@NEStalgia Yeah, they're somewhat different games, but for me personally, the same vibe stayed intact. And the art style isn't really all that different. Would also be quite hard to do, with the same artists working on it and all. What is different, is the setting and the gameplay, mostly, but the main gameplay mechanics are still roughly the same as well (other than combat, which is more dynamic in the second game, but I just see that as a natural evolution of said mechanics). Not a whole lot of mountain/wall-scaling in the second game anymore, which was traded in for more open spaces, but other than that, there's also still the same mechanics for boss fighting, closed chambers etc, etc.
And what you didn't get, apparently, is that the second game takes place in another dimension/an astral plane, where Death can become a physical entity. Except for the odd one out, most of the other "people" you meet, are actually also avatars that don't really have any physical presence on the terrestrial plane. It's fantasy interwoven with legends and Biblical tales, hence the whole "four Horsemen" theme running through all the games.
If you haven't finished the first, the story and switch of locale can be a bit weird, but in the bigger story it makes perfect sense. And if the game's style was so shockingly different, then that should also show in the "flashback to Death's episodes" cut scenes. And it absolutely doesn't: both games fit together quite well, except the second one simply has some improvements in gameplay and game mechanics. (niggles/bugs aside)
I have both games on two consoles: the first editions of both on the Xbox 360, And the normal version of the second one, and the Warmastered Edition of the first game on the Wii U.
Good to know about the Quantum Break solution. I was already wondering how they were going to provide for that in the future. But apparently, they think it's worth it, to support the game for the long run, which is both good and commendable. And now the game is back on my radar once again. In my mind, I already had visions of the game briefly fading in and out of black in places where a video should have been, and then just proceeding with the game, taking HUGE chunks out of the story as a whole.
But they probably thought that not supporting the game might create enough backlash for it to be more than worth it to make the effort to keep the game intact. Even though it wasn't really a big seller, so they could also have opted to let the game die a quiet death, somewhere in the near future....
Big download, though. In a perfect world, they would have just released the game as a three or four disc edition that contains the game on one, and the video on the two or three other discs. In that way, it'll be easier to preserve it as well. But they probably won't go that far. This was probably already quite the decision to make, but at least they did it.
@ThanosReXXX Character art style is the same, but world art style definitely is more cartoon/comic in II, while going a bit more "realistic" (but somewhat comic) in the first. Gameplay wise, the second was full-on Zelda type game-play along with the Diablo loot system. Platforming is fairly different between the two. I adore the second one. The first one so far I also like it, but it's amazing how different it is. It's truly a different genre even where there is some intersection in combat.
Yeah the download is prohibitive by far....just the video pack is bigger than the majority of full games even on the 1X! The only things I have bigger than it so far are the main game portion of itself by a few gig, Gears 4, Halo 5, Middle Earth Shadow of War, and Forza 7. Works for me but for a lot of people they probably will be watching those fades to black you have in your mind. I surely would have just a year ago. After like 4TB of downloads so far between the X and PS4Pro this month I guess I can't complain (Thank goodness I'm not on Comcast, I'd be paying $200 extra for my gaming this month ) XB can't afford to let an exclusive die off. There are so precious few of them
@Tasuki You're more than welcome. And for the near future: also welcome to the Forza Horizon addicts club...
And it doesn't get more open world than Forza Horizon: there are no limits, and there is no pressure to finish races, if you don't feel like it. One small, and enjoyable tip: be sure to completely dissect every area you find yourself in for the so-called "barn finds", which is basically a considerable number of hidden locations (contrary to race and festival locations, you only get ballpark directions), where you'll find unlockable vehicles.
These can simply be unlocked by using them to complete a given assignment with, which can vary from racing, speed trapping, jumping or anything else possible with a car. Once the objective is completed (successfully, obviously), the car/vehicle will be added to your roster.
Be sure to post your findings in this thread, once you've put a few hours in. Always interesting to hear about other people's findings, especially if they compare positively...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@NEStalgia Of course the world art is different: one is on Earth, and the other is in a different realm. On the second, they could basically go all out, and in the first, they could only do so much, most of which ended up being an apocalyptic, demon-infested version of Earth, but it still had to look like it regardless.
The main characters were drawn by the same artists, so it's a signature style. Different characters doesn't mean different style. Armor and weapons are clearly similar in style, and as such recognizable to be coming from the same hand that made the ones in the first game as well. Perhaps your view on things also comes from playing the games in the wrong order. That would more than likely instantly make the first game feel somewhat more restrictive, also because the combat is not as dynamic as in the second game.
That the video download for Quantum Break is so big, is no surprise to me: it probably contains both the full HD and the 4K video bundle, and in total, it consists of four episodes of around 22 minutes each, so that's probably more than enough material to account for the size of it.
@ThanosReXXX oh yeah, I wasn't even thinking of 4k video, and it is a 1x enhanced game, so it likely is. I wonder ifwhat the file size is for the one s version. It may be the same size though since that can play 4k video as well.
@NEStalgia Could also be that it detects where it downloads to, and as such, will only download 4K assets to the X, but for video, it could indeed also be that the S gets the exact same bundle.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX I finally tested out the Need for Speed trilogy to compare against the others. I didn't re-try Rivals since I played that at PS4 launch (I got a free game with my preorders from amazon and there was nothing of quality at launch so I picked that since I had fun with Most Wanted on WiiU.....but it was only so-so at best.) I haven't played much of each NFS (reboot) and NFS Payback, but I found what I saw interesting. I started with Payback, the one I was most interested in last E3 when the saw it, and I have to say that what I liked about it when I saw it, is probably exactly what you don't like about it in terms of the handling. The thing is it's not really a racing game at all. It's an action-combat game complete with boss battles, disguised as a racer under the NFS brand. NFS has always been defined by the police chases, and Payback takes it to a new level that you're not just racing but trying to destroy cop cars (complete with health gauges and armor!) and the occasional boss (with health gauge.) It's actually really cool in that it only looks like a racer and has some racer attributes but at it's core is just an action game with cars. It's experimental, different, and that surprises me from EA But I can see why it got a tepid reception....nobody buying an NFS game is looking for a combat-action game But that's also why it handles strangely...it's arcade in the truest sense of arcade.
Need for Speed (reboot) is comparatively a traditional NFS arcade racer, and is much more sim-like in handling. I love how both have such different worlds....Payback is this big open desert set built for big stuntwork and high speeds, while NFS is the more traditional tight urbanscape, mostly at night, emphasis on lights and neon glow in the rain, etc, etc. But playing NFS....I know the point was to tie it in with the movie, but dat FMV......I couldn't help feel like a part of Westwood was still alive inside EA desperate to get out
Both of them are better than The Crew 2. Both have better world/experience/story/character building than any other racer, neither handle as well as Forza, though NFS (reboot) probably comes close....if you can take the cheesy first person FMV. May Wing Commander and real C&C never die.
Also gave Wildlands a test run. It's surprisingly Rainbow 6 in a world where real R6 is now just an online team shooter. That was somewhat heartening.
@NEStalgia Well, you're doing the assumption thing again...
As my sales & marketing mentor always said: assumptions are deadly.
In your eyes, this will probably be me throwing you a curve ball, but I actually LOVE the NFS series. Not the bloated experience that is the latest game, but I actually own, and played the heck out of, several of the games starting with the reboot of NFS Hot Pursuit. Got most of them on Xbox 360, and the reboot of Most Wanted on the Wii U.
And I always loved the combat parts, taking out competitors and police cars. And drifting, drifting, drifting for the win. Pure arcade joy...
And the driving in those games is nowhere near as floaty and un-car-like as in The Crew...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@NEStalgia man if there is one series where I consider myself an expert in its NFS, I've played every console game in the series since the beginning. The run they had with HP 2, Underground 1/2 and Most Wanted will probably never be topped. I do think HP 2010 was the best modern game they've made. Since then they've ranged from horrible (the run) to a bit above average (payback). Hopefully whatever is next is a return to form.
In other racing news been playing Crew 2 all day and having a blast with it! Certainly not without those) flaws but fun to muck around with friends thus far.
@DarthNocturnal picked that up a couple weeks ago when it was on sale, looking forward to trying it. If you've played the Division, how would you compare it to that?
@DarthNocturnal I played probably 80% of Division solo but same thing teaming up with actual people makes it shine. Even Destiny 1 spent probably the same playing solo. No AI though in Division though, Wildlands always seemed like a Division " 1.5" in a way to me. Will probably dig into a bit this weekend.
@DarthNocturnal same, only did one raid in D1 haven't even touched it in D2. The lack of matchmaking is a bone headed move imo. I understand their logic but having to go to a separate website, coordinate with 5 randoms is just a hassle. Division has matchmaking everywhere if you choose to but like I said most content can be done solo.
@ThanosReXXX I thought you said you didn't like the physics of NFS Payback the other day and compared it similarly with The Crew? Or am I confusing you with someone else? NFS Payback doesn't control like other NFS games, so it makes sense, but it's partly because it's really not an NFS game but a car combat game Man it does abuse the need for the handbrake though
@redd214 Rivals I was unimpressed with. Ghost really doesn't hold up to Criterion....even as a series novice I can tell. Payback and NFS(reboot) seem decent so far, but yeah there was something about Most Wanted. Maybe because it was more like Horizon.
@DarthNocturnal@redd214 The Division (haven't tried it yet, might give it a spin tonight) is technically an RPG. It has the MMO thing in the post-game, but should have a good solo campaign, but it's grindier as an RPG. Wildlands is more "open world Rainbow Six since they're never going to make a real open world Rainbow Six" more than anything. Not as tactical....but it has the right feel of slow progression, weighing your entry point, etc. Emphasis on recon to know what you're getting into, etc.
@NEStalgia I was talking more about the original most wanted not the recent one, found that one to be about average got it for free though because of an Amazon goof so can't complain. I thought rivals was decent as well got it on both Ps3 and 4. Had absolutely no replay value after getting the platinum though, which was a bummer. I do agree Criterion really had that special sauce. Hopefully the games just announced by those folks end up good though
@NEStalgia Yup, definitely confusing me with someone else. I wouldn't even be able to compare the physics, since I don't own Payback... @redd214 The original Most Wanted? That's an oldie. GameCube/PS2/OG Xbox era. Still a good game, though...
So can someone explain how they came out with this exactly? Were Halo 1 and 2 remastered entirely and then Halo 3 and 4 just got high res ports?
Cos I noticed that Halo 1 looked about equally as good as Halo 3.
So can someone explain how they came out with this exactly? Were Halo 1 and 2 remastered entirely and then Halo 3 and 4 just got high res ports?
Cos I noticed that Halo 1 looked about equally as good as Halo 3.
Halo 1 was remastered even on the Xbox 360, I have it sitting on my shelf.
@NEStalgia Well, you could always browse through the last two or three previous pages (can't be much more than that, I think), if you really want to find out who it was.
@redd214 I still have the GameCube version. Installed it on my modded Wii. Looked just fine to me, but I think it also depends on the cables, and/or the screen. Mine's a plasma screen, and one of the older generation HD TV's, which still has a rather big bezel. (Panasonic Viera 42")
No idea how it's gonna look on a LED or QLED TV.
That most certainly is always something I do take into account, when buying a TV, though: what kind of inputs does it have, and does it have some kind of game mode, or at least a generous offering of options to adjust the image myself.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
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