@edgedino: I tried your level last night, but I could not beat it. I tried it ten times. I can tell you put a lot of work into it. There was a wonderful variety of enemies.
I wanted to create some fun, short Legend of Zelda amiibo courses, so I decided to put them all in one level. At the beginning, just pick who you want to play as: Gannon, Link, Sheik, or Zelda, then play their short level styled just for them. Gannon against fire and power, Link being courageous against a lot of enemies, Sheik showing off her jumping skills, and Zelda using her wisdom to get past a few puzzles. You only have to play one section to beat the level, but to get the full experience, replay-ability is there and you can play it 4 times with a different experience each time! Enjoy!
@mrichston: that was quite enjoyable especially with how easy the boss was. Would you be willing to try some of my levels?
this is one of my more liked levels. Also if you enjoy it the second one third one and fourth and final one are all complete but each one being a bit different in challenges then the last with this one being the shortest.
@edgedino: the level starts off well... the 'troll' fireflower is a nice touch, especially since u can collect it and still escape with it without getting stuck. the bandana ninja things are a nice obstacle but the bullet bills are a pain. I found it pure luck as to whether or not I got past without taking a hit. Then those dreaded magikoopas I'm always welcome to advice. I occasionally beat them and got to the boo minefield and I got to the very end of it before losing. Very frustrating. It would've been nice to have a reward after the magikoopas, like a fireflower on top of one of the first bricks or something, or a string of coins going through the minefield. I probably would've kept going if that was the case. It was good though.
Mario Maker ID - 4XR BYS 5PF
My Nintendo: Mikee | Nintendo Network ID: LavaTwilight
These two have a woefull number of plays. Anybody fancy a try.
B612-0000-00BC-8B28 - Have you got the minerals
7036-0000-00BC-88D4 - Just play it......
@LavaTwilight: Bullet bills? you mean the cannons then a good tip would be to watch their timing if you watch carefully they only shoot at certain times and i suggest looking down while the mine field is simple try practicing slow swimming where u only tap once or barely and land on the blocks to take advantage of the blocks to take breaks.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: I tried your water stage. Did you know that most of your level can be skipped just by going all the way to top? Then it becomes more like trial and error and little bit luck with those magikoopas. I am really not friend of enemy troll blocks and overall enemy spam either. Sorry, it is not really my kind of stage.
@edgedino: Fair challenge means you put every obstacle for player to see. Unfair aka trolly challenge means you use hidden blocks and offscreen stuff to challenge player. Also spamming with magikoopas is not challenge, it is rng, which will screw player over, if he is unlucky.
I know, it's been a while since I actually finished and uploaded a level. The thing is just - I wanted to figure out what people like. So I tried and I tried and I just couldn't get a cohesive level. Eventually, I said screw it, I just throw whatever I like up there and hope it sticks. So I proudly present to you my latest level: Towering Over The Goomba Towers! As the name implies, you have to jump over wide gaps with the help of a tower of Goombas. However, these towers can get a bit too big sometimes - or are simply missing. Find your way around the many towers of Goombas!
Note: This level includes a Checkpoint Password System. I saw it the other day over at Reddit. And yes, I know we are getting normal checkpoint flags in about a week but I implemented it nonetheless. So what you gotta do is find a code (hint, it's below the warp pipe that leads to the underground portion of the level). Remember that code, you're gonna need it. Should you die now, you just have enter the warp pipe to the left of the starting point to enter the password system. Put the code into the machinery by jumping against the right Note Blocks and activate the P-Switch to the right. If you entered the correct code, a Bob-Omb will soon fall down and open the way to the door to the right. I'll be replacing the system with a normal flag once the updates up.
Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3
Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88
I've tried to make a level that on its own is pretty straight forward, with a couple of secrets, to match a standard Mario experience. But for expert players there's a speed run route that can be completed in 19 seconds. If you tell me on here you've tried my level I'll give yours a go. I always play a level of a player that stars me too.
Forums
Topic: Super Mario Maker Level Sharing
Posts 1,121 to 1,140 of 1,405
Please login or sign up to reply to this topic