@skywake
Ya, I don't disagree more powerful hardware would help in a vacuum. But the root cause is shoddy development. If they had access to more powerful hardware, they wouldn't have made the same game with the same textures and resolution to ensure it ran well, they would have instead pushed the boundary to its max just like they did here with Switch, and it would have been the same result.
Because X/Y also had framerate issues that could have been solved with more powerful hardware in a vacuum. Which they now have that more powerful hardware with Switch. But as we see, they didn't just release an X/Y quality game that ran perfectly. Instead, they pushed the envelope once again to the point the game struggled on the more powerful hardware. If they had Switch 2, it would likely be the same exact thing. Until they learn how to code properly I don't see this issue going away next generation.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH
There's a subtle difference between pushing the hardware to its limits because your scope is too big and pushing the hardware to its limits because you were rushed and had no time to polish. I think the 3DS games and to a degree Arceus suffered from performance issues due to scope creep. These games I think it's a bit more lack of polish
The thing about software is that it's super easy for a first cut to be 2x, 10x, 100x slower. For example recently at work we were re-writing some legacy code, not game dev but same principle. There were some paths where performance went from minutes to seconds (yay, outsourced code!). Of course new hardware means you can get away with more, if you can do a thing 4x faster that 10x slower code will only be 2.5x slower on newer hardware. But when you see things like the massive hitching? Those seem more like one of those 100x type poor optimisations.....
I think this video probably shows this idea off a bit better than I can explain. Extremely well optimised N64 code is still N64 code and lives within the limits of the N64. But, there are still gains to be had even with a (relatively) well polished title like Mario 64
@Kermit1Pineapple
Everything old is new again. That's literally what I said on page 2 of this thread. I think that ship has sailed, I don't see why they would bother with a non-portable console. They'd still want to be Tegra so the only thing they'd gain would be potentially more storage expansion options and a bit more thermal headroom. I don't think that's enough to justify it
I do think it's well within the realms of possibility, it could make some sense. But I suspect it'd be more along the lines of a cut-down model than a higher performance offering. Because a non-portable Switch is basically a Switch minus the battery and screen and the major selling point of being portable. So you start that equation a solid $100 cheaper in BOM
If it was to happen I see it as a way to maybe keep selling X1 tier Switches for a super budget price. Alongside maybe the Switch Lite continuing to exist. Then separately having a premium model being portable with a newer SoC
Just elaborating on that last point. A non-portable Switch would more or less be just a Shield TV in terms of raw hardware, those sell for around $300AU give or take. In comparison they're selling the Switch Lite for $330AU, OG Switch for $450AU and OLED for $550AU. Bundle it with Switch Sports or Ring Fit Adventure. Not a product for people who lurk on these forums but potentially a quick late v1 Switch gateway into the ecosystem or like a "second TV" Switch
What I don't think would make sense would be a $550AU TV only Switch with something like a higher clocked Tegra Orin SoC that has more thermal headroom. Because at that price point you'd just, you know, put a screen on it anyways......
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An opinion is only respectable if it can be defended. Respect people, not opinions
The biggest thing causing the Scarlet/Violet problems is probably the 3 year new Pokemon generation cycle (gap is too small) and that you sometimes see multiple new games per Pokemon generation (e.g. Gen 8 had Sword/Shield and Legends Arceus). If you look at other Nintendo franchises, the Switch era has mostly seen 5+ year gaps.
Combine that with the situation where we probably would've seen new hardware release this year if TotK was still a 2022 game and you can see how things ended up with Scarlet/Violet's performance issues.
I think it's good to show what a downright shame it is compared to the standard of what we should be getting for one of the biggest IP in gaming
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@jump
Practically everyone complains about Pokemon. Not a single game has gone without controversy.
Difference now is, the game allows open world exploring and the framerate is unacceptable, so it's a massive hindrance to the experience. That crosses a line that past issues have not.
@EaglyTheKawaiiShika
I think it's important to compare to other games built ground up for Switch, to demonstrate its not a hardware issue and absolutely has been done by other developers.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I'm not a fan of the franchise, but can objectively appreciate it & respect why it has the fanbase it does.
I feel deeply sorry for the fans out there, as the recent output seems pretty lacklustre... especially in an age of 'miracle ports' eg. W3 / No Man's Sky / Nier Autonoma / Doom Eternal.
I know that the Switch is not the 'ideal' platform for the aforementioned games, but it blows my mind that we live in a world where Witcher 3 and NMS can function pretty well on the Switch.... but in 2022 we are getting a Pokemon game with Cyberpunk levels of day#1 bugginess.
I'm sure most of the issues will get patched out eventually, but like I say - I feel very sorry for the fans, and especially those who would have pre-ordered and wanted to play from release-day (And why shouldn't they have this right, of course you would want to play from day 1!)
After the terribly, awfully, dreadfully boring Pokemon Scarlet I am playing Ultra Street Fighter 2. Man, this remake oozes with quality and love, its so good. Hope people still play this online.
I've played janky games, and I grew up on N64 so I have a tolerance for these sort of things, and also I have no interest in most mainline Pokemon games anymore, for good or bad. Certain spinoffs might interest me, but its largely a series that I enjoyed once and have now moved on, regardless of quality. I was not betrayed by the series, I just moved on. But the business side of things and how Pokemon is rewarded for blatantly obviously not putting out games of the quality they should be at has been a recurring annoyance to me as a Nintendo fan.
And I hate it, for the exact same reason the disastrous launch of N64 NSO annoyed me. Nintendo, especially in an increasingly questionable AAA gaming industry, are the go to company if you reliably want some quality games, no bs. Miyamoto's face has been seen 8 billion times just from posting the "a delayed game is eventually good, but a rushed game is forever bad" quote. So Game Freak slowly delving into Bethesda levels without games ambitious enough to justify the glitches feels like it betrays a lot of what makes Nintendo good. Now because I'm not into Pokemon so much anymore, I'm not as passionate as I was at Nintendo failing to give its employees time to put out quality emulation for N64 (especially since I was both passionately for and against the service, at the same time somehow). But it does remind me of the other thing where as a Nintendo fan I got annoyed to no end, back in 2009 when a bunch of cool game devs put out awesome games that practically NO ONE bought, while NSMBWii made eleven billion dollars. Its better now because niche games can regularly thrive on Switch, and at least most of these Pokemon games have some creativity and ideas despite their failings (which I guess I'd take over turning Mario into a bland, boring series), but it does feel like Pokemon fans are increasingly being disrespected, because they make too much money to care.
It's also just profoundly stupid that anyone felt they HAD to put out gen 9 this year, when this is the THIRD Pokemon RPG in the past year. Like even with any excuses...you couldn't have made merchandise and anime based off of Arceus? The most exciting and acclaimed Pokemon game this gen? Would that have been impossible? I have my doubts.
@Kermit1Pineapple
I don't think Switch HOME with non portable feature is a good idea as the games that designed for Switch is different with the games designed for PlayStation / XBOX from the game size, engine, machine specs.
I don't think it will make Switch games easily to get distributed by larger than 32 GB size cartridge like PS5 with Ultra HD Blu Ray with size until 100 GB as I still see some developers cheated by store their games on smaller size cartridge and let us download the partial game from internet.
I would pick PS5 over than Switch HOME for more power and better specs to play the games by tethered on TV.
@Anti-Matter
I think you're attaching some assumptions to the concept that don't necessarily apply. A non-portable Switch wouldn't necessarily be more capable than a non-portable variant and, almost by definition, it wouldn't have larger games. If you were to release bigger games and games on discs you would at that point be making two different versions of the game. Which defeats the point.
I shouldn't need to spell it out but, what is being talked about here is more Playstation TV/Vita, not PS4/Vita. Literally a Switch built into the dock itself and with no screen/battery. At most maybe it has space for a small HDD or M.2 SSD and maybe it has a bit better cooling due to the form factor. Maybe that allows it to boost upto a higher clock for marginally improved performance. But for it to work it'd more-or-less have to be not novel and a relatively boring product that doesn't change the equation at all
TBH.... I'd probably buy it and a Switch Lite if it was a thing
@kkslider5552000
TBH I think the fans are a large part of the problem. How many pages on this forum have been spent on people begging for sequels to one game or another? I remember Reggie saying once, and getting people a bit worked up, that Nintendo fans are never satisfied. That we always want the next thing before the current thing is even out the door
If Nintendo announced Mario Kart 9 tomorrow someone would create a thread asking for Mario Kart 10. And people would buy both even if the only difference between the two was the font on the box. We get what we deserve here I'm afraid
TBH I think the fans are a large part of the problem. How many pages on this forum have been spent on people begging for sequels to one game or another? I remember Reggie saying once, and getting people a bit worked up, that Nintendo fans are never satisfied. That we always want the next thing before the current thing is even out the door
Well no one should be making business decisions based on people that inpatient and stupid. And based on nearly every other Nintendo series this gen...they have not.
TBH I think the fans are a large part of the problem. How many pages on this forum have been spent on people begging for sequels to one game or another? I remember Reggie saying once, and getting people a bit worked up, that Nintendo fans are never satisfied. That we always want the next thing before the current thing is even out the door
Gosh, I agree. We are very greedy, we want Mario 6 before Mario 5!
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