Today I will get Resident Evil 7 and Immortals Fenyx Rising (Switch) and I wonder what to start first. But I am more leaning to Resident Evil 7 to be up to speed for Resident Evillage!
So. I beat Death Stranding yesterday, and marks the end of an absolutely amazing two month journey. I understood all the criticism, but I don't agree with any of it. It's not a walking simulator at all, the people who said this haven't played more than an hour of the game. As is the case with Breath of the Wild's world, it's empty with a purpose. The world is supposed to feel disconnected. You're meant to hear your footsteps as background music.
The world is absolutely stunning. It reminds me almost of Iceland, which is very fitting considering the genius design choice to incorporate pre-existing songs into certain points during exploration. I've now become a fan of LOW ROAR because of how many of their songs were placed into the game. Kojima couldn't have chosen better songs, and the scenery and music blend to create this haunting landscape of emotion. Give LOW ROAR a listen, songs like "Anything You Need", "Bones", Give Up" are masterpieces. Not to mention "Asylum For the Feeling" by the Silent Poets. Artistry.
The story for one is decent. Initially it had some inconsistent pacing though. Episode 3: Fragile took me almost a month to beat, yet during the last two days of the main story campaign (during which I played about eight hours of the game), I finished episodes eight through fourteen. If Episode "Fragile" was split into three chapters there wouldn't have been the issue of imbalanced pacing. Everything else is well balanced, though Episodes 13 and 14 are basically hour long cutscenes.
I have to confess that the combat was mixed. It was either super fun, with a surprising amount of post-battle adrenaline whether I was hunting BTs, avoiding them, stealing MULEs cargo and so on. I liked taking out MULEs with a bola gun, even if I couldn't kill them without turning them into BTs and all. But the humans added some... grounded danger, so to speak.
Either it was fun or it was unnecessarily stressful, like when I was randomly dragged into boss BT battles which I didn't want to do. Near the end of Episode 12: Bridges, I was passing through the Incinerator area on my way to Capital Knot City when I got attacked by three lion type BT bosses and caused an instant voidout, the first one of my playthrough. And despite the initial terror of dealing with BTs early in the game, by the time Episode 3 began I was able to send them back to the other side just by throwing a single hematic grenade at them.
And during Episode 12 the final boss was this giant leviathan type BT, and I found myself absolutely ready for a good fight. It was easy. All I had to do was pick up a rocket launcher, and just fire at the creature. Add some assault rifles and some quadruple grenade launchers and it ended within five minutes without any kind of danger of being killed.
One of my favourite things about the game was the atmosphere. It made you feel like no other game could. I almost cried during the final episode, which meant that game was THAT impactful. The music helped too, whether it was Ludvig Forssell's score, or the contributions of various artists whose songs were licensed.
This game is a masterpiece, and while sometimes it's not shy to wasting your time like when we had to sit through a good thirty minutes of unskippable credits, other times the investments are absolutely worth it.
Started up Sakura Wars this weekend. Not too far into it yet, but I'm liking it so far. There's a lot of talking & dialogue choices, but I knew that going in & it makes a nice change of pace after the nearly constant combat I faced in Dragon Quest Heroes.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
"What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring. And as for Sony’s publishing timetable for the year? Well, Covid has been up to no good again and booted Gran Turismo 7 back to 2022. Don’t worry, plans for the Uncharted movie and Last Of Us TV series are very much on track."
Hahaha
Looks like Sony neither believes in generations nor in exclusives anymore.
It's nice Sony's using the PC market to essentially advertise PlayStation to people who haven't dipped in yet
Like these games that are coming are probably all going to be strictly PS4 games so they can push more people towards buying a PS5. It was actually pretty smart of them to put Horizon on PC and THEN announce Forbidden West at the PS5 Showcase later
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@Grumblevolcano Nah it still is. That was meant for either Deathloop or GhostWire Tokyo because it also said "Not available on other consoles for a limited time" implying Demon's Souls had any chance of going multiplatform at all
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@TheFrenchiestFry Let's be real, though: releasing Horizon on PC is sending the exact opposite message of "buy our console to play our game." Rather, it communicated that Sony is ready to play ball on PC with some of their larger franchises, and it pays to buy them and wait for more ports to the superior platform. And that approach seems to be paying off.
A few other choice excerpts that say pretty much everything:
I think a few things changed. We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they’ve ever been before. Particularly from the latter half of the PS4 cycle our studios made some wonderful, great games. There’s an opportunity to expose those great games to a wider audience and recognise the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the calibre of the IP has improved. Also, our ease of making it available to non-console owners has grown. So it’s a fairly straightforward decision for us to make.
and
We assessed the exercise in two ways. Firstly, in terms of the straightforward success of the activity of publishing the game on PC, people liked it and they bought it. We also looked at it through the lens of what the PlayStation community thought about it. There was no massive adverse reaction to it. So we will continue to take mission steps in this direction.
I'm not saying they're going to be day and date on PC like Microsoft, but I think Sony is clearly heading toward putting their big games on PC a year or two after release if they don't get any kind of pushback and if the PC money keeps rolling in.
After the first Ori released on Switch and did well, it was kind of hinted that this was supposed to advertise the latest game on Xbox or something. There were articles published about how they were done with the cross-platform ports. But I knew half the battle was already won. The second game came over in due course.
The big hump is getting Sony to publish Playstation-brand games on PC in the first place. From there, things will go their natural course once it becomes clear there's a receptive audience for their content.
As Nocturne is getting a PS4 release, maybe it appears here instead? It was one of the more odd omissions from the Direct for a so called Spring release.
Wait, today is Playstation Direct ?
Please someone tell me what upcoming rated E, E10+ games (only kids games) from Playstation Direct today after you watched it.
I will not watch it.
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