Batsugun is one of the sickest video games I have ever had the pleasure of playing!
Holy macaroni, if ya know, ya know!
Today, the most popular genre of video games is the shooter. Be it first or third person, doesn't really matter. But shooters are by far the most popular.
Interestingly enough, the most popular genre of video game about 3 decades ago was also the shooter genre. Except back then, the shooter genre consisted of driving a ship around and shooting enemies. We now refer to them as the "shoot-em-up" genre (or shmup for short- SHoot eM UP ) so as to not cause confusion with the modern shooter genre.
Toaplan was, by far, the best there ever was when it came to shooters, imo. This was before the bullet hell sub-genre had even hit the scene. Back then there were fewer enemies and projectiles moved slower. Over time, that gradually evolved with ever so slightly more enemies, slightly faster bullets and more of them, with tiny hitboxes to avoid the clusters of bullets.
One of Toaplan's last games they made was Batsugun. And it is widely regarded as the first shooter that was a proto-bullet hell. It's not anywhere near as crazy as the Cave bullet hell shooters that would follow in years to come, but it bridged the gap. Faster bullets, more enemies, a smaller hitbox for your ship so you can weave in and out of bullet patterns, etc. BATSUGUN is regarded by many as the first bullet hell, or at least, the first proto-bullet hell.
Once Toaplan shut down, a lot of their staff formed a new studio called CAVE, and everyone knows CAVE. They're synonymous with bullet hell shooters and probably more popular than Toaplan today, but that's because of changing trends and preferences. In truth, CAVE and Toaplan are one and the same as far as I'm concerned. They're the best there ever was.
The majority of the most famous bullet hells... They're CAVE. DoDonPachi, ESP ra.de. Psi, ProGear (with Capcom, featured in Capcom Arcade Collection volume 1 btw), Espgaluda, Mushihimesama, Deathsmiles, Ikai Katana, Dangun Feveron, etc.
Personally, I've always had a soft spot for the older Toaplan shooters vs the more modern CAVE danmakus (bullet hells). I love them both, don't get me wrong. But Toaplan has always been my preference. And after playing Batsugun for the first time today on Switch, I am blown away.
I think my favorite Toaplan shooter is now Batsugun, and my favorite CAVE shooter is ProGear. Both of which are available on Switch. Haven't seen Batsugun on the NA eShop yet, but the JP physical release arrived in the mail today. It's pure 🔥 🔥 🔥
The 6 games on top are CAVE shooters, while the 3 games on bottom are Toaplan shooters.
oh my god this is absolutely genius: some mad lads have made a game called (and I am not joking) 'Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!' that's essentially a minigame compilation of all those fake games you see in crappy mobile game ads except now they're more fleshed out.
If the price point is good then I might genuinely grab this; this is exactly the level of intentional stupidity and insane creativity that I can get behind XD
Yo! Batsugun is one of the sickest video games I have ever had the pleasure of playing!
Holy macaroni, if ya know, ya know!
Today, the most popular genre of video games is the shooter. Be it first or third person, doesn't really matter. But shooters are by far the most popular.
Interestingly enough, the most popular genre of video game about 3 decades ago was also the shooter genre. Except back then, the shooter genre consisted of driving a ship around and shooting enemies. We now refer to them as the "shoot-em-up" genre (or shmup for short- SHoot eM UP ) so as to not cause confusion with the modern shooter genre.
Toaplan was, by far, the best there ever was when it came to shooters, imo. This was before the bullet hell sub-genre had even hit the scene. Back then there were fewer enemies and projectiles moved slower. Over time, that gradually evolved with ever so slightly more enemies, slightly faster bullets and more of them, with tiny hitboxes to avoid the clusters of bullets.
One of Toaplan's last games they made was Batsugun. And it is widely regarded as the first shooter that was a proto-bullet hell. It's not anywhere near as crazy as the Cave bullet hell shooters that would follow in years to come, but it bridged the gap. Faster bullets, more enemies, a smaller hitbox for your ship so you can weave in and out of bullet patterns, etc. BATSUGUN is regarded by many as the first bullet hell, or at least, the first proto-bullet hell.
Once Toaplan shut down, a lot of their staff formed a new studio called CAVE, and everyone knows CAVE. They're synonymous with bullet hell shooters and probably more popular than Toaplan today, but that's because of changing trends and preferences. In truth, CAVE and Toaplan are one and the same as far as I'm concerned. They're the best there ever was.
The majority of the most famous bullet hells... They're CAVE. DoDonPachi, ESP ra.de. Psi, ProGear (with Capcom, featured in Capcom Arcade Collection volume 1 btw), Espgaluda, Mushihimesama, Deathsmiles, Ikai Katana, Dangun Feveron, etc.
Personally, I've always had a soft spot for the older Toaplan shooters vs the more modern CAVE danmakus (bullet hells). I love them both, don't get me wrong. But Toaplan has always been my preference. And after playing Batsugun for the first time today on Switch, I am blown away.
I think my favorite Toaplan shooter is now Batsugun, and my favorite CAVE shooter is ProGear. Both of which are available on Switch. Haven't seen Batsugun on the NA eShop yet, but the JP physical release arrived in the mail today. It's pure 🔥 🔥 🔥
The 6 games on top are CAVE shooters, while the 3 games on bottom are Toaplan shooters.
CAVE (Top Row)
Deathsmiles I & II
Mushihimesama
DoDonPachi Resurrection
CAVE (Middle Row)
Espgaluda II
Akai Katana Shin
ESP ra.de. Psi
TOAPLAN (Bottom Row)
Tiger Heli
Fire Shark
Batsugun
i really want Fire Shark to get a Western release on Switch, PS5 and Xbox !!!!!!
i enjoy Mario Kart Double Dash and Cups of Tea !!!!
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It's going to be very interesting to see how Nintendo approaches the next few months. August and September are a lot emptier than usual but October and November are insanely packed.
I'm kind of wondering what's going on with NSO in general to be honest: we're halfway through the month and we still haven't gotten a single game across ANY of the apps. Usually we'd have something like the NES/SNES/GB lineup and/or a GBA/N64 game if previous trends are to go by but we haven't had anything since the last batch of Mega Drive games on June 28th.
and yes I am getting quite antsy because I WANT TO PLAY AMAZING MIRROR SOONER RATHER THAN LATER GODDAMNIT
It's officially the last week of July and we still haven't gotten a single update for NSO outside of arguably MK8D Wave 5.
@Professor_Plumber The only presence NSO had in the June Direct was also wave 5 of the Booster Course Pass. At the time I figured it made sense given there's quite a lot of already announced NSO games to release:
Something's been on my mind in regards to a decision made yesterday that could be potentially disastrous for those who play games with social media in mind.
So you know how Twitter got renamed to....'X' (yes literally the letter X) earlier today? I wonder if that'll affect sharing gameplay clips/screenshots through systems like the Switch or even the other consoles like PS or Xbox since it'll, presumably, get a new domain name at some point. I doubt it considering how those services are more API-based rather than tying directly into the name of the sites they use, but considering how Twitter embed links seem to already be breaking across sites as a result of this change, it does have me a bit antsy to say the least 🤔
@Grumblevolcano I'd wager a guess that the next big thing to be announced is the Side Order DLC's release. There'll be NSO updates and maybe an Indie World in the mean time.
On a side note I think the September Direct will be mid to late September this year.
@Fizza For me and a lot of others, one of the other changes they made a few weeks back means I can't see Twitter embed links anymore anyways. I can only assume the Twitter endgame is zero visibility to anyone. 🤔
Another worry is that there will be an eXtreme Xbox channel on Twitter inadvertently renamed XXXbox
@FishyS Well the muskrat running the site wants people to unironically call Twitter videos 'X Videos' going forward so it wouldn't really surprise me in the slightest if something like that did happen to be honest.
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@Fizza
Off topic but damn, he really is a man child. In terms of the Switch screenshot share feature? At this point I'm not sure anyone would really care if their twitter integrations failed. Especially for something like Nintendo's thing given it basically exists as a pseudo advertisement
If I was Nintendo I'd probably just drop the integration when it inevitably breaks. Maybe add one for Threads and Instagram. But TBH I think that integration in general is pretty half baked. What they should really have done is made it so you can download the screenshots directly to your phone via their app
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@skywake Accessing and downloading screenshots through the NSO app would be ideal, but I find the “Send to Smartphone” option very intuitive to use personally.
Today I vastly underestimated the time it would take me to get all the games I might play any time soon on the Switch from my old SD card so I could still play them between Tears of the Kingdom on my new SD card. I did a lot of switching from old sd card to the system's memory and vice versa, and archived some stuff. And looking at it, I might've also underestimated how much space I might need beyond two 128 gb sd cards.
Like I don't really change up the sd cards, I literally have never gone back to my old one on 3DS despite it having a reasonable amount of games only on it once I got a new one. Memory cards were easy, this is just kind of annoying.
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