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Topic: The everything Xbox thread

Posts 4,441 to 4,460 of 11,952

Grumblevolcano

@BlueOcean According to the Switch Online thread you need a card or Paypal attached to your Nintendo Account to redeem the free trial so it's not quite free for the first week.

Grumblevolcano

Banjo-

@Banjos_Backpack Nintendo Online is a joke, especially the voice chat configuration. I know it's cheap and I'll give them that but for playing a few games online on average at best servers and for NES freebies that we have bought multiple times anyway... I mean, it looks like another reason for not getting a Switch over a Wii U, but to each their own.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Grumblevolcano

@BlueOcean MK8 Deluxe, Splatoon 2 and Mario Tennis Aces seems unaffected but other games' online communities seem to have died off since the 6.0.0 update.

Grumblevolcano

Banjo-

@Grumblevolcano I am happy that online on Switch survived Nintendo Online then.

Back on topic, Crash Bandicoot N.sane Trilogy on Xbox One is a Deal with Gold until Tuesday when we get the new deals
.
EDIT: It's not a Deal with Gold this week but the week before, my mistake.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

NEStalgia

[Edited by NEStalgia]

NEStalgia

NEStalgia

@BlueOcean So far N.O. isn't so bad unless you're into voice chat in which case it's not great. Otherwise it's the same as at least PS+ minus the monthly freebies and sales for 1/3 the price. The VC will expand (over years?) And paying for cloud saves....well on XBox we get that free either way, but I've been multi-console for a long time, and paying $20/yr for cloud saves is better than $60/yr for cloud saves like Sony Meanwhile I didn't pay for Gold for 7 years, loaded up Sonic Generations (digital yesterday, owned on disc back at launch) and there were was my save data.....that's a nice trick. But that's the whole "5GB One Drive with every Live account" package policy helping.

And yeah, Crash Bandicoot was on sale on Switch for the same price as well that week (rare that Nintendo has a retail "AAA?" title on a parity price sale!) but I snagged it on X1. The really shiny graphics are half the point of buying it if your'e not a Crash super fan. It looks stunning. The gameplay is as hinkey as ever. Not sure why it's so popular, but it's weirdly addictive (in a Dark Souls sort of way..... )

NEStalgia

Banjo-

@NEStalgia I got Crash Bandicoot when it was a Deal with Gold, time flies, I thought it was last week! I haven't played it yet though. I've only played the GameCube games that honestly I didn't like but those were made by a different developer. I hope that the trilogy is much better than Wrath of Cortex, Nitro Kart,Tag Team Racing. The last two are not platformers but anyway these are the three I have played and are mediocre at best.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Banjo-

@Banjos_Backpack I still play some Wii U games online too, I am playing Wii U more often lately and also trying to finally beat Xenoblade Chronicles.

Apparently, only Mario Kart 8, Splatoon 2 and Mario Tennis Aces survived on Switch so people will be paying for those and Super Smash Bros. 5, and the NES games. The thing about Nintendo is that online gaming is usually a more casual thing for a few games, and being free on Wii U suits that.

Banjo-

Switch Friend Code: SW-6404-5318-0807

NEStalgia

BTW, PSA for all: I discovered that Groups (folders) are for some unknown reason not stored at the account level but only locally. I have over 150 games organized in groups, logged in on another console.....and no groups...I had to wade through the alphabetical list! So keep in mind, if you're as big into using groups as I am, that it does NOT carry to other consoles, it's just local save data on the hardware. Which makes zero sense at all, but that's how it is. Woe is me if it's ever lost.

@BlueOcean Wrath of Cortex was interesting...it was a weird 2d/3d sidescroller with a little of crash in it. It was kinda neat, but weird. I played it a little on PS2 when it was well past its prime and it was kinda meh. It was made by Tt...the company that makes the Lego games.

The original trilogy was, of course Naughty Dog. And ironically the big complaint I have for the game is: The Naughty Dog Camera(TM) that everyone says all ND games have. It's obviously not the trademark "over the shoulder at a specific angle" camera everyone mocks. But it does show ND had an obsession with weird camera angles that get in the way from day 1.

It's an experiment. A platformer that has you running into or away from the screen. Neat in theory. In practice it leads to incredibly cheap deaths very very often. Falling into a pit just on the other side of a ridge that you can't see until you're over it which then demands trial and error gameplay of failing over and over, to memorize where the pits are in the course, to then be able to predict ahead of the events. In some ways like a racing game.

Technically the game design isn't very good. One can argue it's in fact very, very bad. However, especially with the fresh coat of paint (and some fixes to the physics), there's a weird Souls-ian addiction to "ok one more time, this time I've got it!) no matter how cheap and stupid it is My brain knows I'm playing a game that's terrible from concept to implementation. Yet somehow I grin while playing it. The Switch build and it's so so graphics dont' inspire the same joy, which goes a long way to say "the game-play actually sucks but looking at it is so fun" The gameplay would actually be more suited to quick burst handheld play, but without the shine I'm less inspired to want to play it.

What saves it is it's a unique experiment in gaming that's never really been tried again, so even though ti's flawed, and it's flaws are the reason it's never been tried again, it's really the only experience like it, so it's worth enjoying despite its flaws (until you snap your controller in half.)

NEStalgia

NEStalgia

@Banjos_Backpack I'm with you on online. I got into online back in the 90's PC world when it was all new. It was cool. It was a cool group of people. But that kind of "spend all day and all night on one game with no set goals other than "win the match" really burns itself out fast. The first time since Quake 2 I actually got back into it was Splatoon for some reason. And ARMS. The only thing I use XBLG/PS+ online services for is internet coop for games that don't support LAN. Gears and Halo now support lan so that leaves Destiny as pretty much the only other one. That's a little different because there's actually a campaign that takes place online, like an MMO.... but otherwise I'm not enthused about online play at all (the Dark Souls hints are helpful though.)

Off-Topic, but New to XC? The N3DS port is decent, but the Wii or WiiU version will look a lot better if you have the U. I played on 3DS though so it's perfectly doable. Still waiting for the inevitable Switch port. It's a JRPG but with a weird semi real-time battle system. IMO everything monolith is a rough flawed diamond. The whole series has some inexplicable problems (hint: Don't use Sharla more than you must, she sucks horribly, few mechanics are explained well ever, and yes, the beginning sucks, just stick with it. Also side quests in XC1 are MMO fetch quests and mostly skippable, but the game is still huge.) But the world and story are unforgettable and combat becomes fun if you take the time to figure it out (XC2 and XCX have much deeper combat though) and easily a top slot winner if you can stick through the flaws.

NEStalgia

Banjo-

@Banjos_Backpack

Xenoblade Chronicles

I am hating Xenoblade Chronicles (Wii) so much, which explains why I stopped playing it back in the day. It's incredible frustrating, the camera is awful, the difficult spikes are crazy. Sometimes you are about to beat a difficult enemy and it push you to a ravine and you have to start again finding your way back. It has the most boring side quests (I am not exaggerating) that I have played in my whole life and you are almost forced to do them. I really can't believe how this one was critically acclaimed so much. As a hardcore JRPG you spend most of the time fighting but in this game you also have to walk endlessly for one or another reason. The battle system is well designed but when put in practice is a mess, literally, when fighting more than one enemy at the same time which is most of the time because the enemies move, the camera is awful and manual and you have to move your character as well and also find other characters and touch them for boosts, help and reviving. On top of that the frame rate suffers in battles which makes more challenging to get the boosts right because they are rhythm micro-games. It's a broken game somehow.

However, it has a genuinely interesting story, it's visually appealing, Bionis' Leg looks very elaborated considering it's a Wii game, it looks even better than Breath of the Wild, resolution aside. The cut-scenes are great, the characters fit in the story, although they seem to be inspired a bit too much by the protagonists of Final Fantasy X, and the voice acting is pretty good, which is really surprising in Nintendo-published games. The soundtrack is hit or miss. I just want to beat it and say goodbye to it forever after all these years, but at the same time the story and characters will not be forgotten.

Online gaming - Wii, Wii U and Xbox One
The only games I have spent a significant amount of time playing online would be Monster Hunter Tri (Wii) and now Sea of Thieves and Fortnite. The reasons are different, Monster Hunter Tri was like sharing real adventures with new friends I communicated with, even as far as using videocalls on Skype.

On Wii U it's basically Mario Kart 8 every now and then, because the game against the CPU is easy and boring on 150cc and 200cc is messy, but I got Splatoon so I'll try that too.

Now on Xbox One I found that online gaming is so well designed with invitations, game chat, party chat, solid servers, etc. Sea of Thieves is a bit like Monster Hunter, it's about sharing adventures basically, meeting people... For me, I mean, I am friendly -in spite of what some people think about me on here, ha, ha-. Sea of Thieves can be relaxing or you can go to hard challenges like battling an skeleton ship, it's up to you. Monster Hunter focus on hunting so it's more action-oriented.

Fortnite is a different thing, it feels a bit more impure because you just want to feel the adrenalin when you kill somebody that could have killed you, but at the same time it feels great when you are able to help somebody or are being helped by a friend or a stranger. It's like heaven in hell. The real challenge is building while fighting.

I think online gaming can be repetitive but also can be very rewarding because of what can bring to your brain and heart. But I don't play much anyway, there are many people that play over 40 hours a week which is more than a full-time job. I wouldn't do that whether it's offline or online, because then I'd think that I'd have a problem.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

Grumblevolcano

@BlueOcean A main way Nintendo could've improved the quantity of 1st party online titles is to add online to games that have multiplayer. For example Kirby Star Allies has 4 player local co-op, have 4 player online co-op and that game becomes more exciting for those who play online. Same with Super Mario Party, let River Survival and the classic Mario Party board gameplay have 4 player online multiplayer rather than just a special minigame mode.

Subspace Emissary in Brawl could be played with others in local co-op but imagine how cool it would be if Smash Ultimate had a story mode and you could play it, Classic Mode, All Star Mode, etc. online. Will it be like that? I doubt it, online functionality for Smash Ultimate will likely the same as Smash Wii U and if you're lucky there'll be a better netcode.

That was one of the cool things about Xbox 360 era Xbox, online multiplayer and co-op were present while keeping local multiplayer and co-op intact. You want to play Halo 3 campaign with friends? Doesn't matter whether those friends are with you person or far away, you can still do it. Halo Reach even had campaign co-op matchmaking.

Grumblevolcano

Banjo-

@Grumblevolcano

I agree, my friend. Those games could be patched and have online modes and will give Nintendo Online more sense. A co-operative story mode in Super Smash Bros. 5 sounds good too, but I don't know, it's like Nintendo is rushing games too much for that. I really don't know what they are doing with all the time and all the people working for them. I don't mean just on Switch, if I am honest it was an issue on Wii U and 3DS too: Mario Kart 7, Super Mario 3D Land, Metroid Prime Federation Force, Yoshi's New Island, Mario Party 10, Star Fox Zero, Mario Tennis Ultra Smash, Animal Crossing Amiibo Festival, even Paper Mario Colour Splash and Sticker Star... All those felt rushed or lower-quality.

It looks like Smash Bros. 5 will have a lot of characters and stages but I'm not sure if it will have something like The Subspace Emissary. I think that the fact that they delayed Yoshi means that they still care about the final quality of their games, I suppose, so who knows. Luigi's Mansion 2 and Yoshi's Woolly World were great. Nintendo used to care about quality a lot in the past but in recent years you never know if a Nintendo-published game will be great or disappointing.

In short, I agree with your ideas.

I didn't have a 360 so I don't know much outside of the ton of backwards compatible games that now I own. At least The Master Chief Collection has split-screen modes but it's true, local multiplayer is rare today outside of Nintendo consoles. I don't think that there are many games for Xbox One or PS4 with split-screen modes, let alone a whole campaign like on Xbox 360.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Grumblevolcano

@BlueOcean The only thing that makes me think Smash Ultimate will have a story mode is that the starting roster is only the N64 lineup. Having like 60 characters unlockable is going to be a massive grind without a story mode, like unlocking Mewtwo in Melee levels of grinding.

Grumblevolcano

ThanosReXXX

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Banjo-

@ThanosReXXX I didn't read @NEStalgia last wall about the "generations" and Scarlett vs. PS5 because I didn't want to go crazy in the loop... So I don't know if I agree with his last comment or not. Now I feel bad and will have to read it... and explain again why he is wrong? Oh no...

Banjo-

Switch Friend Code: SW-6404-5318-0807

ThanosReXXX

@BlueOcean No, it's safe to read, except I still don't agree completely, but that's fine with me.
Most important for me, is compromise, meet in the middle and all that. If both parties in a discussion just dig their heels in the sand, then the discussion is going nowhere but down the drain.

He has a good point, we had some good points, and combined, we had several good points, and we're probably on to something in relation to digest all these rumors, and at times not all too clear official statements. I say: job done.

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

NEStalgia

NEStalgia

ThanosReXXX

@NEStalgia And he replies with yet another wall of text... crap-ff-ing-tastic...

The business part of getting people interested in X2 is what I firmly disagree upon. To me, as a sales professional, it makes less than zero sense. Sure, the possible "X2 streaming" capabilities of the One X could be a sort of a transitional thing, to kind of ease people into the new generation of devices, but even though it's true that the most profit doesn't come from the hardware, I simply cannot (and will not, because I'm stubborn like that, lol) rhyme that with Scarlett setting a new standard in console hardware/gaming, nor do I see that being a beneficial business strategy moving forward into the Scarlett-only generation, which is bound to happen at some point.

Early adopters are key with any service or product, so like I said in the previous comment, holding that back from happening, by allowing the previous gen systems to tag along, compatible to some point or not, is not beneficial at all, in the long run. That is only true for the introductory period, or at most for the first leg of the generation to come. At some point, it has to differentiate itself, and offer that much of an added value, that people will actually WANT to buy that X2, without having to feel any remorse for having to leave their Xbox One (X) behind, because Scarlett will (must) be able to do all what that console can do, but also so much more.

And I don't believe that all of that can be incorporated in a streaming-only service either. But that was never the issue anyway, because Phil Spencer has already said that there will be dedicated hardware, so that part is more than likely already covered.

It could be argued that a streaming-only box is also a way of setting new standards in console gaming, but even if I would like to do so, I can't see a company famous for delivering power-house consoles, going into such a downgrade mode that they would revert their entire Xbox department into a streaming set-top box service. And making up such a service, with the excellent online infrastructure that they already have, could already be implemented directly. It doesn't take another two years to make hardware for that, and they've been at it for more than a year already...

As for the "not being able to put Scarlett games on a disc" part: you are apparently unfamiliar with 4- or 5-layer Blurays...

Top grade multi-layer Blurays can already hold as much as up to 125GB of uncompressed data, so using compression techniques for the install files, could probably up that to a total amount of anywhere between 150 - 200GB per disc, so I see no issues there. And there will still be the option to have additional files for download, but an entire game, whether 4K or 8K, can most definitely be put on a single disc.

Important question that arises from that, though: who is going to pay for that? The customer or Microsoft? If they do, then they will probably have to take a moderate (albeit calculated) hit on their profit margin, seeing as the manufacturing/pressing of these more expensive Blurays will need to be factored in, or they might simply add 5 to 10 bucks to the price of a retail game, which might just be acceptable for the target audience, if these new generation games do indeed go above and beyond in offering more bang for your buck...

Dang, another text wall. Perhaps you could try and be more compact in your next reply. Otherwise, I probably can't help but replying to a text wall with yet another text wall...

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

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