Kinda sad although predictable. They tried to change the massive success of the Walking Dead Season 1 into a permanent business plan. But that game was an anomaly. A really well made game that released at a time when the TV show was huge.
They should've just stayed as a smaller developer instead of trying to go AAA-size (apparently nearly 500 people)
Bioware's already gone. It exists barely in name only. Bio Canada was basically shut down (reduced to "support" i.e. "content farm for other games" status) after the failure of Andromeda. Bio (main) had most of the managerial staff leave, then they rolled the studio into "EA Worldwide Studio" alongside the remnants of Maxis and EA Mobile (!!)
That was Bioware Montreal that was shut down. Bioware Edmonton (also in Canada) is the main one that made KOTOR, Dragon Age, Mass Effect.
They're still there. I think its safe to say it's not the same company though. It's just EA Canada now. Anthem was clearly intended to be a Destiny competitor rather than a story-driven RPG.
They might manage to do something good with the next Dragon Age and Mass Effect games but I'm not hopeful. EA clearly gets them in a room at the beginning of each game and says "explain how this game could be our next FIFA", which the answer to most things is "it can't".
@NEStalgia Yeah, I basically disagree with everything you just said, but at the same time Ubi isn't worth the energy, nor am I gonna waste my time arguing about the changes to Assassin's Creed with someone who thinks that the first entry of all things - easily the roughest entry outside of Syndicate that its immediate sequel made irrelevant - is somehow the best entry in the series.
@Dezzy All I've heard about them is that their formula didn't change in all those years, not did their engine. So I can kinda see why it became stale, even for the fans, resulting in poor sales. And I'm not sure how much interest there is for a Walking Dead game after the last few seasons The writing was on the wall I think.
To be honest, I LOVED the first game. It was so good that I actually didn't want to play it again, because I wanted the experience unchanged in my mind... You know, because they focused so much on the idea that decisions were important.
Which means I never played any of the sequels either, because that would mean I'd have to replay the first game, or settle for a continuation that wasn't based on my original choices. (I played the first season on an ipad, and had to delete the game later to free up space).
So you could say, at least in my case, that their first game was good enough to prevent me from buying the subsequent games.
It's really not about reusing the formula or the engine. It's just about the fact that the first Walking Dead game was a brilliant story combined with a very popular franchise (at the time). It was the combination of those 2 things that made it sell like 5 million copies (some number like that). They had 2 more chances to do that again with Minecraft and Game of Thrones but neither game was well received.
They stupidly took the Walking Dead success and built their company up to 500 people. For the sake of comparison, that's more people than Bethesda Game Studios. It's an insane business decision. They should've stuck with same size team they had for Walking Dead, which was definitely under 100 people, and they should've put some of that money in the bank so they had something to fall back on if they went through a rough spell.
Seriously, if you don't like 1 and origins and syndicate, what era DID you like? 3 and unity??
AC2 is still the best one, IMO. It refined what the first one started, and well, basically set the pace for every entry thereafter, since so few of them made any real effort to change the formula. I liked Brotherhood, since the formula hadn't worn out its welcome yet, and AC4 since...well, it was a really awesome pirate game with bog-standard AC gameplay and story trappings stapled to it so hard, you can see cracks in the hull. The rest of the series is either too similar to other entries (Revelations, Freedom Cry) or just downright boring to play, with poorly implimented side-grades to the system (AC3, Syndicate). Obviously Origins changed up the system, but the way it handled its RPG elements was just plain sloppy, IMO, and counteracts other important aspects of the series. The problem with AC wasn't that it needed change, it needed to improve - there weren't listening to criticisms, and I'm convinced the only reason we got RPG elements in AC:O was so they could monetize the crap out of it like they did with The Division. It's just disgusting, and the last straw for me - I've given Ubisoft way more chances than they ever deserved, and now I'm just done with them. Period.
Looks like DOA6 has slightly gone back on their 'no jiggle physics' position:
I think they got a bit of criticism from fans of boobs so they decided to make a compromise and have some characters with and some characters without. Which is what I said they should've done from the start.
I've never played past the first season of TWD either. Partially because I could see these games becoming very samey, and partially because I was perfectly satisfied with the way season one ended.
With that said, I obtained season two as part of a bundle at one point, so I'll probably play through it someday, but I'm in no real hurry.
Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)
Really sad about telltale. Though i, and apparently everyone else, have been ignoring them forever. Strong bad was fun. Sam and Max were classic and amazing. Wallace and gromit was their best and i will miss those if they're forever lost. Money island reboot was so so but pretty good. Then everything after that has been easily ignorable (walking dead isn't my thing so even if it was goodi skipped it).
Telltale always felt budget or indie... It's laughable they saw themselves in an EA scale of importance and budget.
@CanisWolfred I'll have to reply witha keyboard rather than phone for ac. I do agree with some of that. But Odyssey, I'm maybe half way through or more and really loved the return of real stealth gameplay that's been missing since 1 (plus a little bit of it in syndicate)
I do like the ezio Arc, but always felt it wasa better movie than video game. Naughty Dog style, if you will. I missed the deep stealth mechanics of 1 when 2 came out, but loved the more interesting world.
@Yosheel so they weren't even making point and clicks anymore?
@Tsurii why do you need gameplay? It's kojima, and arty and we already know it'sa 10/10 everywhere even if there's no game to it because that's so transcendent!
@Tsurii There's gameplay in the recent E3 trailer. Gunplay is confirmed, but hasn't been shown yet, but it isn't hard to imagine. So fairly similar to MGSV: a third person stealth shooter. Dying isn't an issue, but it will leave a physical mark on the overworld in the shape of a crater. I mean, even if you want to know the small details, he isn't hiding it.
Anyway, I prefer a proper trailer like this every now and then over a logo followed by radio silence. The game is ready when it's ready, but I enjoy the snippets of new info we get once or twice a year.
@Tsurii And that's fine of course. Nobody is forcing you to be interested in anything. As for the game itself, it's always a wait and see game. Even the most revered studios in the industry can deliver a turd. I've never played a Silent Hill or Metal Gear game, apart from an hour or two of Ground Zeroes, so I don't really care about the fact that Kojima's name is attached to the project.
I just think that the world so far looks interesting to me. Something I'd like to explore in an open world, provided the game is good of course. And I think the trailers itself are enjoyable to watch.
@Tsurii personally i really don't understand the love of kojima. His games were cool in the 80s and 90s, but he's become an annoying, pretentious, wannabe filmmaker who can barely string together a cohesive video game. I have zero interest in death stranding despite some cool imagery, since it's gone even further into the weird "but its arte! You wouldn't understand." Nonsense he's been selling games with for years.
@Octane i feel like with kojima there's two camps. Those that worship him and every pretentious thing he does. You'll find these people in Starbucks watching the trailers on their macbooks. Then the people that the more you play his games, the less you like them.
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