What kind of power does everyone seem to think the Switch Z will have ?
Im guessing something similar to steamdeck in handheld and maybe Xbox one docked. Seriously doubt it will do any 4k outside of titles using DLSS. Which is what I assume they will be using as all arrows point to Nvidia developing the console along with Nintendo. Which is fine because my ideal of fun does not include buying a game and then downloading a 71Gb patch (Atomic Heart).
Guessing it will have a 720p screen (oled?) which is fine for handheld if the screen stays the same size.
My hopes ? 12-16gb of ram, 512Gb of internal storage and better joycons lol. No usual Nintendo gimmicks please
@TheBigBlue
The difference is, Switch doesn't have the same casual demographic Wii and DS had. That ship has sailed. While it undoubtedly does still have "casual gamers", they're more akin to the kind of casual gamers found on PS and Xbox. And they buy new systems every generation.
I don't think they're going to have that issue going forward. The install base is much more tuned in than the grandmas of the Wii. If PS and Xbox can do it with their casual user base, so can Nintendo with their Switch user base.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Seriously doubt it will do any 4k outside of titles using DLSS.
4K isn't some magic thing you need some arbitrary level of horsepower to reach. It's just a resolution. The ability to reach it will depend heavily on what you're trying to render. On my 1660Ti I can hit 4K for even farily modern games if I adjust my expectations in terms of detail and frame rate. For 360 era titles 4K is pretty easy to achieve, for 2D stuff 4K can be done on a potato
So Mario Kart 8 with a patch to do 4K 60 native? Sure. Smash Bros? Easy. TotK?.... maybe they lean on DLSS for that one. Doom? Maybe with some dynamic resolution and detail scaling
@skywake Oh yes I agree but Im thinking we might see more native 1080p/60 with dlss games than 4k/60.
In all likely hood it will still be a hybrid using cartridge format which lowers game size because Nintendo's cards magically cost more than everything lol not too mention limited storage capacity.
@old-dad
We've kinda hit the point where capacity isn't really that much of a limitation for cartridges anymore. If you plot the highest capacity cartridges sold on Nintendo consoles over time vs the largest capacity commercial optical media formats this is the graph you get:
As it stands right now the highest capacity Switch cartridge is 64GB and the highest capacity BluRay disk is 100GB. Theoretically cartridges in the form factor of the Switch will overtake the BluRay discs supported by the PS5 during in the next few years. Ten years from now cartridges will theoretically be larger than even a theoretical optical media. And even if this wasn't the case, these days it's not uncommon for a large chunk of the game to not be in the physical package you buy in the shops anyways
There's a similar sort of trend if you plot the price of flash vs mechanical HDDs. NAND in general improves at a faster rate than other media. Eventually we will get to the point where SSDs are cheaper per GB than HDDs. ATM it's something around 4X the cost for an SSD vs a HDD, 10 years ago from memory it was something more like 20X
Also, you can render stuff at a higher resolution without higher resolution assets and you can render at lower resolutions with higher resolution assets. The two don't necessarily follow. I would think something like the Metroid Prime remaster as it is would look pretty great rendered at 4K with no changes to its assets
edit: for those interested, this graph above suggests that we should be at the point where 1TB optical media is possible. Well technically.... maybe not far off that being a thing. Whether or not it makes any sense to consumers given 8K is stupid, AV1 exists and Netflix/Disney/etc is how people consume movies these days? Not so sure
@JaxonH Absolutely appreciate all your points, and can certainly attest to the 'objective quality' of the game... for some reason I'm just struggling to get excited by it!
Its overwhelming critical acclaim, not to mention consistent fan accolades, make me determined to play/finish it - but for now I will park it and then revisit down the line (likely for a quick/short experience prior to losing myself in TotK)
What I've decided instead it to play Fusion later this week upon release on NSO, and get myself back into the Metroid groove. I loved Super, and absolutely adore Dread... so I'm hoping to really click with Fusion!
Thanks for the feedback as always, and I'm genuinely not crapping on Prime - but I guess sometimes we all need to accept that not every game is for everyone (but I will do my hardest to get on board ha!)
@old-dad
And even if this wasn't the case, these days it's not uncommon for a large chunk of the game to not be in the physical package you buy in the shops anyways
There's a similar sort of trend if you plot the price of flash vs mechanical HDDs. NAND in general improves at a faster rate than other media. Eventually we will get to the point where SSDs are cheaper per GB than HDDs. The ATM is something around 4X the cost for an SSD vs a HDD, 10 years ago from memory it was something more like 20X
Also, you can render stuff at a higher resolution without higher resolution assets and you can render at lower resolutions with higher resolution assets. The two don't necessarily follow. I would think something like the Metroid Prime remaster as it is would look pretty great rendered at 4K with no changes to its assets
Have to apologize for my ignorance but there was a few things there I wasn't aware of, namely switch max cart size and 4k assets. Was there any games to actually use that ? Think the largest game I've gotten on eshop was 21.5
That is fantastic news on the asset resolutions, Prime, Luigis Mansion and Mario Odyssey would look gorgeous in 4k. Guess the big question would be which arm cpu/ram they are going to use.
@old-dad
The 64GB cartridge does exist though I'm not sure what games have used it if any. There are certainly games on Switch that approach 50GB though the companies that publish those titles.... I doubt they're putting the entire game on the cartridge. The NBA2K games for example. There are certainly people on this forum who are more versed in what titles came on what cartridge size than I am
In terms of asset resolution vs render resolution. IMO the main advantage of 4K is more that it's basically like a better way to do Anti Aliasing. I mean if you're putting extra effort into rendering the game to remove the jaggies why not just just put those extra pixels on the screen? In any case, there are a lot of games on Switch that have fairly decent quality assets and they'd scale pretty well by just rendering at a higher resolution. I won't link to them because it probably flirts with violating the forum rules but, if you google you should be able to find footage of what something like Metroid Prime Remastered running at 4K might look like with no changes to asset resolution
We already know the ballpark power from the Orin chip that's almost certainly being used.
Chip is around PS4 level. Of course it's going to need to be downclocked for battery life in handheld mode. On the other hand it'll likely have improvements in other areas just due to technology advancing for the 10+ years since PS4/X1 release.
So just like Switch is essentially a portable PS3, I expect Switch 2 to essentially be a portable PS4. Might be worse in some respects, better in others. But at the end of the day, the end result is going to be about what we see with Steamdeck. Except with better battery life.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
But at the end of the day, the end result is going to be about what we see with Steamdeck. Except with better battery life.
...and not as stupidly big.
*Not a dig at SD owners or anything, I just don't want my handheld device to be that big.
On reflection I should probably omit the word 'stupidly' because no doubt it triggers people who can't read anything without getting triggered. Which is why I'm going to leave it in
But at the end of the day, the end result is going to be about what we see with Steamdeck. Except with better battery life.
...and not as stupidly big.
*Not a dig at SD owners or anything, I just don't want my handheld device to be that big.
On reflection I should probably omit the word 'stupidly' because no doubt it triggers people who can't read anything without getting triggered. Which is why I'm going to leave it in
But at the end of the day, the end result is going to be about what we see with Steamdeck. Except with better battery life.
...and not as stupidly big.
*Not a dig at SD owners or anything, I just don't want my handheld device to be that big.
On reflection I should probably omit the word 'stupidly' because no doubt it triggers people who can't read anything without getting triggered. Which is why I'm going to leave it in
I’m so triggered! How dare you call me stupid! No I won’t read your post! I will immediately hurl into a fit of rage and forever glower in your general direction. Good day sir!
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