@Octane I've not seen particularly accelerated load times on most ps4 games running from the internal Ssd. That video is kind of baffling. It looks it's from launch but I recalled being underwhelmed by load times when I compared. Granted xsx loads faster than x1x even when using mechanical hdds because the bottleneck was apparently decompression more than the drive. I'm have to compare again. That's joyful news in the pride of ownership category if true, as it's one of the goals i was hoping for but seemed disappointing at the start. I'm impatient. I hate load screens.
As for versions, different download packages, sure. Different actual managed versions makes no sense though. Like every. Package. Manager. Ever. Imagine if Crossy Road had an iphone 7 version and then an iphone x version and you get an upgrade, but your data doesn't carry over. But some games work better on the x, but others are locked at their old performance. It ios, Android, windows, linux distros, Mac, xbox... None of them work that way. Because it isn't 2004.
Am i the only one here who is currently really excited to dig more PS2 games i have never played before when everybody are busy with PS5 games ?
I'm certainly more likely to buy PS2 games than PS5 games in the next couple of years, but having taken my PS2 collection from 0 to 60 in the past 18 months, and having spent a lot of money on Switch stuff, and fine-tuning my Nintendo-platform library (with a bit more to spend before I'm done), I don't currently have the enthusiasm, time, space or money for much more on the PS2 front, particularly games that involve peripherals. In an ideal world I'd have it all, but my collection has grown so fast and big in the last few years I just don't have the capacity right now. Out of the 60 games I've bought, I'm still playing Game #1.
My position on PS5/XSX hasn't changed much in the last couple of months. I tweeted Phil Spencer a couple of months back to tell him if XSX had gyro controls he'd have my commitment. Fwiw, he hasn't replied to me yet. It's interesting they've surveyed players on controller features - I wasn't asked for my opinion, but a new controller would swing it (if it was packed in as standard with the console and didn't cost £80+ as a separate purchase that will then get underutilized by Devs because not everyone has one). PS5... I'm imagining at this stage that I will wait until a revised design can be bought used for <£200, because there's so little attracting me to it right now.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@NEStalgia For what it's worth, Days Gone loads a lot faster (haven't compared them directly 1-to-1). And the same is true for Jedi Fallen Order, but I haven't played that game on PS4. Load times are definitely a lot shorter than on PS4; even before the update for both games.
@NEStalgia While Series X|S generally did more for upgrades than PS5, with Microsoft's sole focus for the launch window being backwards compatibility it's still disappointing. FPS boost eligible titles are very limited at a sluggish pace of additions, full upgrades outside of MCC (which essentially had a relaunch in September 2018) have only been games from 2018 onwards and backwards compatibility games working isn't as clear cut as it seemed pre-launch (e.g. GTA4 and Conker are impossible to complete on Series X|S).
At least Sony removed games that don't run properly on PS5 from the PS5 store and they get re-added when patches fix them. Sony also did the right thing regarding Cyberpunk.
Microsoft's sole focus for the launch window being backwards compatibility it's still disappointing. FPS boost eligible titles are very limited at a sluggish pace of additions, full upgrades outside of MCC (which essentially had a relaunch in September 2018) have only been games from 2018 onwards and backwards compatibility games working isn't as clear cut as it seemed pre-launch (e.g. GTA4 and Conker are impossible to complete on Series X|S).
Bit too soon to conclude that. If they release 5 new prev gen 60fps enhancements every few weeks for the next 6 months, they could easily cover all of the best games from last gen in the first half of this year.
I wish they just told us how many games are likely eligible. It could be like 90% of games or it could be only 10%. They really haven't indicated either way.
@Octane That's great if so! It doesn't match what I experienced from launch testing, but maybe one of the earliest patches fixed a load speed issue or something and I didn't pay attention. I've used lots of BC since then, but I haven't compared it directly post-launch (and boxed away the Pro so it's not just sitting there to test with.) XSX still feels like load speeds are more noticeably boosted (even running from the same mechanical 8TB HDD as before, which is interestiong. I/O was apparently never the bottleneck as much as decompression - though I haven't compared the games that are on the SSD(s) vs the external, and copied the ones I was likely to play soon to the SSDs early on. FFXV load speeds still suck....but they suck less suckily.
On PS, I've spent a lot of time on FFXIV (deleted it, just couldn't get into it at all) before the PS5 update, though so that'll change things, Mankind Divided (I normally do all multiplat on Xb, but that one has a pro patch and no 1X patch), Gravity Rush 1 & 2, Detroit (I still keep trying to get back into it, and load times still sucked). GoW I didn't run until after the boost patch so that might not be a normal comparison. Same with GoT. Spiderman I ended up getting the full remaster since I was getting Miles and it was $20 now or never, back on launch day. I rank that up there with Nintendo using Mario as a fiscal calendar hostage.
I'd have run more, actually, but I am limited to the internal SSD right now which is laughably small, so I have to keep deleting 40GB+ games to download new ones (and 7r is taking up crazy space , 110GB+ or so, until the PS5 upgrade hopefully reduces it considerably - paid version not free +.) I've been afraid to run external storage due to the rest mode problems. Don't want to brick it. But someone on PS suggested that switching the USB ports to always on in rest mode really fixes it (while PS4 didn't need that) - and also that load speeds off a 2.5" spinner weren't really worse than the internal SSD (maybe same scenario as XB, that IO was never the issue, decompression was).....I'm tempted to do that and put my old 2.5" HDD back on from the Pro that has pretty much my whole PS library on it (admittedly the size of the library consists of more PS2/3/Vita ports/remasters than heavy PS4 games.
Ultimately I'll need an internal SSD, but that doesn't sound like it's really in the cards until at least Fall by the game drives are confirmed, the early adopters beta test, prices come down, drives are actually available, and PS5's are actually available so I don't have an absolute terror of briking the thing and being unable to repair or replace it (and in the US, "repair warranty" is basically the same as "go buy a new one, Canada has plenty of land to fill." )
@Grumblevolcano Why am I the only one not disappointed with MS's focus on BC at launch? Well, I'm not, I'm just the only vocal one. Even on PS I've run into others that's primary interest in PS5 is enhanced PS4 BC...so I'm not alone even among the fanboys I guess different expectations, but across both PS and XB I have like 150+ games from the last 2 gens I haven't played and still want to play, that I probably won't be done with by the NEXT gen (and yes, I'll keep adding to it with PS5/XSeX games too), so realistically I'll be spending half or more of the generation using the BC on both consoles. It's as important if not more important to me than the new games (considering I already have thousands of dollars invested in content for that, it's a sure bet.)
Yeah, MS is lacking on the first party new games until Fall with Halo, though what most would consider Sony's big hitter's don't arrive until at least then, either (my personal big hitters for Sony are before then - R&C, Kena, Sackboy) but I doubt that's what most people in the mass market are excited for.
MS's BC is really cool though with the Auto-HDR. The FPS boost is lacking (and I wonder how well it'll really roll out at all, that's a tall order algorithmically changing the clock on games at run-time that aren't meant for it.) But it already enhances visuals across the board (almost) which is a big plus. Plus more enhancements were made in games for XB than for PS from 2017 onward, so that part of the BC library is already enhanced with texture packs etc that 4Pro never got. And, of course, while there are glitches they're going to fix with games like GTA4 and Conker......at least it runs games from that generation at all. That's a bit like praising Switch's BC support because MHW crashes on PS4.
I agree, though, that MS has slowed down on getting game updates ready for enhancements compared to expectations. Unfortunately I have suspected that's a result of Sony demonstrating they don't care about BC, and I expect MS, like most of us, thought Sony was going to step up their game to attack MS. With it not being a Sony priority, MS is probably less likely to prioritize it too much more either (considering they already have the better setup, and, presumably, unlike Sony, are focusing on making sure current games are future-BC compatible.)
Also agreed with Cyberpunk. It's astounding, but killing a new major release like that when it's released broken is a good policy. I get why MS didn't though. Beyond being the one carrying the marketing rights bag, which alone kind of was enough (if not a legal obligation....) XSX was still the only console that runs the game decently (enough) and X1 is in WiiU territory of "so few people bought one it doesn't really matter much." So they didn't have as much reason to pull it (assuming they even had a legal option of doing so depending on the marketing rights contract.)
OTOH, VR presentation is cool....but, I have to laugh that their first announcement is a Microsoft game. Of course Xbox has no games....they put their games on PS instead! Killzone 5 should be Xbox exclusive.....it's the shooter console, after all.
@NEStalgia The disappointment isn't really the focus on backwards compatibility (though it would've been nice to have at least 1 big release during the first year of the console) but rather expecting more given their focus was backwards compatibility. So like the backwards compatibility program returning by now, more games having upgrades, FPS boost being at a faster rate of eligible titles and more varied than Ubisoft titles, etc.
I have to admit Returnal is looking really good. Sort of like Risk of Rain 2, only with a bigger budget. Probably not $70-good perhaps, but when I eventually get a PS5 in 2023 (or whenever) and this is offered as a PS+ game? I won't hesitate to click "add to library".
@Grumblevolcano Agreed. I expect they thought they'd be farther along with the fps boost thing and it's going worse than planned. I think they're also probably hitting an unexpected wall with publishers complying now that Sony's pushed BC to back burner, and that's the most popular platform, 3rd parties are probably pushing back on participating too much. That and Nintendo demonstrating you can sell remasters of everything for $60 and get away with it.
@Magician Yeah, look like a "if it's below 40 I'll get it game". So maybe later this year. I believe the game is procedural, so I'm not really keen on that.
@Magician Yeah, look like a "if it's below 40 I'll get it game". So maybe later this year. I believe the game is procedural, so I'm not really keen on that.
I've never played a procecurally generated game that was better than the manually created equivalent.
Frankly the only time they should use that approach is when the manually created equivalent is basically impossible. Like No Man's Sky. They couldn't have done any other way.
@Dezzy@Octane I'm not very confident that Returnal will justify the seventy dollar price tag. If it's a roguelike; if the world's procedurally generated, it will be a short experience. And for people that would only play it once it would be a complete waste.
If the game gets discounted below $40, I'd only then begin to consider getting it. Because I hope that $70 doesn't become the norm for video games again.
Started playing RE6 through finally. I'd only ever played a few hours of it and then gave up, but I figured the 60fps update on PS4 was a nice enough addition to give it another go.
My first impression is: How long is this damn thing? I still haven't finished the first character campaign (I decided to do Chris first), and I've been going for quite a while. There are 4 different campaigns aren't there? This whole game in its entirety must be the biggest RE game by far.
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