@MarioBrickLayer I lived through those times and yet I have only heard chip shortage in the last two years. So I don’t know if the past is the best indicator. Besides this is the first generation I can remember where Nintendo blatantly rereleased previous games at full price. Maybe they don’t want to stop that party.
The chip shortage isn't really related to this. When the Covid pandemic started loads of major manufacturers stopped production and cancelled orders for parts, including microchips.
Not long after the pandemic started, lots of manufacturers realised they needed to continue production and in some cases they were seeing an increase in demand for products. Unfortunately, microchip production had slowed significantly and this is not a process which can be easily ramped up, it's slow and complex.
Throw in labour issues due to the pandemic and you have the perfect storm of reduced production capacity with increasing demand, which is resulting in the current shortage.
I don't think the prospect of digital BC is madness, if the next system truly is BC.
We're in the digital era now. And Nintendo has always been a bastion for BC. The one and only time they didn't offer it was with Switch, due to incompatibility with both architecture and dual screen format.
Switch 2 will almost certainly be backwards compatible, and assuming it is, I see no reason digital games wouldn't work natively, and be downloadable directly from a Switch section of the eShop. If physical is BC, digital has to be. Otherwise how do the carts get physical updates, DLC, expansions and missing data not on the cart? Digital is too integrated nowadays to be separate like it was in previous generations.
As for being a dealbreaker, absolutely not. I buy a new system for new games, and I'll always have my Switch OLED. That said, combining onto a single system is far more convenient, and it IS something I would use. Without question. The only real problem is storage space. With 3TB of Switch games, I can't imagine needing less than that for Switch 2. Even buying fewer games and cutting it down to 2 TB, there wouldn't be room for Switch games. Would likely keep them on a separate micro SD, perhaps just the best, choicest games on a single 1TB card, and swap it in when playing BC.
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wow... we see 2022 NintenDoomed fandom still chirping their failed predictions Switch will die out in One YEAR and now it keeps turning and their new lines are lack of chipsets will doom the Switch. Can they not dig their own graves already. As other mentioned the Cart layout isn't going to change as they as tech shows those cards can be had at 16gig, 32, 64 or more since they are SSD cards not moving parts so why loose a winning formula for Nintendo it's simple. We have NintenDoomed fandom that can't stand the FACT in their simple mindset a Simple yet seemingly underpowered HyBride Console can out best CoffeTable consoles and yet makes sales over sales figure. Hate to break the new to you but Nintendo Switch is here to stay. We all have moved on but guess some people still need the baby cradle to cry in.
@MarioBrickLayer if they need to put two chips into a system surely it’s going to slow down production. Nintendo themselves said that it’s going to be difficult to find switches in 2022.
@SwitchForce Nintendodoomed would be thinking Nintendo is going out of business completely or going third party and not producing systems anymore. The fact that people are thinking that a new system will eventually come out means that people think Nintendo has been successful.
I think you know that though and just wanted an excuse to call people babies. Have fun doing you.
I will be fine if it won't be backwards compatible. I have no plans on getting rid of my Switch's when a new console comes, and my Switch can't play Wii U or 3DS games, and I was fine with that also.
I suppose it would depend of Nintendo wanted to move forward with technology and start offering bigger games with less compromises they would be hard pushed to fit onto a cartridge - last gen games like Assassin's Creed Odyssey took up over 100gb of space on my PS4 for example.
If Nintendo isn't planning on running current gen multi platforms then why would they need upgrade to what would be another underpowered machine (by the Ps5 XsX standards)? They could just continue with the Switch and just pump out ports of the ps3/360 era games.
@MarioBrickLayer if they need to put two chips into a system surely it’s going to slow down production. Nintendo themselves said that it’s going to be difficult to find switches in 2022.
Nvidia are going to have to create a new production line for the new chip, my understanding is the option to reuse the same production line for different types of chips is extremely limited, especially with chips of different generations.
So, Nvidia have to build a new production line for the new chip, but they already have production capacity for the old chip, so it shouldn't be too big a deal.
@SwitchForce Nintendodoomed would be thinking Nintendo is going out of business completely or going third party and not producing systems anymore. The fact that people are thinking that a new system will eventually come out means that people think Nintendo has been successful.
I think you know that though and just wanted an excuse to call people babies. Have fun doing you.
Seems to be working as someone already is talking for them. They created that camp but can't seem to admit it. Have fun nope not at all just telling them the Fact their delusion is sending back to Atari 2600 games because that's what they seem to like playing.
In a pure hardware sense the most likely scenario is that the next Switch will be a "Switch Pro" more than a "Switch 2". Whether they market it like that who knows but the likely result will be heavy forward and backwards compatibility. There isn't any real reason to abandon Tegra
Same deal with the cartridges, there isn't really any reason to change media format. Barring some hard limit I'm unaware of I see no reason why Switch cartridges couldn't just get bigger. 64GB cartridges already exist, a few years from now we could be talking about 128GB or even 256GB Switch cartridges. Remember that the PS5 uses BluRay discs so is limited to 128GB. There's no reason to move from Switch cartridges, they aren't limiting the Switch in the same way that N64, GC or Wii were limited by their media
It's also worth noting that "NX" was born out of a desire to unify Nintendo's platforms. Nintendo put a huge effort into building their libraries for Switch in such a way that moving games from the Wii U was easier. It's part of the reason why we got so many Wii U ports so quickly. I don't see why Nintendo would want to abandon that idea. Given they have the option to make the next console architecturally very similar to the Switch that's the road they're most likely to take
The better question would be will the next console's cartridges be compatible with the current Switch? Will there be a transition period with cross-gen cartridges like there was for Gameboy to Gameboy Advance or even softer like DS to DSi or 3DS to New 3DS? That's the question I'm more interested in
I don't know anything about the technical hurdles, but on a personal level, BC will be a crucial factor in determining whether I buy the next gen early or wait a year or more.
I don't tend to be an early adopter to begin with, because buying a console that only has ten games for the first three months of its lifecycle sucks. I tend to wait, sometimes for a long time. I bought a PS4 Pro one year ago, and. I bought a Wii halfway through the Wii U's lifespan. That's when you can find hundreds of games dirt cheap. That's when all the teething problems have been figured out, and the system usually has had one or more revisions making it better and more reliable.
The Switch, however, has brought out the raving Nintendophile in me. I bought the Switch on launch day and have never regretted it. I've bought so many more games for the Switch than any other console I've ever owned. And I haven't finished half of them.
So thanks to the Switch, I'm extra hyped for the next Nintendo system and inclined to jump on the bandwagon early, but I also have dozens of games on the Switch that I want to continue. If the new system has BC, I'll be there with bells on, buy a couple of the next gen games at launch and continue to play my Switch games on the new machine along with its own games. If it doesn't, I'll wait, finish more of the Switch games, and upgrade a year or two later.
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Remind yourself that overconfidence is a slow and insidious killer.
Backwards-compatibility, physical and digital, is the industry norm now, so I fully expect the same to be true of Nintendo's next console. If my Switch games don't work on the successor, then it'll probably be a long damn time before I buy their next console.
There's no excuse for Switch games not to work if it's a hybrid device.
To be fair people talking about backwards compatibility only came in when CDs became the norm.
Well actually on the DS it also had a slot for the Gameboy Advanced cartridges.
To be fair people talking about backwards compatibility only came in when CDs became the norm.
It's more about architecture than media. The reason a lot of those older platforms were not BC was because they dramatically changed the internals.
With the exception of the Wii, Wii U, DS, 3DS, XBox series and PS5 backwards compatibility has been achieved by adding a legacy processor or emulation. Those consoles did it by running on the same hardware, often just at a lower clock.
Depends how much money people would like to spend and how much money developers would like to spend on their games. Even switch can handle much higher ssd cards i mean in storage like for example GTA trilogy (just and example there are more games like that on switch) could easily be made in a single ssd with no download needed. So backwards compatible games will surely be on next console whenever it will be released. Unless they go back in time and make something like sony once made with their UMD
@MarioBrickLayer You missed out a fourth option to provide BC from the Nate the Hate podcast with MVG, which I think is the most likely ... adding a Maxwell GPU to the new SoC.
My reasoning that it is the most likely is this - as MVG stated the compatibility issue arises because the Maxwell drivers are included in every Nintendo Switch game's code. Assuming Nintendo stick with a new Tegra SoC, the CPU will still use the same Arm API's as the current X1 SoC so there's no BC problem there. But the GPU included in the new SoC will be more up to date (probably Ampere based). There's strong rumours that Nvidia are developing a customised SoC just for Nintendo (codenamed Dane). I think this is very likely, not just because Nintendo are big enough to justify their own design rather than off-the-shelf, but because it would allow a design that adds a Maxwell GPU to backwards compatibility. Adding the old GPU alongside a new one is exactly how they made the WiiU backwards compatible with the Wii so there's a precedent for this approach as well.
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Topic: What if: Your Switch physical collection won't be backwards compatible with the Switch successor.
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