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Topic: The Nintendo Switch Thread

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JaxonH

@EaglyTheKawaiiShika
Its rubbing your equippable rings to clean and polish it

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Pizzamorg

Hit a bit of a wall with Hades I think. The game does a better job of most Roguewhatevers to not make failure feel like a complete reset every time, but I guess I am behind their curve of expectation in progress because things have really started to slow down a lot in terms of between run unlocks/progression and I am not really getting any further in the actual runs themselves.

Not to mention, the further I get, it almost feels half punishment as I know just how much I need to wade through to get back to where I once was, just sorta makes me long for conventional progression, but then I know it betrays the genre and just reminds me that for all the bells and whistles, I really don’t like this genre very much.

I picked up Sparks of Hope too. I remember hitting a bit of a wall in the first game, I can’t quite remember what it was, but later on they ramped up the difficulty by really limiting you as a player, I think it was like turn restrictions or something? I remember there being something that just frustrated me to no end like that and I gave up, which was a shame as I was really enjoying it up until that point.

Maybe this sequel will do that too, but so far it hasn’t, it also has a bunch of accessibility and difficulty options I don’t remember the first game having either? And it just generally has a really high level of polish. Enjoying it so far.

Life to the living, death to the dead.

skywake

Me being me I thought I'd comment on this one

SlashFuture wrote:

What if for the Switch Next they brought back that system, like how the Wii- U worked, but in reverse

So there's a fundamental problem with this idea and it basically comes down to bandwidth and screen size. The bandwidth available to you over even like first gen HDMI is kinda monstruous compared to even the fastest wireless standards. The effective bandwidth of HDMI 1.0 was ~4Gbps and that was 1080p/60Hz MAX with no bells and whistles. The absolute best WiFi APs in real world benchmarks for a single point-to-point one direction link? Maybe you're pushing up against 1Gbps but just barely. For context the Wii U was probably playing with ~60Mbps and the Switch NIC can probably do ~200Mbps. So right out of the box the wireless stream has to be compressed pretty significantly. Worse, because it's real time it has to be compressed VERY fast

But does it matter? Well if you're on a small, 5-6" screen and you're sitting at 480p (Wii U) or 720p (Switch)? Probably not so much. You can get away with it. I loved the Wii U and I especially loved off-TV play and really the only time the compression really bothered me in real world user were super fast, super noisy games like F-Zero. If you blew that up to a 55"+ screen? It's not going to look that great. Especially compared to what you could be getting if you were just smarter about the configuration. The best result is going to be with the larger screen being directly connected to the thing that's rendering the image and, if any, the smallest screen being wireless. It just is

Now are there ways technical ways to revisit the Wii U concept? Yes, definitely. I see two very easy ways Nintendo could do it right now. One option is to just use a second device that people probably already have. Have the Switch docked and then have either a phone app or even another Switch to connect to it. There are plenty of quiz games which use a web-app to more or less achieve the same thing, Clubhouse Games kinda does this but just not while docked. The other option would to be release a controller with a screen in it. Hell, throw a bunch of ROMs on it and call it the "portable classic & controller" or something. Mario Kart Live is effectively this but with a camera instead of a screen and in the opposite direction. Whether or not they'd want to do it or not I'm not entirely convinced but.... it's certainly something that could be technically viable

But more important to this discussion here, does any of this mean anything for new hardware? No. I'd suspect not. I don't think this is something they'd want to or even need to lock themselves into. They have a console that can be portable already, they don't need to leverage wireless streaming to achieve that anymore. At best its a neat idea for a game they could already do with the Switch as is, at worst it's a solution in search of a problem that no longer exists

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

JaxonH

And this is why I buy all my games on Switch.

Nothing beats tabletop mode on an OLED screen, controller in hand while in the office on the weekend

Untitled

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Jhena

Juhu I beat Andro Dunos 2 on the normal difficulty. What a fun game. For some reason I feel like games are more responsive in handheld mode compared to docked. Like there is a little lag in docked mode. Very strange. I am definitely playing better in handheld mode. Maybe I will become a handheld gamer after all?

Jhena

Switch Friend Code: SW-2361-9475-8611 | Nintendo Network ID: Traumwanderer

JaxonH

@SlashFuture
Amazing. It's about as good as you're gonna see on the Switch. When you just enjoy the game and performance is never on your mind, not once, you know the game is running well.

I definitely think it's a great game to start with. Combat is real time action but incorporates skills using AP, spells using MP and Limit Breaks which is a perfect stepping stone into both Final Fantasy and JRPGs in general.

I really do love this game, and it's perfect for Switch. Looks great, runs great, gameplay is fun, story and characters are interesting... it's a winner for sure.

And btw, totally agree. Tabletop is one of the key differentiators and reasons Switch is so indispensable. Handheld is phenomenal, as is instantly docking to TV. But setting up a miniature home console at work, feature complete controller and all, still feels like "the future". But it's the ability to instantly transition among those 3 forms that elevates the system from luxury to necessity. Any console can imitate one of the 3 forms. But doing all 3, that's the key.

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

@Jhena
It really depends on the game- I'd say the vast majority of Switch games I play have no discernable difference in latency between docked and handheld. Though it is true the joycon have less latency than pro controller, especially when connected to the system.

But there are some specific games that may have more noticeable lag docked due to pushing higher graphical settings. It's possible that is one of them.

I bought it when I went on my recent shmup binge but don't think I tried it out yet.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Jhena

@JaxonH
Thanks. This could explain why it feels that way. It certainly feels more fun.

Jhena

Switch Friend Code: SW-2361-9475-8611 | Nintendo Network ID: Traumwanderer

Giancarlothomaz

@JaxonH well i play my games in Handheld Mode most of the time, didnt Samsung was the responsible for the OLED display on the Switch OLED? could theres be a possibilty of Nintendo asking Samsung to use her AMOLED display techonogy on Switch sucessor? AMOLED is a techonogy of a display of OLED that Samsung use in all her phones, TV and computers, after seeying how pretty are the display of my new phone(a Samung Galaxy A73 5G), i started thinking of the possibilty of Nintendo not simply using OLED display for the Switch sucessor, but a AMOLED display, do you think this is possible? or Nintendo is gonna stick with OLED display for the Switch sucessor?

i like HD Rumble.

Twitter:

JaxonH

@Giancarlothomaz
I mean, anything is possible, but I wouldn't count on it.

For one, it's more expensive. For two, the difference in picture quality between the two is negligible compared to the jump from LCD to OLED. For three, AMOLED benefits are largely it's flexibility, which isn't really needed in a rigid hybrid tablet. They are a bit more energy efficient though, so I suppose if Nintendo could get a good price on them they might bite. But they'd have to be priced around the same as LCD.

So ya, it's possible, but I'd say unlikely. But it really won't make much of a difference either way. OLED is OLED, regardless of whether it's Active Matrix or not.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

@NeonPizzas
nothing for me beats playing something like Crisis Core running optimally at 60fps, 4K, with zero visual compromises on PS5, on a 65” QD-OLED with a great surround sound System or pair of high end headphones & DAC.

Unfortunately I can't carry my PS5 and 4k OLED TV with Ambeo Sounbar and subwoofer in my back pocket to work everyday... so it's not a very "optimal" way to enjoy the game to me.

For sure nothing beats that... if you could have that experience anywhere. Unfortunately, it's limited to one single fixed location and as such, is rendered useless. Doesn't matter how good it is if it offers no practical utility aside from a small percentage of my time where I'm both physically present at that fixed location, and actually want a TV experience over handheld at the time.

I'd much rather flush the tv-tethered 60fps and 4k down the toilet if it means getting a perfectly serviceable, performance-stable HD version of the game with infinite utility. Because at the end of the day, it's using the product that matters. Having a V10 engine sports car is nice, but if it's not street legal and you can only enjoy it on a specific racetrack, it doesn't make for a very good option for day to day driving.

Though I will say, for extremely demanding games that see significant downgrades below 720p in handheld mode (and I'm not talking 540p, because games still generally look good at 540p- I'm talking 360-480 and below) I typically won't play them on Switch. But Crisis Core is definitely not one of those games. It's a brilliant example of a Switch game with minimal downgrades (in fact I don't think there's downgrades at all barring resolution/framerate, and even those are stable and HD level portably).

No such thing as a free lunch, as they say. You can't have everything. You simply choose what you value most based on your personal situation and preferences. You can have a higher framerate and resolution (PS5/XSX)... at the price of only being able to enjoy the game on one TV in one place, and typically without gyro aiming. Or, you can have 3 versions in 1 with instant transition among modes and long battery life to play the game on the TV, or in handheld mode or in tabletop (Switch OLED)... at the price of lower framerate and resolution. Or, you can have 2 versions in one with higher resolution and framerate (PC + Deck)... at the price of a more time consuming and cumbersome transition between modes, half the battery life, more restrictive offline experience and a less portable handheld.

No matter what you choose, you gain in some respects and lose in others. At least there's multiple options nowadays to suit peoples' preferences so that both you and I can enjoy games in whichever manner suits our needs best. There was a time, not long ago, where such a wide variety of options for the consumer did not yet exist.

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

skywake

@Giancarlothomaz @JaxonH
I'm fairly sure the main advantage of AMOLED is the lower power requirements and the potential for higher pixel density. And I don't think the cost is that much of an issue given you're already dealing with higher yield, smaller displays in the places where power/density matters

As a side note, my brain went on a bit of a tangent so here's a list of pixel densities for various things and the distance at which you would theoretically be able to "resolve" them:

Typical Cinema Screen @ 1080p: 5ppi (this is like, Switch home button sized pixels)
Typical Cinema Screen @ 4K: 10ppi
~15ppi - 6m (closest of the middle seats at a cinema)
SNES on a 19" CRT: 18ppi
Typical Cinema Screen @ 8K: 20ppi (where 8K starts to kinda matter... ish....)
90" 1080p: 24ppi (this was actually a thing they sold. This crap is why 4K needed to happen)
32" 480p: 25ppi (how I enjoyed the Wii)
55" 720p: 26ppi
~30ppi - 3m (how far away from the TV I actually sit)
55" 1080p: 40ppi
~45ppi - 2m (the THX recommended range for 55" is 1.5-2m)
4K 98": 45ppi (largest TV I could see for sale)
1080p 32" : 68ppi (average TV in the HD era)
GB Pocket: 74ppi
DSi XL: 76ppi
4K 55": 84ppi (average TV now)
~90ppi - 1m (PC media/controller distance)
3DS XL: 95ppi
GBA: 99ppi
1080p 22": 100ppi (typical "office" monitor)
DS: 107ppi
Gameboy: 126ppi
3DS: 132ppi
1440p 27": 133ppi (typical "gaming" monitor)
65" 8K: 135ppi (the THX recommended distance at 65" is ~2.5m, this is why 8K is dumb)
~170ppi - 50cm (portable gaming/KB & mouse at PC distance)
Switch OLED: 210ppi
Switch Lite: 267ppi
Motorola E22i: 270ppi (cheapest Android phone at same retailer)
~300ppi - 30cm (comfortable "phone" distance)
Standard print resolution: 300dpi (phone resolutions above this are a bit stupid)
Galaxy A73 : 392ppi (around here AMOLED starts to make sense)
iPhone 14: 456ppi
Galaxy S22: 501ppi
Pixel 7 Pro: 512ppi
High quality print resolution: 600dpi
~700ppi - 10cm (face pressed to the screen)
Quest 2: 757ppi (VR is.... a tad more complex than this)

edit: some of the numbers didn't seem right and I rechecked them. The calculator I originally used doesn't like fractions of inches.... I've gone through and corrected them. Also I'm not sure what my point was anymore. I guess it was, "portable devices have a high pixel density so more advanced screen tech starts to make sense"? Maybe with a dash of "phone resolutions are dumb" and a side of "4K TVs aren't"

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

JaxonH

@skywake
Also I'm not sure what my point was anymore

Lol lol 😆

There have been times I typed out a response so long, by the time I got to the end I'd forgotten what I was even trying to get at

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

skywake

@JaxonH
hey, at least it's a useful list of pixel densities for various things and the distances at which those pixel densities no-longer make sense.

Also I think there is definitely a discussion to be had about when resolution matters and when it doesn't. There's a pretty significant disconnect between how resolution is marketed and how it actually matters. I mean everyone is so focused on 720p vs 1080p vs 4K that pixel density and viewing distance kinda get lost

eg running games at 4K has some value. Why does it have value? Well because people have 65" TVs in their houses. If you're ~2.2m away from a 65" TV 1080p is, theoretically, not quite enough. At the same time 720p is perfectly fine for a portable console. Why? Well because a screen size much larger than ~7" means you have a pretty bulky device for it to be "portable" (I'd argue ~5" is probably the ideal for a truly portable console). Also a typical person's arm is ~60cm which means in a comfortable position a portable is ~40cm from your face. 44cm is the distance at which you can theoretically "see the pixels" on a 720p/7" screen. Therefore 720p is fine for a portable

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Pizzamorg

Another water is wet comment from me, but man, Dragon Quest 11, at least in handheld, may be the best looking Switch game. I dunno how they are able to keep everything so crisp, almost every Switch game like that I’ve seen is a little blurry and jagged, but I dunno DQ11 seems more detailed and higher resolution than other titles, and there is no noticeable hit on performance.

After getting fed up with Hades, I decided to boot back up Loop Hero again as I got pretty far but never ended up completing it, if such a thing is possible. Started a fresh save, managed to beat the first boss on my second try and after only a few runs. I forgot just how addictive this game is, I love the narrative and visuals, it really might be up there as one of my all time favourite games. I’ve also never played anything else like it.

I also finished the first main quest thread on the opening planet of Sparks of Hope, so now I’m just doing side stuff before I move on. I feel like this one has a real late chance to sneak onto my Games of the year list. Really enjoying it.

Life to the living, death to the dead.

Ralizah

@Pizzamorg Funnily enough, DQXI S is one of the few major Switch releases where the level of blur in handheld mode bothered me a bit. Not to the extent that I couldn't play the game, but I actually stuck mostly to docked when playing it for that reason, where everything was a bit sharper.

Still an amazing port, mind you. The game runs perfectly. SE clearly wrung as much performance out of the system as they could without some sort of upscaling technique (which is the only reason Xenoblade Chronicles 3 looks as good as it does undocked).

In terms of handheld mode, I don't think anything has topped the look of Super Mario Odyssey yet, which is incredibly sharp at 720p undocked and basically never drops from its 60fps target. In a game with large environments that could still hold its own visually with bigger-budget platformers on other systems. No idea how Nintendo accomplished that.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Ralizah wrote:

@Pizzamorg Funnily enough, DQXI S is one of the few major Switch releases where the level of blur in handheld mode bothered me a bit. Not to the extent that I couldn't play the game, but I actually stuck mostly to docked when playing it for that reason, where everything was a bit sharper.
Still an amazing port, mind you. The game runs perfectly. SE clearly wrung as much performance out of the system as they could without some sort of upscaling technique (which is the only reason Xenoblade Chronicles 3 looks as good as it does undocked).

In terms of handheld mode, I don't think anything has topped the look of Super Mario Odyssey yet, which is incredibly sharp at 720p undocked and basically never drops from its 60fps target. In a game with large environments that could still hold its own visually with bigger-budget platformers on other systems. No idea how Nintendo accomplished that.

There is deffo some blur that kicks in during battles where you have a big group of enemies, but otherwise I don’t notice any real blur, whereas almost all other Switch games I’ve played there is a constant film of blur over everything handheld you have to sorta tune out or it makes your eyes feel funny. Nice to hear it looks even better docked though, there aren’t many Switch games you can say that about. I am currently away with family, but I’ll have to hook it up to my TV when I am home.

Although I am still umming and arring over a purchase. I played it years ago on PS4, I liked it but didn’t LOVE it like some others did, but my Dad wanted to get me something for Christmas and I thought about a Switch game since I can experience here but there aren’t many Switch games on my radar I haven’t already bought for myself. Tempted to ask him to just add some game vouchers to my account, at least that way I can preorder the new Fire Emblem and then have another one banked maybe for Tears of the Kingdom.

I also honestly really wish I liked Xenoblade’s combat system and platformers, as I’d really like to see Xeno 3 and Odyssey in person.

Life to the living, death to the dead.

JaxonH

Gosh dang... 2K is practically giving these games away

  • BioShock Collection – $9.99 (was $49.99)
  • BioShock Remastered – $7.99 (was $19.99)
  • BioShock 2 Remastered – $7.99 (was $19.99)
  • BioShock Infinite – $7.99 (was $19.99)
  • Borderlands: Game of the Year Edition – $9.89 (was $29.99)
  • Borderlands: The Handsome Collection – $9.99 (was $39.99)
  • Borderlands Legendary Collection – $9.99 (was $49.99)
  • Civilization VI – $5.99 (was $29.99)
  • NBA 2K23 – $23.99 (was $59.99)
  • NBA 2K Playgrounds 2 – $7.49 (was $29.99)
  • PGA Tour 2K21 – $14.99 (was $59.99)
  • XCOM 2 Collection – $7.99 (was $49.99)

You can grab all 3 Bioshock games, all 3 Borderlands games, Civilization VI and XCOM 2 for $33.96 total. Wow.

Final Fantasy Pixel Remaster prices are insane. Standard version is $75 + $23 shipping = $104 total after tax.

Untitled

Collector edition is $250!!! After shipping and tax comes out just shy of $300! And of course, standard edition is already sold out, as both are exclusive to the Square Enix store. The collector edition doesn't include the 300+ page whatever-pedia book the Japanese version includes, yet somehow costs even more than the JP version.

Square Enix could squeeze blood from a turnip.

Of course, I ordered the Collector Edition

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Ralizah

@JaxonH Eugh. Forgot about shipping costs.

I'll just buy these games digitally as I'm ready to play them. Not like I'd be running through all six in a row anyway.

Still, good to have them. The soundtracks are brilliant, and these will look amazing on the SWOLED screen.

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Ryu_Niiyama

I wish companies would stop assuming people want vinyl. Is it that hard to give a CD option? Granted I have no issues with getting these games digital anyway. A CD soundtrack would have tempted me. I will have to see if they released the OST separately.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
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