Hands down monster hunter. Everything in dauntless feels like plastic, even the monster are just kinda, they look cool, but there not nearly as fun to fight as monster hunter (In my opinion).
Dauntless is just Monster hunter at home I'm sorry. It's free to play model is horrendous and the combat is nowhere near as refined as the original.
I think the one of the only positives about Dauntless that come to mind are that the monster designs are pretty cool.
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This is gonna get controversial but dauntless! The game is so fun with some of the different weapons like the twin blades and the guns and the combat is a lot more faster paced and you can even see how much health the monster has left before it dies! There’s also the game mode where you fight different behemoth’s with each section giving you different buffs. The demos for monster hunter just aren’t that fun with the combat being sluggish and the items being a bit difficult to use and the monsters being a bit to fast to account for the slower pace and as a minor nitpick you can’t see how much health the monsters have left before they die. So yeah I feel that a free game with optional micro transactions is a lot better then what I got from a demo of a 60 dollar game series!
@Greatluigi Eh, the demos for Monster Hunter games generally aren't great. I get the health bar thing somewhat, but in Monster Hunter you have to look for visual cues to know if a monster is at low health or not generally. Their bodies become more banged up, and they start slobbering or something.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight why do I need to look at how a monster looks to tell when it’s about to die?🤨
With color splash it’s turn based so I can easily tell when a enemy is almost dead but with an action game like monster hunter it would be hard to tell when a monster is using visual cues to signify it nearing defeat due to the fact that the game is really intense.
@Greatluigi It's just how Monster Hunter's game design brilliance comes into play. They make you feel like you're actually hunting a beast. You have to learn your enemy in order to succeed, and that's why so many people find it addicting in a sense, with attack patterns and visual cues being the things you learn to pick up on.
Monster Hunter and Color Splash are also two entirely different beasts. JRPGs generally show health bars, but games like Monster Hunter, which are more action focused, generally don't. For comparison, take Dark Souls, which is more akin to Monster Hunter in terms of slower combat. In that game you need to predict what the enemy is going to do next by watching the nuances within it's animations, as well as learning the pattern of it's attacks. You won't get it the first time, but after a while it starts to click with you, since you start to see the signs.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight yeah but my memory varies. I can either remember something that happened years ago (beating my dad at street fighter) or not remember something that happened literall seconds ago.
Also I haven’t played the demo for rise yet so hopefully that demo will actually work in making me have fun otherwise the only monster hunter games I’ll like are the stories spin offs
Yeah, with Monster Hunter the demos are only built for those who've played the game before. They don't do a good job with easing the player into it like the main games generally do. You're stuck with pre-defined weapon and armor loadouts at all times, and while Rise's demo has like a tutorial or two, they're not as good as the actual in-game tutorial.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Been a long time since I played Dauntless, but when I played it it was just awful. A cheap Monster Hunter knock off, resting on a predatory free to play monetisation platform with awful monsters with poorly designed AI/movesets that made them frustrating to fight. Monster Hunter Rise is like what, two decades of refinement? Just no comparison.
Considering Dauntless is F2P, an argument could be made for it being the best MH alternative, over say...God Eater 3. But Monster Hunter gave the genre its namesake. Dauntless is a "hunter" game. The question the thread is asking would be like posing a similar question of "which do you think is better? Dark Souls or The Surge." One game gave the genre its namesake, the other is a AA knockoff.
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I don't think we can pick a "better" one in general. Maybe if we're talking about specific features, we can. But these two games are different in both concept and quality.
For example, for me, I prefer Monster Hunger because it doesn't require me to keep up with the games' missions. Plus, it has consistent updates.
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Topic: which do you think is better? dauntless or monster hunter?
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