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Topic: The PlayStation Fan Thread

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CanisWolfred

^Wow, are we seriously doing this?

Ralizah wrote:

@Dezzy All human behavior is motivated primarily by self-interest, but that doesn't mean that all human behavior also necessarily needs to be exploitative. Even if both companies are motivated by "greed," one seems to largely show respect for its customers and give them polished experiences that are worth their money, whereas the other seems to regard them as bottomless piggy banks.

The End.

Anyways, still playing Paragon. Pretty much found my footing with all but a few characters. They're previewing the next big update tomorrow (hopefully. It's already been delayed due to unexpected issues), so we'll see whether or not all that work will go out the window, since they're apparently going to focus more on balancing and character-related changes going into next year, plus some more visual updates. I hope that includes some changes to Howitzer. I knew a rodent riding a mech named after a cannon would be slow, but good god does it suck if literally anyone catches up to you when you play as him. His only means of peeling off enemies is a mana-hungry bomb that's just as good at disorienting you as it is for your enemies, or your Ultimate ability...which is so difficult to land that I now believe it's not actually meant to be a weapon. Instead, the massive hail of missiles is nothing more than a deterrant to keep enemies from chasing you.

Unless Dekker is on your team, but then, quite frankly, she's a much greater threat overall to your enemies than Howitzer, just die to the sheer amount of crowd control options she has - a long-range stun, a slow bubble that deals damage when it pops, and an ultimate ability that walls enemies in and prevents them from escaping your team's wrath. Add any sort of status effect to it, like removing ability armor, and now that hail of missiles from Howitzer might seem like a threat once they've been walled in by Dekker (or not. Chances are good you'd have to double down of all that stuff just to be useful as Howi anyways. But that can come at the cost of sheer power).

It's just frustrating knowing there's a character I can only be good with if I have a specific support on my team, but then I'd rather play anyone else instead. Otherwise, I seem to like how everyone is right now. Maybe a few minor changes could be made (Kallari's throwing knifes could use an actual targeting reticle so maybe I could hit something with it for once ever). Looking forward to seeing where this game goes.

[Edited by CanisWolfred]

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Dezzy

CanisWolfred wrote:

^Wow, are we seriously doing this?

Ralizah wrote:

@Dezzy All human behavior is motivated primarily by self-interest, but that doesn't mean that all human behavior also necessarily needs to be exploitative. Even if both companies are motivated by "greed," one seems to largely show respect for its customers and give them polished experiences that are worth their money, whereas the other seems to regard them as bottomless piggy banks.

The End.

Is this supposed to be a taboo controversial subject? You make it sound like I'd just started a debate about abortion or something.

It's dangerous to go alone! Stay at home.

CanisWolfred

@Dezzy It's just an extremely contrived, semantic argument is all. "Greed" in relation to companies is different from the standard definition simply due to context. Everyone knows that all companies need to make money, so like Ralizah said, referring to a company as greedy implies that said company is worse about it than others. If you can come up with a better term in this case, feel free to enlighten me.

Overall, I just find this as eyerolling an argument as "every modern game is technically a roleplaying game since you are playing the role of a specific character in a story," simply because the argument completely falls apart once you take in the context. Though, I guess in that case, "RPG" as a video game genre has a different definition than the literal term, so that may just be pure bullcrap...

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Dezzy

@CanisWolfred

Well that was exactly the thing I was originally disputing. So it's obviously not semantic. I don't agree EA want to make money more than other companies. I think they just go about it in a different way. Probably because they're so big that the management is so detached from the actual art and just see it as running a generic corporation.

Also probably something to do with the fact that a large portion of their audience come from the semi-casual dudebro audience, who don't pay too much attention to all this stuff.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

CanisWolfred

@Dezzy Well, okay, but their argument was about respect. EA doesn't come off as respecting its customers when you look at its practices and some of the products they they produce.

But I'm already bored of this conversation...

Paragon

I jinxed myself. Between base defense changes and minor movement speed changes across the board, with a lot of slow and root increases, I'm not getting killed a lot more easily. I'm glad I ditched my Zinx deck, because split pushing is now a very dangerous game...

But that's not all: They changed the dynamic of the lanes. I forgot they had previewed this change a few months ago. Before you'd always have one group in right lane - one attack-damage-focused "carry", who is guarded by a support, while a durable/maneuverable character tries to contest them and guard their tower. This 2v1 stuff was honestly unique to Paragon, and now they're making it more like what I've seen in League of Legends or Smite, where it's two in one lane, and one in the other lane, whick are either on the left or right side based on what part of the map you're on. Granted, Mid lane is still a solo featuring characters with powerful abilities, so not everything is different, but it certainly makes it more complicated. They actually have little arrows to point you on your way, too, so I guess I would be less confused if I didn't turn them off as quickly as I could...oops...I just had one especially embarassing match, where Murdock murdered Twinblast in the lane I should've been in, while three people were in Left Lane, going completely nuts for surprisingly little gain...

Granted, I don't think this change will stick. The map was not designed for this, and there's definite advantages for starting on certain sides of the map, yet you won't know which side you'll be on before you start. So far, fighting literal uphill battles against two ranged characters is utter suicide thanks to the recent defense reductions, and I'm seeing a lot of high death counts even from experienced players. Most just say "Screw it" and go back to the other lane, usually leaving their supports to clean up the mess...or the Jungler...

Actually, the solo laner part is where it really falls appart. Now it's 1v1, but one side has both a strategic vantage point, safe access to a health buff, no support, and their junglers can respond easier with ambush points that are significanly more accessible to once side than the other, so even trying to risk going for it if you're from the other team could put you in a tricky spot. And trying to flip it back to the old way doesn't work anymore now even the tankiest characters are easy targets. Now having multiple carries and no tank is the preferable option, which is baffling to me...

Nothing about this change works, is what I'm saying. Nothing that I've seen, at any rate. Hopefully they can pick up the pieces sooner than later, though I don't think the game is ruined by it...but it's certainly damaged...

[Edited by CanisWolfred]

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

NEStalgia

Ok, so I've lost all my sanity and grabbed a slightly used PS4 Pro (Some of you guys may recall I was tempted by pro mostly for the faster load times and more stable frame rates @1080p back around E3.) I couldn't stand my 2 hour battery controller anymore so used price - price of controller made it worthwhile....and If I'm going to spend a few hundred hours playing epics, why not... (P5 notwithstanding.)

Also there's a slick 3rd party accessory monitor you can clamp to a pro or slim (but not OG Eraser) that is as close to Switch as a PS4 will get (I seriously need to work through that backlog...) (Sure I have Vita but Remote Play framerate is like 15fps and the inputs suck, I feel like I'm playing mobile games.)

Considered X1X for a moment....but even of my PS4 backlog, like 70% of everything is Sony exclusive, so I'm not a big 3rd party gamer, and PS4 will handle all of what I'd want to play (and I'm not an online gamer short of Splatoon, so XBox is just meh...)

So then I went crazier.........they have all these deals on PSVR and decided, even though I see VR as nothing more than a silly gimmick, the Skyrim bundle is a fun companion for Skyrim Switch.....wander around and see the locations first person.....kinda cool and they're selling at the right price. It's merely a toy and nothing more, not really a "gaming system"....but it piqued my interest (disgusting cable overload and all.)

So I'm curious, of those of you who have tried PSVR, are there any "must experience" games you'd recommend? Keeping in mind I REALLY don't trust VR for extended use....my eyes are bad enough...no need to make them worse But for short bursts I'm sure it's safe. Toy, not platform. (Except when Moss drops....I may not be able to resist the kawaii.....)

NEStalgia

Octane

@NEStalgia I think @Peek-a-boo has a PSVR, or at least he has tried it. Maybe you should ask over at PushSquare? Or ask @JaxonH, I'm certain he has a PSVR too!

Octane

TuVictus

@NEStalgia I'm a fairly new PSVR owner myself, so I can't say i know exactly what's the best out there, but Thumper is truly an experience with the headset and headphones. I recommend that

TuVictus

JaxonH

@NEStalgia
I was blown away by VR for the first week, then it lost its luster.

Skyrim is cool, but movement is gimped by lack of analog on Move. You can hold Move button and aim direction to move with left wand, and it works ok, but it's far from ideal.

Which means dualshock is the way to play. Unfortunately not having motion in a VR game like this loses its appeal. I mean, even Switch has motion.

Idk, it's cool but I can never muster the will to play more than 30 minutes and then never touch it again til the next major game. Which after DOOM, I'm questioning how many big games will be coming. Games aren't selling enough and given how fast Vita was abandoned I think VR will only see a trickle of support for another year or two before they make a new model with PS5.

It's cool, I think everyone would love it and should experience it. But you'll need the PSVR, Good earbuds, you'll want Move Controllers, camera and games. And you lose the HDR by passing through the VR box as well.

If you have money to blow, sure. Why not. But Idk, my excitement for VR quickly faded after that first week or two. My brother loves it though. He's big into his Vive on PC.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@NEStalgia I haven't tried it, but almost everyone I know who owns one raves about Resident Evil 7 in VR. Honestly, if VR wasn't such an expensive gimmick, I would have already bought one just to play that game.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Ralizah

Heads up: NA Playstation store is having some absurd sale right now. Highlights include The Witcher 3: GOTY edition for $19.99, Horizon: Zero Dawn for $19.99, Yakuza Kiwami for just over $20, and Nier: Automata for $35.99.

I wanted to get Xenoblade Chronicles 2. Don't do me like this, Sony!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

NEStalgia

@JaxonH Thanks for the detailed input! I think in this case, I'm probably in a better position to somewhat enjoy it simply because I'm a staunch opponent of VR (I've filled threads arguing with Thanos about the inevitable future of VR .) So going into it with negative hype and no expectations, viewing it as just a fun gimmick toy/arcade experience, and I would never (not even on an Occulus) trust my eyes to more than 20-30 minutes of the thing. That's from someone that plays 3DS on max 3D for hours on end. And someone that played a Virtual Boy more than he should have during formative years for eyes LEDs inches from your retina can not be healthy for more than a few minutes at a time, and I imagine the eventual backlash on VR will discover all sorts of problems with these early models.

But with the new price cut/sale (they call it black friday week sales....I suspect it's just a price cut....but minus Skyrim it's $300 for the bundle with camera and move....not so bad.

HDR....none of my screens support HDR. The TV's a big RP, that's being phased out for my big FProjector...just 1080p....looks great at 100" at that sitting distance. And my gaming is done on 23" PC monitors (near-sighted...probably thanks to the above mentioned Virtual boy.....so gaming's just not fun on a far away TV), and of course HDR on quality PC monitors isn't really a thing yet (I usually go with whatever NEC is selling...the quality and durability is unmatched. They have a 4k, no HDR, but it's too heavy for the mount and too pricy to be reasonable for now.) PS5 will be out by the time a new screen is needed/viable, and maybe not even then (those NECs are industrial tanks that will outlive me...) Plus a rediculous signal chain with no less than 4 switches/repeaters along the way....it would take some time and some chunk of money to bring all that path up to current HDMI spec, so I'm kind of ignoring the HDR/4k craze, cool as HDR is....a new setup is just painful to think about. That's good to know though, I hadn't realized the VR box had issues like that.

You're very right about Sony and their add-ons though. Vita, PSVR was their new toy....and that will likely be abandoned just as fast. Heck half the games are like $15-20 at this point. And most were glorified tech demos. They do still have Moss (Knack for VR? ) coming, and that squad shooter game in 2018, but I can't imagine much new being announced.

@Ralizah I forgot about that one! Unfortunately, horror isn't my thing in 2D....I DEFINITELY don't want to touch it in 3D

I've always laughed at PSVR and it's wonky implementation. Still do. Still will. But I figure it might be amusing to give it a try at the new price. Still more useful than GalaxyVR and Cardboard!

Personally I think "big games" on VR is kind of the wrong direction. I'm doing Skyrim because if I ever wanted to be INSIDE a game world, it's TES is the one to rule them all. But generally long full size epics seem to be the very worst thing you can do for VR....the short burst type games seem more suited to the (dangerous?) tech. But Even for Skyrim I'm not playing it on VR....I'm playing on Switch and just filling in with VR like a glorified Viewmaster...."I wonder what it's like to stand in this town?! Let me fire up the PSVR tomorrow and find out!"

@Operative2-0 I can' imagine that....I played it (badly) on Switch.....I could imagine that being quite trippy in VR!

NEStalgia

Peek-a-boo

Ralizah wrote:

I haven't tried it, but almost everyone I know who owns one raves about Resident Evil VII in VR. Honestly, if VR wasn't such an expensive gimmick, I would have already bought one just to play that game.

I would argue that playing Resident Evil VII on the PlayStation VR is one of the greatest experiences I have had in all my years of playing video games.

I only played it for an hour, from the starting walk in the woods to meeting Jack Baker and ‘playing’ a horribly intense game of hide and seek. The 3D audio of the PS VR headset makes it even worse, and I had to pause the game several times just to calm myself down...

Given the choice between a PS VR and the money it cost to buy one that I can put towards six or seven games, I would choose the latter. If the PS VR ends up being £149 in the foreseeable future, perhaps then I may consider buying it.

@NEStalgia If you are looking for some game recommendations, look no further than this article: - The Best PlayStation VR titles you can buy.

@Octane I am loving The Frozen Wilds!

Hearing Sylens talking to you over the headset as you make your way up to the new area was brilliant. ”Don’t you have better things to do?”

Meeting Gilden was a highlight, with his eccentric and flowery dialogue.

I am not sure if my mind is playing tricks on me however, I don’t recall all of this moving around and seeing these more animated (and natural) conversations in the original game. It makes it feel a lot less stilted, which is very welcome.

The new weapons certainly packs a punch, especially the lightning rod thingummy that literally blows Aloy backwards onto the floor after unleashing the fifth and last blow in succession! The combat is so, so good in this game.

I’ve just downed those three (!) Frostclaws after challenging Aratak to the Chieftain of the Werek tribe. Unfortunately, I will now have to wait until Sunday before I can go back to it...

Those Yellowstone Park inspired pools are really quite beautiful when it doesn’t snow. The use of colour is absolutely remarkable, and I am in awe of the visual presentation of this game every single time I boot it up.

I know I have already asked you once, about a week ago now, but have you found the time to complete the last main quest? Curious to read your thoughts (when I eventually finish it).

[Edited by Peek-a-boo]

Peek-a-boo

Wesker

@Peek-a-boo Hi, Do you think Frozen Wilds is worth getting for the story alone? I like the combat, but as for all the open world stuff (collecting, side missions, hunting challenges etc.), I just don't care. All I care about is seeing what happens to Aloy and the world. Cheers for any advice.

Wesker

Ralizah

Peek-a-boo wrote:

I only played it for an hour, from the starting walk in the woods to meeting Jack Baker and ‘playing’ a horribly intense game of hide and seek. The 3D audio of the PS VR headset makes it even worse, and I had to pause the game several times just to calm myself down...

For some reason, I misread that as "meeting Jack Bauer" and spent a few agonizing moments in horrible confusion!

But yeah, I'm not buying PSVR for some time, but RE7 in VR is the one thing I'm legitimately a bit salty about missing out on. Not sure why: normal horror games put me on edge as is. I can't imagine actually "being there." Yet the idea of experiencing that terror firsthand is incredibly tempting.

It's too bad Konami is crazy and nuked Silent Hills from orbit. Imagine what the already insane PT would feel like in VR!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Peek-a-boo

Ralizah wrote:

It's too bad Konami is crazy and nuked Silent Hills from orbit. Imagine what the already insane PT would feel like in VR!

@Ralizah Playing something like P.T. on the PlayStation VR?

Untitled

@Wesker I enjoy Horizon Zero Dawn for the combat, the main quests and the story so, yes, if you share a similar outlook towards the game as I do, then you shall definitely enjoy The Frozen Wilds! The story is actually really intriguing.

Peek-a-boo

Wesker

@Peek-a-boo Great! Thanks! I know the story is amazing and I want to see what happens next.

[Edited by Wesker]

Wesker

gcunit

So are all VR games gimped in movement? If so, why is that - just too demanding on the tech?

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Octane

@Peek-a-boo Yes I did, there was even a bit of post-game in the DLC, which was a neat surprise. Especially if you're into the story... well, or combat for that matter.

And yes, you're right, they improved the camera during conversations, I noticed that as well. They added a bunch of new animations for NPCs during cut-scenes too. Is Gilden the one from the dam by the way? He's definitely one of the more memorable characters from the DLC, and I liked that quest, if that's the one you're talking about at least.

The Scorchers and Frostclaws are both quite strong. The Frostclaw is definitely up there with the Thunderjaw and the Stormbird. I fought many, but I've yet to find a good strategy to take them down quickly. They're quite fast, fully armoured and their weak spots are small and/or difficult to aim at. But the Blast Slingshot is quite effective. They should be weak against fire, but fire arrows are not effective at all...

And the new snow physics!

Octane

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