do during Forzathon Live events when I've used the Lambo Cento to tackle drift zones on dirt roads.
And a Mini Cooper on one memorable time.
I find it quite heartening/vindicating (in a 'yes - finally' & non-sanctimonious way) to see so many people voicing their issues with the RDR2 controls, it's the one thing that has truly bugged me about R* games for as far back as I can remember - GTA IV drove me insane with it yet there was nary a mention of anything amiss amongst all the 10/10 scores lavished down upon it, same with V - yet anytime I or anyone else mentioned it we were shot down for daring to criticise something beloved - you can still dislike a thing about something you love! As with the GTA games and the first RDR they're far from game breaking (obviously, as I loved the heck out of RDR), but certainly immersion destroying - surely if you make the user even think about the controls whilst playing your game you're doing it wrong? They've gone to every conceivable step to make the game as immersive as possible yet one of the most basic elements frequently yanks you back out and it's such a shame.
I don't know if I just have low tolerance for poor/dodgy controls but there's quite a few big AAA titles that suffer from it that are never taken to task - some of them my favourite games/series too - I always use BotW as my example (ironically, as I'm one of the few who didn't/don't love it as a game overall); fire criticism at the game all you want - and I have - the one bit that is just spot on for me is how Link controls, it's just utterly effortless (compared to the horses which are like driving tanks blindfold) and I don't see why more games don't push for the same level of fluidity. I mentioned something similar on another board and they suggested - and naturally their opinion is as valid as mine - that Link controls well in a video game sense, whereas he feels Arthur controls well in a "realistic & weighty" sense. I don't agree that Arthur controls particularly well at all, but I did understand what he meant to a degree - having Arthur control like Link may well seem a little too simplistic/out of place but I'm sure there's a middle ground?
Anyway, I've waxed lyrical about it - as I and others have said, it's far from world ending/game ruining, it's just an annoyance I wish I could do something about given the fact the rest of the game is so awesome I can see me spending a lot of time with it! Looks really, really pretty on the X too (those snow effects!)
As for GwG, am tempted to download the original AC just for feels - I maintain the early games had way better story than the latest titles (liked Origins but eminently forgettable, am bored to tears by Odyssey after growing tired of the main loop - nothing seems to matter), but curious to see just how far we've come control/gameplay wise; I remember when it launched it was like next-level wow and set the new standard!
@BrainOfGrimlock I agree that you can criticise anything about something that you love, it just means that you are being honest and not a blind fanboy. I have also low tolerance to not intuitive controls and it seems that Red Dead Redemption 2 needs an alternative control scheme that should be added in a patch. I was also disappointed by Breath of the Wild as a game and while I agree that Link moves nicely, the controls are not good either, you can't run and move the camera at the same time and the only mapping option is switch X and B buttons for jumping and running which doesn't solve anything. Horse riding is worse than in the first 3D Zelda game, too. Don't get me started about the awful inventory system (clothes especially) and equipment management in Breath of the Wild. Back to RDR2, I wonder if Rockstar is going to add more intuitive and normal control schemes.
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