So, I'm not one to really fixate on the technical performance of games, but I do have to say, playing a game like Metroid Dread without any sort of detectable compromises has been delightful. Playing undocked, it looks pin-sharp and runs smooth as hell. I'm really impressed with how well the 3D character models blend in with some of the clearly 2D level elements. It doesn't look 2.5D at all, and the game just seamless blends in 3D cutscenes with the side-scrolling gameplay. Despite the differing design elements, the aesthetic feels utterly cohesive.
Mercury Steam did a great job. This blows Samus Returns out of the water on pretty much every level. It's long for a 2D Metroid, though. Apparently a little more than twice as long as Zero Mission, which I felt was the perfect length to just blow through over the course of a lazy afternoon. So I definitely won't be replaying this as much.
Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)
I ended up picking up Final Fantasy 9 (my favourite of that era) and 12 (my blind spot) on Switch. Only played an hour or two of each to give them a go.
In terms of 9, it has some of the weirdest presentation I have ever seen? It all takes place on what looks like flat low res and blurry paintings, so it makes it almost impossible to tell with your eyes what is a door you can enter or what is something you can interact with. Was it always this bad? It also isn’t widescreen, they’ve just slapped these weird bars on either side of the screen and because they aren’t just black bars I am worried they’ll burn in on the OLED screen.
In terms of 12, I really don’t like these style of battle systems at all. However, I was told you eventually unlock a system to give your party AI commands, if it is as granular as people have said, I think this will solve a lot of my issues. And I know, the solution to a battle system shouldn’t be not playing it, but I quite enjoy auto battlers where you set the characters up and then press go and see how it turns out.
@Ralizah Yeah, Metroid Dread is one of those extremely rare games that surpassed my expectations in a way I wasn't expecting, playing Samus Returns beforehand really showed just how much they improved, it's crazy how they managed to make SR obsolete even though I adored that when I played it. I'm honestly incredibly impressed, especially considering Mercury Steam likely had a fairly low budget due to SR's mediocre sales and they still pumped out this gem. Though I will say, I do think they likely cut content in a few areas (mostly speculation on my part) but that doesn't detract too much from the game, it would literally be perfect otherwise imo.
And yeah, I'm not a performance junkie, but man does it feel good to play a hyper-polished silky smooth 60 fps game that looks this good. It's one of those games that make it a bit hard to go to 30 sometimes, makes me wish every switch game was 60 fps
It reminds me of Bayonetta 2, which I replayed recently purely in TV mode and its performance actually wow'ed me, an almost unbreakable 60 fps for a game as intense as this feels amazing. Bayo 3 also to a certain extent (replaying it right now!), but its framerate does dip a bit in comparison
I can only think of like, Splatoon, Hades and Mario Odyssey in that category 🤔
And let me tell you, I don't think the length affects the replayability that much, at least for me, I played it 5 times last year and that last playthrough, where I managed to sequence break the game in ways I never thought possible, was magical, and I'll definitely replay it soon.
@Ralizah Were the big frame drops later on in the game fixed then? Some of the late game boss fights were definitely rough because of the frame rate tanking.
tldw guy has a SWOLED set to a static image that he never turns off to test burn in. Took him 3600 hours of continuous use to even start seeing mild discoloration.
Bottom line, even assuming the worst case scenario of fanatical use of the Switch with games that all have screen elements in the same places, it'd likely take years before anything happened to the screen.
@GreenTea Several games come to mind: Captain Toad, MK8D, Disgaea 5, Ys Origin, etc. There's basically an entire subclass of indies and less demanding exclusives that shine on the system. And Mario Odyssey, which I'm still trying to figure out.
We'll see how it goes. The games I've replayed numerous times over the years (ToeJam and Earl; Metroid: Zero Mission; Spyro the Dragon; Portal; Castlevania: Rondo of Blood; Contra; etc.) are almost all games you can comfortably finish over the course of 2 - 5 hours. Anything more feels like a commitment. The only exception I've discovered is Shantae GBC, which is more in line with something like Dread or SOTN in terms of playtime, but which I've cleared through numerous times over the years.
Even if I don't, though, it'll have still been a very worthwhile experience for me. I thought I'd at least clear it on multiple difficulties, but normal has been pretty brutal so far, so we'll see how it goes.
@Grumblevolcano No idea. I'm probably six hours in or so. Only performance dips I've noticed have been during loading sequences between map areas, lol.
I beat the game from start to finish, never had a problem with any late game boss fights.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@SlashFuture usualy in most of Nintendo games they use a custom engine based on Unity, the remake of Link Awakening was made on Unreal Engine 4 for example, on most of Nintendo Switch games, Nintendo use a custom engine named Bezel, that a sucessor of Nintendoware(the game engine they used on Wii U games), in short they use a custom made engine for they games with some exceptions like the Link Awakening remake with Unreal Engine, using a difrent game engine on the Switch sucessor, will depend how is the archteture of the Switch sucessor, if Bezel(Switch game engine can easily be adapted for the Switch sucessor or they will need to complety create a brand new engine for the sucessor of the Switch(just in case theres cross-gen games on both consoles, Nintendo will problably made the archteture of the Switch sucessor as smootly as possible for it developers and third party partners, after all they want to continue the third party suport Switch currenty is getting. https://nintendo.fandom.com/wiki/Bezel_Engine
@Pizzamorg It depends what you don't like about platformers. SMO rarely features obstacle course level design like the 2D games. It's an exploratory sandbox collect-a-thon with large and varied environments to explore. The "platforming" aspect of it mainly comes from the player needing to utilize Mario's abilities to thoroughly explore levels and defeat enemies.
Kirby is more of a traditional 3D platformer in that you're running through tightly designed levels. And the goal is usually just to get to the end, with various sub-objectives along the way to complete.
Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)
Anyone got a new Switch Pro Controller recently? My sister just got one and the sync, +, -, home and capture buttons are all raised and very clicky, the D-Pad is mushier, and the triggers feel cheaper.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@Haruki_NLI
Sounds like she bought a knockoff. The way to truly tell is test vibration rumble. If that feels off, it's for sure a knockoff.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@Pizzamorg play Super Mario Odyssey if you like a more sandbox game, play Kirby and the Forgotten Land if you like a 3D linear game like the tradicional 2D plataform games like Donkey Kong Country.
@JaxonH that intereting i never realized Samsung has made chip/chipset for Nvidia, i trough Samsung only made chip for they own phones like my Samsung Galaxy A73 5G
@Giancarlothomaz It's not like people are going to want to go back to classic, low-power handhelds after experiencing a system like the Switch anyway. And there might still technically be revision like the Switch Lite that count as dedicated handhelds.
But, otherwise, the concept has just evolved. In many ways, portable gaming is more alive and well than it ever was in the past.
Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)
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