Crisis Core preorder is up on the eshop, file size is 14.2 GB. A lot of games nowadays are very close to the 16 GB cartridge limit, yes I know there's 32GB carts but virtually no one uses them.
Kinda pricey for the Digital Deluxe. It comes with a digital "mini soundtrack" and digital "artbook". Which, for $20 extra, Idk. If it was $10 extra, or if it was a full soundtrack, it would seem more reasonable.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
When It Takes Two released, I remember a lot of reviewers trashing the visuals and how it's "typical blurry Switch multiplat fare".
But watching a comparison video, it holds up extremely well. Both visually and performance wise. Even the initial load time is drastically improved over the PS4 version (continuing after death is 15 sec vs 10 sec though, so ever so slightly slower). For all the hoopla over Bayonetta 3 dropping to 50 fps with claims of "technical shortcomings" that are "disappointing", nobody seemed to share those opinions with It Takes Two on PS4 despite dropping all the way down into the 30's. Switch version actually locks 30 flawlessly.
And tbh the Switch version doesn't even look all that different. If you do a 4x zoom it does, and perhaps the cutscenes look rougher, but man. Maybe I'm just crazy but it sure seems like there's overexaggerated criticism with Switch games that doesn't apply to games on other platforms.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH acording to the leaked Nvidia data, that could have revealed the Switch sucessor specs, Nintendo is gonna use DSLL 2.0 and Ray-tracing on docked mode(yes Ray-tracing on a Nintendo console) meaning they could use this tecnology to make more demading games much easier to run on Switch sucessor and possibly Nintendo own games too, @Kermit1Pineaple safe in what aspect? i doubt Switch sucessor is gonna be a plain more powerful version of Switch, Nintendo don't work like that, they don't do interate version of a console for it sucessor like Sony/Microsoft did, Nintendo will surely do something no one expected for the Switch sucessor.
@Giancarlothomaz
Don't get excited for raytracing on the next Switch. For one, it's a MASSIVE resource hog. Even PS5 games using it have to cut down reflections to 1080p just to make it viable. For two, it's largely a fad (imo) that doesn't really change how games look. It can in some, when the entire lighting is raytraced rather than just reflections and stuff (I've seen Minecraft and it's wow). But using its full capability in that respect is, as mentioned, a massive resource hog even 9th gen power consoles can't fully utilize.
The other thing is raytracing on Nvidia depends on CUDA cores. As it just so happens, there's something else that depends on CUDA cores- DLSS. And I can almost guarantee you, the next Switch having CUDA cores is not so it can do raytracing, it's so it can do DLSS. Now, that's not to say no game would ever use it for raytracing, but if even power hungry 9th gen consoles struggle with it, it's hard to imagine a portable hybrid system running on 10-15 watts and more in line with 8th gen consoles somehow utilizing it.
Basically what I'm saying is, the CUDA cores will be for DLSS, not raytracing, which won't really be viable on a system of that power level.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH i see, for what i obeseved just the fact Switch sucessor will have suficient techinal/graphical power to get most of the games is releasing today is enough for me, no more waiting 6 months/1 year for this game on a Nintendo console and will also help Nintendo get more ambitous games like Bayonetta 3 and others reaching it full potencial, the future for Nintendo next console is bright, i watched severals digital Foundry analysis on PS5 games that feature Ray-tracing and i didnt a major diference on them, Global Ilumination make more diference on games then Ray-tracing.
@kaisu
That's a fair assessment. Either way it's the same concept, so it doesn't really matter in the end for us gamers. That said, they have been using FSR upscaling, and given DLSS is simply a tool that comes with Nvidia GPU's, I see no reason they would try to make their own when it costs them nothing to simply use the tools provided like FSR. Devs also have experience implementing DLSS already so it could potentially be easier for 3rd parties to use if they're already familiar. DLSS also requires the CUDA cores and is fairly advanced technologically speaking. It's taken years for it to advance to the current 3.0 standard. Creating their own from scratch would be a bad move, I think. Unless it's something more basic like FSR.
Either way, it'll be implemented as an option for developers and the end result, for us, will be games achieving 4k that rivals native quality (or at least gets in the ballpark of native) from hardware that can really only push 1080p docked, which is great.
I'm not expecting it to be used in handheld mode though, unless it's to upscale 540p to 720p or at 1080p and supersample. Reason being, that would require a higher res screen than 720p, and even with DLSS, higher res = more power draw and less battery life.
But that's OK. 720p handheld is perfect when games actually hit 720p.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@link3710 Yeah I think it's gonna be the most iterative system they've put out since the GBA. That system's whole thing was that it was a more advanced Game Boy. It was only really a paradigm shift in the sense that it was a massive power jump over the GBC.
@JaxonH
I agree with everything you said on Ray tracing bar one point. It's not a fad. It's a pretty important transition and is the holy grail of rendering. It has been the go-to technique for rendering for feature films since GC was even a thing for a reason
Its value in games is somewhat diminished by how good everyone has got at "cheating" the effect. This is true. And the hardware/software for it is significantly less mature in addition to generally less silicon being dedicated to it. Especially on lower power cards and in particular on AMDs product
But it's not a fad. It matters.....
...... just maybe not now and certainly not on ~10W mobile SoCs
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An opinion is only respectable if it can be defended. Respect people, not opinions
Pokémon Company/Nintendo after the severals techinal isseus of Pokémon Scarlet e Violet, this is a problem for the next fiscal trismestrer, i more concered in yay money for me, f***k yours worry/concerns about the game
Idk what kind of player you are, but if you're going in expecting a purely linear experience I don't think you'll get the most out of Bayonetta 3. You can definitely play it that way, but you'd be missing a lot of what makes the game so great, imo.
This entry has a lot more open levels with exploration. It's still linear progression but less hallway, more open areas that funnel you forward, with various branching paths to secrets.
I encourage you to look for the Toad, Crow and Cat in every level, find all the challenge rooms, and generally just explore as much as possible looking for secrets.
Having beaten Bayonetta 3, I'm back to Monster Hunter Rise Sunbreak, which is perfect timing since it just got a massive content drop with Title Update 3. What a game. 700 hours in and I still haven't even done half the quests in the expansion.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH when i play my games i usualy do 100% or try to do 100% on them, i friend of mine told me, Bayonetta 3 is more like a semi-open world game, like the 3D sandbox Mario games(i style of gameplay i love).
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